- Oct 7, 2005
- 8,152
- 1
- 81
A curious and even a little touching story about "the outcast warrior".
A little saccharine, but I really liked it all the same. I think the part that gets to me is the OP's mention of the 'outcasts' personal life/traits. I know a couple of the guys I've played with haven't always had the best homes or haven't always been the smartest or fastest or most efficient, and sometimes they struggle or hold us back, but they're no less important to our group. If each one of us was a manic number cruncher, you know we might actually get a bit further into the games faster, but I'm pretty sure we wouldn't laugh and talk nearly as much. At the end of the day one of those things matters way more to me.
It's easy to get caught up in 'efficiency' playing a game because, lets face it, our time to play them is limited by numerous real life obligations. But I think games stay fun way longer when you don't always measure everything. Helping a noob might not be the best gold per hour or get you the most badges/tomes/tokens/whatever, but there's something to be said for intangibles as well. I remember some of the kind words of thanks I've gotten over the years just as clearly as downing Lady Vashj or Karagga or (old
) Inferno Diablo for the first time.
allegedly a fabrication
A little saccharine, but I really liked it all the same. I think the part that gets to me is the OP's mention of the 'outcasts' personal life/traits. I know a couple of the guys I've played with haven't always had the best homes or haven't always been the smartest or fastest or most efficient, and sometimes they struggle or hold us back, but they're no less important to our group. If each one of us was a manic number cruncher, you know we might actually get a bit further into the games faster, but I'm pretty sure we wouldn't laugh and talk nearly as much. At the end of the day one of those things matters way more to me.
It's easy to get caught up in 'efficiency' playing a game because, lets face it, our time to play them is limited by numerous real life obligations. But I think games stay fun way longer when you don't always measure everything. Helping a noob might not be the best gold per hour or get you the most badges/tomes/tokens/whatever, but there's something to be said for intangibles as well. I remember some of the kind words of thanks I've gotten over the years just as clearly as downing Lady Vashj or Karagga or (old
