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ME3 Demo not impressive

micrometers

Diamond Member
I base my conclusion on one thing only: the melee attack in ME3 is noticeably inferior to the melee attack in ME2.

In ME2, I played a vanguard and it was cool when I did a melee attack. My character would grunt this amazing grunt and the screen would shake like crazy.

In the ME3 demo, it's gone for no good reason. Also, you're back with the boring alliance and there's none of the interesting tension with Cerberus.
 
ummm...I'll give you 2/10 for effort.


One thing I liked is I thought that the sense of desperation and urgency was present, at least in those couple of demo levels.
 
I base my conclusion on one thing only: the melee attack in ME3 is noticeably inferior to the melee attack in ME2.

In ME2, I played a vanguard and it was cool when I did a melee attack. My character would grunt this amazing grunt and the screen would shake like crazy.

In the ME3 demo, it's gone for no good reason. Also, you're back with the boring alliance and there's none of the interesting tension with Cerberus.
Uh, I think the whole end of the universe gives enough tension. And this time Cerberus is fighting you, so there will be tension there too. And if the melee is the thing that worries you about this game, then you are really trying to find a reason to bash it.
 
Uh, I think the whole end of the universe gives enough tension. And this time Cerberus is fighting you, so there will be tension there too. And if the melee is the thing that worries you about this game, then you are really trying to find a reason to bash it.

I think he's being facetious. I think the "super"-melee is pretty fracking awesome.
 
The only thing that concerns me is how they will tie the story together.

So it starts out as "OMG the reapers are pwning Earth! Go get help." Then you are off doing favors for the Krogan while Earth is getting obliterated. I really hope they are able to tie the story together because if you are just flying around the galaxy taking forever to build your team again while Earth is under attack ... then I just don't get it.

That said I loved the first 2 and I will get the 3rd regardless.
 
The only thing that concerns me is how they will tie the story together.

So it starts out as "OMG the reapers are pwning Earth! Go get help." Then you are off doing favors for the Krogan while Earth is getting obliterated. I really hope they are able to tie the story together because if you are just flying around the galaxy taking forever to build your team again while Earth is under attack ... then I just don't get it.

That said I loved the first 2 and I will get the 3rd regardless.

the first 2 were the same as well

this is a game made for a 5 year old console, if you're expecting realism you will be disappointed
 
the fact that its disc based with most xbox units having very little storage you have to minimize the save game files to a minimum. that means that it's almost impossible to make a time sensitive game

then there are the side missions and DLC. ME2 i couldn't max out my money the first time due to not buying an DLC. i'm going to play it again soon and this time i will have 2 or more DLC packs

and the fact that a lot of people can't play it for hours at a time due to real life getting in the way

for people like me the format is perfect. i get a huge game with replay value and i can play it like reading a long novel. a little at a time

if a future console will have a lot of storage in every version it might work
 
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that means that it's almost impossible to make a time sensitive game

GOOD.

I hate being timed in games. In fact, I can't play Majora's Mask because of it, and that game has one of the most lax and lenient timers there is. It completely ruins any game for me.

I'm going to do 100% of the side missions while the Reapers slowly ravage the Earth, but it's okay because I'll be back in time to save the day.
 
the fact that its disc based with most xbox units having very little storage you have to minimize the save game files to a minimum. that means that it's almost impossible to make a time sensitive game
So because the xbox is disc based and has little storage, it makes the plot line of ME3 weird in the fact that you need to hurry to save Earth but have to do a bunch of side quests? It sounds like you are trying to bash old machines, but in the context you chose it doesn't make any sense.
 
and the fact that a lot of people can't play it for hours at a time due to real life getting in the way

So? That's what saves are for.

Anyway, I don't think he was asking about real-time realism....as in concurrent timelines being constantly tracked for all events in the game. For example, for every minute you waste on Illium not tracking down Thane, he gets closer to killing Nassana and then, say, leaving the world, unable to be recruited. I agree, that would probably require too much of a save file for the 4GB and arcade consoles (though probably not too much for a few-gigabyte USB stick).

But rather, a system based on when you start a mission or hit key moments. Like Admiral Hackett calls in with a side mission of rescuing some family from pirates. If you don't start that mission within 3 missions, it's too late, they're all dead. Or, going with the Thane example, if you talk to Sernya, she tells you he's started after Nassana and you better hurry, but you spend another couple hours (in Mass Effect time) dicking around at the vendors...too late, he's been killed by Nassana's forces.

Much as I love ME2, there really isn't much sense of urgency while you're building your team. There are few consequences for doing things in any random order, taking forever, etc... Until you get the Reaper IFF, and you're basically forced into doing the suicide mission after a small period of time/quests, leaving you a small window to get get any remaining loyalties (Side quests don't matter. You can always finish those after doing the mission).

