Massive new premium module for NeverWinter Nights released, FREE

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Fenixgoon

Lifer
Jun 30, 2003
32,048
10,822
136
Originally posted by: Schadenfroh
1.1 patch today:

The 1.1 update is not available yet; our play-testers wanted a few more tweaks to the final battle (around 5AM this morning). Hopefully the new build will be released on the Vault today (and I'll get some much-needed sleep tonight). :)

Maybe my bugs will be fixed

yeah i did the vampire quest too and same thing happened :(
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Patch is out, grab it while its hot, although it does seem to crash now. It crashed twice in my 6-hours straight of playing it.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
So should I play now or wait for the 1.2 patch?

The last user comment on the download page lists the bugs that still exist, but I couldn't read it without massive spoliers.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Well, the module is done. I would say that it was one of the best modules in NWN, especially if you liked Baldur's Gate. I am a bit disappointed in the final battle, but after playing HotU and fighting in the battle of lith' miathar, everything is disappointing.

Finished just in time to start studying for that Organic Chemistry test tomorrow. That is unless.... anyone know if the Tales of Arterra modules are any good............
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I started it, seemed interesting. I'll be delving more into it over the upcoming weekend. :)
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
FYI NeverWinter Nights 1.68 patch just got released:

http://nwn.bioware.com/forums/viewtopic.html?topic=494845&forum=42
Patch details:
Neverwinter Nights Game
=-=-=-=-=-=-=-=-=-=-=-=
WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.68 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.68 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.68 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.68 TOOLSET.
IF YOU WANT TO GO BACK TO 1.67, WE HAVE A 1.68 TO 1.67 PATCH AVAILABLE.

- Added visible cloaks to the game.
- Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells (was making Phantasmal Killer work on monks if they failed their saving throws).

Script-specific:
=-=-=-=-=-=-=-=-=-=
- Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss).
- Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss).

Neverwinter Nights Aurora Toolset:
=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
- Fix to CopyObject() so that copied creatures now run their OnSpawn script.
- Enabled PLT support for visible cloaks.
- Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac.
- Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. Any scripts calling these scripting functions will need to be recompiled for the changes to take effect.
- Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells.
- Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command.

Custom Content:
=-=-=-=-=-=-=-=
- Added new scripting command:
// Set oPlaceable's useable object status.
// Note: Only works on non-static placeables.
void SetUseableFlag(object oPlaceable, int nUseableFlag);
- Added new nwnplayer.ini setting.
[Game Options]
Log Model Errors=0
If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model.
- Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings.
- Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0

Mavrick007

Diamond Member
Dec 19, 2001
3,198
0
0
This sounds pretty good.. I just might have to reinstall NWNs again. Thanks for the info.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Just started playing, fun so far.

I managed to survive the first battle as an elf wizard by:
- picking shield and mage armor as my level 1 spells (these are the only ones you'll have memorized. bit of a design flaw that you can't rest)
- having high dex (elf + points), point blank shot, and using crossbow
- targeting the nearest mage with xbow

AMD X2 owner tip: graphics were glitching like crazy until I installed the AMD driver and clock fix ("dual-core optimizer") from AMD here