• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Mass effect Keybinding question

PhatoseAlpha

Platinum Member
In particular, reverse slomo - this game has some portions that really crawl, and I'd rather have Slomo keybound then have to open up the console every time, especially since the game has the habit of resetting it.

Most of the other UE games I've played had no issue with doing this, but Mass Effect simply ignores the changes. Anybody got a working version of this?
 
It works perfectly for me. I did the same thing. Make sure you're editing the right file. The key settings are stored in the BIOInput.ini file in My Documents\Bioware\Mass Effect\Config, not the main game directory.
 
Bindings=(Name="LeftBracket",InputMode=BIO_INPUT_MODE_NONE,Command="slomo 3",Control=False,Shift=False,Alt=False)
Bindings=(Name="RightBracket",InputMode=BIO_INPUT_MODE_NONE,Command="slomo 1",Control=False,Shift=False,Alt=False)

Like that, right?

Ah, wait, nevermind. I needed to remove the Inputmode=

Got it now, thanks!





I don't suppose there's a console key to seriously expand the gameplay though? I think a first level DnD mage has more spells then the best biotic in the game.
 
Originally posted by: PhatoseAlpha
Bindings=(Name="LeftBracket",InputMode=BIO_INPUT_MODE_NONE,Command="slomo 3",Control=False,Shift=False,Alt=False)
Bindings=(Name="RightBracket",InputMode=BIO_INPUT_MODE_NONE,Command="slomo 1",Control=False,Shift=False,Alt=False)

Like that, right?

Ah, wait, nevermind. I needed to remove the Inputmode=

Got it now, thanks!





I don't suppose there's a console key to seriously expand the gameplay though? I think a first level DnD mage has more spells then the best biotic in the game.

Magic missiles ftw. Oh, and I'm jacking your slomo keybindings for my next play through.
 
Bindings=(Name="LeftBracket",Command="slomo 3",Control=False,Shift=False,Alt=False)
Bindings=(Name="RightBracket",Command="slomo 1",Control=False,Shift=False,Alt=False)


Just for posterity, that's how it should look.
 
There's a Slomo?! I'm halfway through on my 2nd character and never knew!

S'ok though, as I don't care. While Mass Effect is a good game, there are too many annoyances and parts that aren't thought out, and that really damages replayability.
 
I don't suppose there's a console key to seriously expand the gameplay though? I think a first level DnD mage has more spells then the best biotic in the game.

I don't know. I've gone through about 2/3 of the game and have hardly bothered using the special abilities at all, as the combat is pretty easy anyway on the normal difficulty.
 
Originally posted by: CP5670
I don't suppose there's a console key to seriously expand the gameplay though? I think a first level DnD mage has more spells then the best biotic in the game.

I don't know. I've gone through about 2/3 of the game and have hardly bothered using the special abilities at all, as the combat is pretty easy anyway on the normal difficulty.

I just finished my first playthrough as a Vanguard, and I rarely used biotics. However I can see with some of the other classes where you'd rely on them almost exclusively. I'll replay it for the new DL content and check it out.

-z
 
Originally posted by: zagood
Originally posted by: CP5670
I don't suppose there's a console key to seriously expand the gameplay though? I think a first level DnD mage has more spells then the best biotic in the game.

I don't know. I've gone through about 2/3 of the game and have hardly bothered using the special abilities at all, as the combat is pretty easy anyway on the normal difficulty.

I just finished my first playthrough as a Vanguard, and I rarely used biotics. However I can see with some of the other classes where you'd rely on them almost exclusively. I'll replay it for the new DL content and check it out.

-z

They're really handy, I also didn't use them much the first time, but now as an Adept, it's nice. Great for pulling stubborn bad guys out of cover 😛
 
Originally posted by: nakedfrog
Originally posted by: zagood
Originally posted by: CP5670
I don't suppose there's a console key to seriously expand the gameplay though? I think a first level DnD mage has more spells then the best biotic in the game.

I don't know. I've gone through about 2/3 of the game and have hardly bothered using the special abilities at all, as the combat is pretty easy anyway on the normal difficulty.

I just finished my first playthrough as a Vanguard, and I rarely used biotics. However I can see with some of the other classes where you'd rely on them almost exclusively. I'll replay it for the new DL content and check it out.

-z

They're really handy, I also didn't use them much the first time, but now as an Adept, it's nice. Great for pulling stubborn bad guys out of cover 😛

:thumbsup: Singularity ftw.
 
Mass Effect has slomo?

Like FEAR or something different?

I played through the game and never knew this, lol.
 
This thread is referring to the Unreal engine's built-in slomo command. It can be used with a value greater than 1 to increase the game speed. It's not intended to be used at all in Mass Effect but it makes some parts of the game far less tedious and time consuming than usual, especially all the running around and going through elevators.
 
As CP said, it's part of UE not ME per se. Something I'm making use of cause it's there, and as noted, ME was slow.

And my variety concern was more then spells - that was just a simple example. It's just, you know, you've got relatively few spells, 80 different models of assault rifles all of which are the same with slightly different stats. Same with mods - just stat changes, really. If you didn't see the damage, you'd be unable to tell one rifle from another.

Now the spells are useful - my first runthrough I had no biotics in the party for the last battle. The second time I had two, and it was much easier. It's just.....there are so few spells.

So, over the course of the game, you get maybe 8 to 10 spells, 4 guns and grenades. And that's pretty much it.....just, doesn't seem like much variety. Plenty for an action game, but ME just doesn't provide the kind of focus you need to compete in that arena. And as an RPG....well, that's pretty pathetic.
 
Originally posted by: CP5670
This thread is referring to the Unreal engine's built-in slomo command. It can be used with a value greater than 1 to increase the game speed. It's not intended to be used at all in Mass Effect but it makes some parts of the game far less tedious and time consuming than usual, especially all the running around and going through elevators.

Ah, thanks.

Ya, the inability the run when not in combat was kind of a silly feature.
 
Originally posted by: PhatoseAlpha
As CP said, it's part of UE not ME per se. Something I'm making use of cause it's there, and as noted, ME was slow.

And my variety concern was more then spells - that was just a simple example. It's just, you know, you've got relatively few spells, 80 different models of assault rifles all of which are the same with slightly different stats. Same with mods - just stat changes, really. If you didn't see the damage, you'd be unable to tell one rifle from another.

Now the spells are useful - my first runthrough I had no biotics in the party for the last battle. The second time I had two, and it was much easier. It's just.....there are so few spells.

So, over the course of the game, you get maybe 8 to 10 spells, 4 guns and grenades. And that's pretty much it.....just, doesn't seem like much variety. Plenty for an action game, but ME just doesn't provide the kind of focus you need to compete in that arena. And as an RPG....well, that's pretty pathetic.

I thought it was a good balance, I don't really want more spells added just for the sake of having more.
 
Back
Top