It's certainly not a phenomenon unique to Mass Effect though. Most shit in the Elder Scrolls games isn't time sensitive either.
 
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The time pressure really isn't quite as bad as it seems. Reapers are immortal, and we know from Vigil they take their time on their little soirees. The timescale for the extermination of an entire Galaxy is measure in decades or centuries. You've got time to go visit your friendly neighborhood Krogan battlemaster.

That said, there is a mechanism in the full game to keep you on track. You can't just run around and do side quests til your heart is content. Need to keep moving on with the main quest at a reasonable pace, or it's game over for you.
 
i get what you're all are saying but the formula for bioware RPG's is a game with 3-5 main missions and 20 or so side missions you do to build up experience. with with crap like looking for metals on planets there is filler material to make you feel like you got value for $60. and add 5 or so DLC packs that people may want to play during the game

i think my ME save game was something like 500MB or more. on a 4GB xbox you run the risk of a person running out of room and can't finish the game

i'm replaying ME1 now and last night i got the call about virmire and the recon team and i'm going to do a few more missions before i head there. i have that left and i left the find liara mission for last this time. but i still have the DLC to finish and some side missions

if the new xbox has a lot of storage out of the box then expect games like this to be time sensitive in the future. but that would also mean that new dev kits will be needed. and i'm 99% sure that ME3 is the same engine as ME2
 
That said, there is a mechanism in the full game to keep you on track. You can't just run around and do side quests til your heart is content. Need to keep moving on with the main quest at a reasonable pace, or it's game over for you.

That's bullshit and just removed a huge chunk of anticipation I had for the game. Now i don't care that I didn't get release date delivery.
 
If it matters, AFAIK, you're quite capable of doing every single sidequest in the game. It's a matter of pacing - can't do them all in 1 big block.
 
If it matters, AFAIK, you're quite capable of doing every single sidequest in the game. It's a matter of pacing - can't do them all in 1 big block.
I was reading some info on ME3 on IGN last night, and the reviewer mentioned that he had several side quests expire for him and he didn't know why at first. It sounds like you may need to try to do some side quests right away.
 
Uh, I think the whole end of the universe gives enough tension. And this time Cerberus is fighting you, so there will be tension there too. And if the melee is the thing that worries you about this game, then you are really trying to find a reason to bash it.

No. When Shepherd worked for Cerberus it was cool, like she had gone "rogue".

Now she's back with the establishment. boooooring.

and yes, I played the female Shepherd.

I am dead serious about the melee attack thing. The melee attack in ME2 was one of the best in any shooting game I've ever played. Ever. Probably the best.

Now in ME3 it is just gone. I do not know why.
 
I just hope you see Earth more than at the beginning and at the end.

I would be okay with the first 30-40% of the game being universe team building, and the rest taking place on Earth in tactical story based missions against the Reapers building up to some sort of final confrontation with the Mother Brain.

Yeah I did.
 
God dammit...
I agree with you. The worst thing was that he said in his review that he wasn't even prompted to hurry and finish a mission, it was just gone. It doesn't kill my interest, but I don't want to get tied up on a few missions and lose out on doing a side quest.
 
I agree with you. The worst thing was that he said in his review that he wasn't even prompted to hurry and finish a mission, it was just gone. It doesn't kill my interest, but I don't want to get tied up on a few missions and lose out on doing a side quest.

It kind of makes sense though. Like, in the play through I'd get my shipmates pleading about some urgent personal need and then I'd ignore it for like months. Then I'd arrive at their planet and get there JUST IN TIME TO STOP THE CRISIS.

But this is a video game and the rules of logic shouldn't apply.
 
It kind of makes sense though. Like, in the play through I'd get my shipmates pleading about some urgent personal need and then I'd ignore it for like months. Then I'd arrive at their planet and get there JUST IN TIME TO STOP THE CRISIS.

But this is a video game and the rules of logic shouldn't apply.
That's the thing, it is a video game. That is one problem with open world games, not just ME, but all open world games. I love them, but it is tough for them to really set up stuff in a timely manner. If I can take 10 hours of gameplay before I go do something, they have to make it look like the mission started just in time.
 
It kind of makes sense though. Like, in the play through I'd get my shipmates pleading about some urgent personal need and then I'd ignore it for like months. Then I'd arrive at their planet and get there JUST IN TIME TO STOP THE CRISIS.

But this is a video game and the rules of logic shouldn't apply.

I specifically count on that logic when I play games. Like when I played Skyrim I completely ignored the main quest for 200 hours playtime, which would be like a freaking year in game given sleeping and waiting. Dragons should have annihilated the world.

But I like that. I like to take my time. I mean, I KNOW the universe is in danger, and trust me, game, I'll save it, but let me do it at my pace.
 
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