imported_Sasha
Senior member
Morning Everyone,
I was wondering if anyone has labored into trying to measure the bandwidth being consumed (both downstream from the Internet, and upstream to the Internet) when playing games on X-Box Live? Specifically, has anyone measured bandwidth consumption during gameplay when playing games like Ghost Recon Island Thunder), Rainbow Six (Black Arrow), and Splinter Cell (Pandora Tomorrow)?
For the life of me, I do not even know what public IP's my X-Box is going to when I am playing online. I guess this is because my computers are upstairs and my X-box is downstairs.
I was wondering if anyone has labored into trying to measure the bandwidth being consumed (both downstream from the Internet, and upstream to the Internet) when playing games on X-Box Live? Specifically, has anyone measured bandwidth consumption during gameplay when playing games like Ghost Recon Island Thunder), Rainbow Six (Black Arrow), and Splinter Cell (Pandora Tomorrow)?
For the life of me, I do not even know what public IP's my X-Box is going to when I am playing online. I guess this is because my computers are upstairs and my X-box is downstairs.