ME3 Multiplay DLC - Retaliation (Oct 9th)

Mem

Lifer
Apr 23, 2000
21,476
13
81
The Collectors have returned, in Mass Effect 3: Retaliation! The Retaliation Pack is the newest expansion to Mass Effect 3’s multiplayer experience and the largest upgrade to date. The Collectors have returned and are available as a new enemy in multiplayer matches. Prepare to face off against the Collector Praetorian, Scion, Abomination, Trooper, and Captain. Reports have also come in that Cerberus has enlisted the Dragoon to their ranks and the Geth are deploying new Drones to the battlefield.

A host of new characters have joined the war to fight this new threat, including the Turian Havoc Soldier, Turian Ghost Infiltrator, with many more being added on a regular basis. Wage war across six maps, featuring new environmental hazards and traps. A regular rotation of Firebases will be introduced to different hazards as they come under attack. Survive the onslaught of Acid, Lightning, Meltdowns, Sandstorms, Swarms and Whiteouts! The Collectors have also brought deadly new weapons to the fight: the Collector Assault Rifle, Sub-Machine Gun, and Sniper Rifle. Unlock these weapons and new equipment upgrades to build to your arsenal.

Think you are the best soldier in the Alliance? Make sure to track your progress in the new “Challenges” database in Retaliation. Complete various multiplayer assignments and feats of strength to unlock titles and banners to display in-game, then compare your progress against your friend.

The Retaliation begins on Oct 9th.

Some of the included features:

New Multiplayer kits including:

Turian Havoc Soldier

Turian Ghost Infiltrator

and more



6 maps with new environmental hazards and traps including:

Firebase Ghost

Firebase Dagger

Firebase Giant



Three new weapons
Collector Assault Rifle

Collector Sniper Rifle

Collector SMG

Three new Ammo types
Explosive rounds

Phasic Rounds

Drill Rounds

Five new Gear Items
Medi-Gel Transmitter

Armored Compartments

Responer Loadout

Survivor Loadout

Assault Loadout


http://social.bioware.com/forum/1/topic/324/index/14346429


I'm looking forward to this,multiplay is actually quite fun in ME3.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Btw if you missed lastweek's patch here are the details,


Mass Effect 3 Patch 4 Patch Notes

A new patch will be coming this week for Mass Effect 3 which will improve your gaming experience!

On X360 and PS3, you will be prompted to update your software, just confirm and wait for it to complete. On PC you will need to install the patch through Origin before you launch Mass Effect 3. Wait for it to complete installation before playing.

We expect the patch to be available Thursday this week, but will update when we have more information.

Issues Fixed:

- Fixed tutorial tip that didn't properly display an unbound command
- Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
- Sabotage power evolution 6 increased tech damage bonus no longer stacks
- Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
- Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
- Krogan Vanguard Rage bonuses now work properly
- Fixed Shepard's shadow from not appearing after entering and exiting an Atlas
- Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
- Players can no longer grab Geth Pyros over cover
- Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
- Attempting to equip similar weapon mods will now present a 'Slot Occupied' message
- Asari Justicar passive power evolution 3 power damage and force bonus now works properly
- Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
- Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
- Fixed pathing for Banshees so they don't get stuck in a teleport routine
- Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
- Fixed dropping Retrieve Objects that could potentially fall under the level
- All Batarian and Krogan kits will now stagger less than other kits
- Ops Survival Packs now grant a one second damage immunity when consumed
- Singularity power re-designed:
Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out

Performing a biotic combo on someone floating in the singularity no longer ends the singularity

Base cooldown changed to 8 seconds

Base duration of the singularity changed to 8 seconds

Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity

Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)

Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)

Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)

Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)

Evolve 6 now detonates biotic combos when the singularity explodes

- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
- Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
- Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
- Fixed player death camera beginning before a sync kill is complete
- Fixed an issue with talent points remaining after a character promotion
- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
- Fixed an issue with Private Lobbies not staying private after the match has begun
- Krysae no longer ignores enemy shield gates
- Fixed various weapon sound-replications for clients
- Concussive Shot changes:
Evolution 3 damage and force bonus now applies to frozen and chilled targets

Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)

Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds

- Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
- Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
- Marksman will instantly reload weapon ammunition when activated
- N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
- Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
- Fixed automatic revive at a specific spot in Firebase White
- Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
- Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
- Fixed the health bar position of Tactical Scan on Swarmers
- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
- Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.
- Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone
- Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack
- Fixed Decoy that was blocking the use of ladders to NPCs and squadmates
- Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine
- Fixed icons of powers disappearing from the Character Screen
- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
- Fixed an issue in which purchasing multiplayer card pack purchases would not complete

Exploits Fixed:

- Fixed an exploit that allowed players to be invincible and invisible to enemies
- Fixed an exploit where players were able to use rockets from other weapons

PS3 Only:

- Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase
- Fixed a crash when pressing PS button during the game's boot sequence

PC Only:

- Fixed the hint popup to update mouse left click and right click bindings
- Fixed an issue that made Origin users display their game as joinable when their game is full
- Fixed a crash on Firebase Rio caused by heavy melee

Xbox Only

- Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games. Progress to locked achievements will be reset. Achievements already unlocked will remain unaffected.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
I enjoyed ME3's multi-player, for a time. But I haven't touched it (nor even just launched the game) since... something like two months by now. Maybe I'll give some multi-player a go for the heck of it, it's going to be rainy and cloudy this week anyway.

I'm so out of the loop on what's going on with the Mass Effect franchise since a while that I only learned about that Leviathan DLC like two days ago. I saw it on YouTube and to be perfectly honest at first glance I really did believe that it was some sort of an unofficial fan-made video... I can't believe that BioWare still want to develop anything concerning the campaign, oh well.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
New mobs ie Collectors give it more depth,fun when you got those flaming husks after you and those exploding ones ,the reactor doors (on reactor map)closing is fun or dead if you get caught inside.


I do like the new DLC.
 
Last edited:

JTsyo

Lifer
Nov 18, 2007
12,025
1,131
126
Free DLC?
Haven't tried the ME3 multiplayer after I beat the SP. I kept forgetting about the even weekends and then figured if I wasn't playing it otherwise, there was no point to try to unlock weapons during the weekends.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Free DLC?
Haven't tried the ME3 multiplayer after I beat the SP. I kept forgetting about the even weekends and then figured if I wasn't playing it otherwise, there was no point to try to unlock weapons during the weekends.

Yep the DLC is free,they keep adding new maps,classes ,content etc...so it keeps MP full of players,never takes me long to get in a full team regardless of what level you play at.