Medieval 2 Total War Kingdoms

TehMac

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Aug 18, 2006
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Medieval 2 Total War kingdoms is a first for the Total War genre:
It gives the player a choice of four mini, but in depth and spanning campaigns set in totally different eras, places, and concepts of the medieval world.
There is a Britannia campaign, which puts the player in the shoes of Scotland, Wales, Ireland, Norway, or England. New units, new factions (obviously) and a huge map of Great Britain allow for an indepth conflict over the lands of Britain. New heroes are being introduced, such as llewlyen, one of the self appointed kings of Wales. Henry III is another hero, etc.
This game will also put in Braveheart (William Wallace) in case your war as Scotland goes badly against the English.

One of the most anticipated campaigns is the Crusaders campaign.
Starting in the year 1174, the Crusaders battle against the Saracens. The Kingdom of Jerusalem and Antioch are allies, fighting against Turks, Egyptians, and occasionally, the Byzantines, interested in reclaiming lost land. Loads of new units, gameplay maneuvers, and the setting in general, of reliving epic battles found in Kingdom of Heaven.

The New World Campaign is perhaps the most exotic of the campaigns, the player can be the Spanish, or 6 other Native American nations, including the Aztecs and Apaches. Expeditionary forces from the English and French are to be expected as well, but it is doubtful if the English and French will be playable in this campaign. Playing as the Spanish, you'll be given missions that'll keep the funds for more troops and conquests coming.

The final campaign takes place in the snowy Baltic region. The Teutonic Order, a predominantly German Warrior Monk order, has set up bases by Germany and is seeking to wage war on the Novogrodian Russians and the pagan Lithuanians. The Lithuanians have a choice of religion preferences here: they can remain pagan, and call upon some pagan fanatics, or they can convert to Christianity and unlock the arsenal of western nations, while still retaining some of their Lithuanian heritage. The Germans are also active in the campaign, we know one of their new units is Burgher Pikemen, which looks like a German Unique Unit.

Generic features of the ex-pack include Forts. Forts of stone will be built for the Britannia campaign. That much is known; in the Britannia campaign, stone forts will already be built and no more can be.
It is known that fort building in other campaigns will be an option, but it is not confirmed which campaigns.
Another great addition is to command reinforcement armies, using the vague "reinforcement command option". CA is being rather close mouthed on how exactly it can work, but your dream for commanding massive massive battles and besieging cities and castles with more than a vanguard force has been fulfilled.
 

TehMac

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Aug 18, 2006
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Originally posted by: Bateluer
Originally posted by: TehMac
Well, it wasn't in the PCGing section, so I posted it anyway.

It was probably lost when the categories changed.

yeah, but no harm done, so I guess it's all good. :D
Originally posted by: yacoub
wow, that sounds like a heck of an expansion!

Yeah, if you live next to Barnes and Nobles you should check out the PC Gamer (UK) magazine. they had a massive cover story on the game.
 

Regs

Lifer
Aug 9, 2002
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The human-controlled reinforcements alone make this a must buy.
 

TallBill

Lifer
Apr 29, 2001
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Played through the original once on long campaign. Got bored after that, but I have a short attention span anyways.
 

TehMac

Diamond Member
Aug 18, 2006
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These campaigns are more concentrated, so while they're probably just as long, they're more indepth in a concept, and so they seem like they'll be super kickass.
 

Sentinel

Diamond Member
Jun 23, 2000
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I didn't see the post from when it was announced, this looks great. I have been waiting to play as the crusaders.
 

TehMac

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Aug 18, 2006
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Originally posted by: Regs
The human-controlled reinforcements alone make this a must buy.
I agree. Finally, no more vanguard force alone attacking, but a huge host!
 

TehMac

Diamond Member
Aug 18, 2006
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Originally posted by: Sentinel
I didn't see the post from when it was announced, this looks great. I have been waiting to play as the crusaders.
I think alot of people have been. They certainly are one of the hot on the list parts of this expansion.
 

