- Aug 18, 2006
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Medieval 2 Total War kingdoms is a first for the Total War genre:
It gives the player a choice of four mini, but in depth and spanning campaigns set in totally different eras, places, and concepts of the medieval world.
There is a Britannia campaign, which puts the player in the shoes of Scotland, Wales, Ireland, Norway, or England. New units, new factions (obviously) and a huge map of Great Britain allow for an indepth conflict over the lands of Britain. New heroes are being introduced, such as llewlyen, one of the self appointed kings of Wales. Henry III is another hero, etc.
This game will also put in Braveheart (William Wallace) in case your war as Scotland goes badly against the English.
One of the most anticipated campaigns is the Crusaders campaign.
Starting in the year 1174, the Crusaders battle against the Saracens. The Kingdom of Jerusalem and Antioch are allies, fighting against Turks, Egyptians, and occasionally, the Byzantines, interested in reclaiming lost land. Loads of new units, gameplay maneuvers, and the setting in general, of reliving epic battles found in Kingdom of Heaven.
The New World Campaign is perhaps the most exotic of the campaigns, the player can be the Spanish, or 6 other Native American nations, including the Aztecs and Apaches. Expeditionary forces from the English and French are to be expected as well, but it is doubtful if the English and French will be playable in this campaign. Playing as the Spanish, you'll be given missions that'll keep the funds for more troops and conquests coming.
The final campaign takes place in the snowy Baltic region. The Teutonic Order, a predominantly German Warrior Monk order, has set up bases by Germany and is seeking to wage war on the Novogrodian Russians and the pagan Lithuanians. The Lithuanians have a choice of religion preferences here: they can remain pagan, and call upon some pagan fanatics, or they can convert to Christianity and unlock the arsenal of western nations, while still retaining some of their Lithuanian heritage. The Germans are also active in the campaign, we know one of their new units is Burgher Pikemen, which looks like a German Unique Unit.
Generic features of the ex-pack include Forts. Forts of stone will be built for the Britannia campaign. That much is known; in the Britannia campaign, stone forts will already be built and no more can be.
It is known that fort building in other campaigns will be an option, but it is not confirmed which campaigns.
Another great addition is to command reinforcement armies, using the vague "reinforcement command option". CA is being rather close mouthed on how exactly it can work, but your dream for commanding massive massive battles and besieging cities and castles with more than a vanguard force has been fulfilled.
It gives the player a choice of four mini, but in depth and spanning campaigns set in totally different eras, places, and concepts of the medieval world.
There is a Britannia campaign, which puts the player in the shoes of Scotland, Wales, Ireland, Norway, or England. New units, new factions (obviously) and a huge map of Great Britain allow for an indepth conflict over the lands of Britain. New heroes are being introduced, such as llewlyen, one of the self appointed kings of Wales. Henry III is another hero, etc.
This game will also put in Braveheart (William Wallace) in case your war as Scotland goes badly against the English.
One of the most anticipated campaigns is the Crusaders campaign.
Starting in the year 1174, the Crusaders battle against the Saracens. The Kingdom of Jerusalem and Antioch are allies, fighting against Turks, Egyptians, and occasionally, the Byzantines, interested in reclaiming lost land. Loads of new units, gameplay maneuvers, and the setting in general, of reliving epic battles found in Kingdom of Heaven.
The New World Campaign is perhaps the most exotic of the campaigns, the player can be the Spanish, or 6 other Native American nations, including the Aztecs and Apaches. Expeditionary forces from the English and French are to be expected as well, but it is doubtful if the English and French will be playable in this campaign. Playing as the Spanish, you'll be given missions that'll keep the funds for more troops and conquests coming.
The final campaign takes place in the snowy Baltic region. The Teutonic Order, a predominantly German Warrior Monk order, has set up bases by Germany and is seeking to wage war on the Novogrodian Russians and the pagan Lithuanians. The Lithuanians have a choice of religion preferences here: they can remain pagan, and call upon some pagan fanatics, or they can convert to Christianity and unlock the arsenal of western nations, while still retaining some of their Lithuanian heritage. The Germans are also active in the campaign, we know one of their new units is Burgher Pikemen, which looks like a German Unique Unit.
Generic features of the ex-pack include Forts. Forts of stone will be built for the Britannia campaign. That much is known; in the Britannia campaign, stone forts will already be built and no more can be.
It is known that fort building in other campaigns will be an option, but it is not confirmed which campaigns.
Another great addition is to command reinforcement armies, using the vague "reinforcement command option". CA is being rather close mouthed on how exactly it can work, but your dream for commanding massive massive battles and besieging cities and castles with more than a vanguard force has been fulfilled.