can a GPU expert explain why some games (BF4/FrostBite3 in this instance) is unable to fully utilize GPU (680 n 680tri sli in this instance). CPU seem to be fine (i7-3770k stock in this instance).
to keep this as scientific as possible. only one in 64 player map. ultra setting. siege of shangi after the tower collapsed positioned on water edge of flag A staring at the flag C.
1920x1080 (this is just for comparative testing)
GPU is at 75% usage. (single 680 averaging 55fps)(other two 680 idling)
CPU is at 44% usage. (34% core average, 55% HT average)
5760x1080 (6000x1080 bezel compensated) (this is the actual gaming setup)
GPU is at 72% usage. (680 trisli averaging 48fps)
CPU is at 48% usage. (35% core average, 61% HT average)
what could be causing the holdback? another 25% more performance would be nice. like to peg GPU at 99%.
to keep this as scientific as possible. only one in 64 player map. ultra setting. siege of shangi after the tower collapsed positioned on water edge of flag A staring at the flag C.
1920x1080 (this is just for comparative testing)
GPU is at 75% usage. (single 680 averaging 55fps)(other two 680 idling)
CPU is at 44% usage. (34% core average, 55% HT average)
5760x1080 (6000x1080 bezel compensated) (this is the actual gaming setup)
GPU is at 72% usage. (680 trisli averaging 48fps)
CPU is at 48% usage. (35% core average, 61% HT average)
what could be causing the holdback? another 25% more performance would be nice. like to peg GPU at 99%.
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