TehMac

Diamond Member
Aug 18, 2006
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I know one ATPCG forumer has a beta preview of kingdoms--how goes it?? :D
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
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I've got it up and running now, expect some screenshots tomorrow. If anyone has any questions I'll try and and answer them.
 

TehMac

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Aug 18, 2006
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I've got a question: How do the British and French play in the New World?
 

MarcVenice

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Apr 2, 2007
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First campaign, Total War Americas, has no french or british in them. The Spanish, Aztec, Mayans and Apacheans are the only ones playable in that campaign. Note that when playing like the Spanish units are 30 man big, instead of the usual 60-75 you might be used to. They are far superior to the tribes though, weaponwise at least.

Crusade only let's you play with Kingdom of Jerusalem, Principality of Antioch, The Byzantine Empire, Egypt and the Turks.

Of course you're interested in the Britannia campaign as well as the Teutonic campaign. I just installed those 2, and as you might know, in the Britannia campaign you can play as England, Wales, Ireland, Scotland and Norway. Have yet to play my first turn, heres a screenshot for ya though: http://pcgamespecial.nl/users/marc/brittania.JPG and http://pcgamespecial.nl/users/marc/map.JPG

As England you control a really BIG portion of Great Britain as you can see. What kind of difference are you looking for btw ? Strenght/Weaknesses are still the same last time I played the original campaign. Plenty of city's you start out with btw, are with an unhappy population, gotta work that out first hehe. Also start with 10k, but all city's seem to be pretty well developed and I can build a host of different buildings so gotta juggle with my resources. I think the norwegians will soon also invade my lands, so gotta defend the right city's ...
 

imported_Imp

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Dec 20, 2005
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I'll probably pick this up, but I don't really "get" what's going on with the new campaigns. Wish they'd just make the next total war already and have all gunpowder.
 

Bateluer

Lifer
Jun 23, 2001
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Originally posted by: Imp
I'll probably pick this up, but I don't really "get" what's going on with the new campaigns. Wish they'd just make the next total war already and have all gunpowder.

Why all post gunpowder? :confused:

I'd rather see Rome 2 TW more than Napoleon TW.

The new campaigns look like a lot of fun though, I think I've conquered the world with every faction in Medieval 2 already.
 

TehMac

Diamond Member
Aug 18, 2006
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Originally posted by: MarcVenice
First campaign, Total War Americas, has no french or british in them.

Damn, well the British and the French are in the campaign, but they come in as expeditionary forces, I guess.

What I'm curious, if you have this option, are the custom battles, like if you have that option to go into the custom battles and take screens of all the units--because I'm sure the British and French have some NW units, but the devs didn't want to make them all playable.

I'd also like to know some more about the Scottish?

Any new swordsmen besides the Nobles?

 

TehMac

Diamond Member
Aug 18, 2006
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Originally posted by: Bateluer
Originally posted by: Imp
I'll probably pick this up, but I don't really "get" what's going on with the new campaigns. Wish they'd just make the next total war already and have all gunpowder.

Why all post gunpowder? :confused:

I'd rather see Rome 2 TW more than Napoleon TW.
I would too, to be honest, but the CA has posted on totalwar.com that there will be a HUGE announcement at Liepzig on August 23rd and they said it won't concern Rome...

So I dunno. I'm thinking China: Total War.
 

imported_Imp

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Dec 20, 2005
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Originally posted by: Bateluer
Originally posted by: Imp
I'll probably pick this up, but I don't really "get" what's going on with the new campaigns. Wish they'd just make the next total war already and have all gunpowder.

Why all post gunpowder? :confused:

I'd rather see Rome 2 TW more than Napoleon TW.

The new campaigns look like a lot of fun though, I think I've conquered the world with every faction in Medieval 2 already.

Mainly cause melee and arrow/bolt combat has been done 4 times already (Shogun, Rome, Medieval I & II) so it's time to move on. It was almost an entirely new game in Medieval II once I got hold of cannons. I'd love to try using gunpowder era formations and tactics in a Total War setting; you can never have enough corpses:).