Mass Effect 3 Rebellion Pack And Patch Released (Reminder)

Mem

Lifer
Apr 23, 2000
21,476
13
81
Just a friendly reminder for ME3 MP fans that this brings both new DLC for MP and patch as well.


Reinforcements are being deployed to all N7 forces, bringing out some heavy hitters thanks to the new Mass Effect 3 Rebellion DLC Pack! Arriving on Xbox Live, the PlayStation Network and PC on Tuesday, May 29 (Wednesday, May 30 on the PSN in Europe), the Mass Effect 3 Rebellion Pack will be bringing you more gear, more weapons, more maps, more kits, and new races, and it’s available at no additional cost for anyone who redeemed an Online Pass for Mass Effect 3 on PC, PS3 or Xbox 360.

The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade’s jungle reservoir and Firebase Goddess on Thessia. In-game reinforcement packs now include three new weapons (Reegar Carbine, Krysae Sniper Rifle, Cerberus Harrier) as well as equipment, consumables, and six new characters from species that have lost lives or whole planets to the Reapers: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Ex-Cerberus Phoenix Adept and Vanguard. The battle continues!


http://social.bioware.com/forum/1/topic/324/index/12216783


Patch link http://social.bioware.com/forum/1/topic/324/index/12276459


Hi Everyone.

We are pleased to say that the next Mass Effect 3 patch will be arriving this week for most platforms. It will be available for the PC on Tuesday May 29 and for the Xbox 360 and Playstation3 on Thursday May 31.


Patch 1.03 Notes:

Common to all Platforms:
-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
-Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
-Fixed Action mode so it will now respect difficulty if set in the main menu
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
-Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
-Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
-Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
-Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
-Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
-Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
-Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed game hitching of 1-2 seconds at start of waves
-Fixed clients occasionally seeing nonstop firing visual effects
-Fixed evaded projectiles having an erratic course
-Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
-Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Fixed a crash in conversations after Investigate Sanctuary mission
-Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
-Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
-Fixed the Memory Leak going in and out of Multiplayer Menus
-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonus

PS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu

Xbox Only:
- Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu

PC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
-Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
-Fixed an issue where users could not scan on galaxy map when right-click is rebound
-Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active


YouTube video trail of the new ME3 DLC http://www.youtube.com/watch?v=mCoq61oxy_0
 
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Fenixgoon

Lifer
Jun 30, 2003
31,491
9,817
136
just started up ME3 last night.

i was going to import my ME2 character, but i remembered i killed garus in the final assault and i want him in my party :(
 

gorcorps

aka Brandon
Jul 18, 2004
30,736
447
126
just started up ME3 last night.

i was going to import my ME2 character, but i remembered i killed garus in the final assault and i want him in my party :(

There's a site dedicated to ME saves that I used to find my class with pretty much everything I wanted properly handled. Only thing is you'll have to redo your appearence, but I think you can still use that code thing to quickly copy your appearence from ME2 when you load up the downloaded save in ME3.
 

Franz316

Senior member
Sep 12, 2000
976
431
136
just started up ME3 last night.

i was going to import my ME2 character, but i remembered i killed garus in the final assault and i want him in my party :(

Good choice, Garus is hilarious in the third one.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Installed update and DLC,played on both new maps twice so its looking good so far :).
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Rumor, or a fact?

Bioware have confirmed they are making the new ending clearer, however does not mean it will change.

This is their official announcement,

An official press release went out today announcing how we re-prioritizing the Mass Effect 3 post release content schedule to provide a more fleshed out experience for our fans. For many of you the "Extended Cut" will help answer some questions and give closure to this chapter of the Mass Effect story. Oh and it's at no cost to you - the fan.

Here is a mini FAQ to help you understand what the Mass Effect 3: Extended Cut is and isn't:

What can fans expect from the Extended Cut DLC?
For fans who want more closure in Mass Effect 3, the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard's journey.


Are there going to be more/different endings or ending DLCs in the future?
No. BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.


What is BioWare adding to the ending with the Extended Cut DLC?
BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.


When will the Extended Cut DLC be available?
Currently the Extended Cut DLC is planned for this summer, no specific date has been announced at this point.


Why are you releasing the Extended Cut DLC?
Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard's story.


So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding.

Be good to each other and Summer is coming...






As to ME3 MP I can see some nerfs coming with the new weapons which are way overpowered.

I was lucky enough to get the Reegar Carbine and Krysae Sniper Rifle ,I ended up not using them after awhile because its too easy to get instant kills and it does spoil the game for other players,obviously little kiddies will like the GOD power mode these weapons seem to have.
 
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JTsyo

Lifer
Nov 18, 2007
11,709
871
126
The Reegar Carbine seems to run out of ammo too quick to be very useful, though I didn't have many good mods for it.

Anyone else notice Sliver to be much harder in MP? It seems there are way more boss units now. Wave 10 and extraction almost require a missile or 2.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
The Reegar Carbine seems to run out of ammo too quick to be very useful, though I didn't have many good mods for it.

Anyone else notice Sliver to be much harder in MP? It seems there are way more boss units now. Wave 10 and extraction almost require a missile or 2.

They made Geth tougher overall,so even on Bronze you will notice the difference,I normally play on Bronze or Silver.
 

Fenixgoon

Lifer
Jun 30, 2003
31,491
9,817
136
what's MP like? i haven't touched it at all. SP is so f'ing addictive.

and i like the itemization - not overdone like ME1, but not nonexistent like ME2 either. gives meaningful choice to weapon loadout.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
what's MP like? i haven't touched it at all. SP is so f'ing addictive.

and i like the itemization - not overdone like ME1, but not nonexistent like ME2 either. gives meaningful choice to weapon loadout.

MP is pretty good,different maps and levels ie Bronze,Silver,Gold......Bronze is good to learn maps and not too hard , Gold level is very tough.


You get free credits after completing each mission which you can spend via their store for better weapons/consumables and gear/mods ,its ranked ie common,uncommon,rare,very rare ,promotional(and level 1 to 10 for each weapon ,so for example you could get uncommon Tempest SMG level 1,next Tempest would be level 2).
I was lucky enough to get some very rare gear,also you can play different characters ie Adept,Vanguard,Soldier,Infiltrator,Engineer,Sentinel,as they level up you can improve their skills like Biotic powers,damage skills etc...You also have different races you can play so bored with Human Engineer try Geth/Krogan or Asari and many more ,even Vorcha is playable if you get the character via store,each class/race have different skills.


In MP you can fight different enemies (like NPC Cannibals,Cerberus,Geth) with your team(4 max) so its pretty good fun.

I've almost 2 million credits ,hmm think I will buy more Premium Spectre Packs and see what goodies I get :) .



Btw if you play MP,you can see what weapons/mods you have here http://go.bioware.com/masseffect3/bsn/mpmanifest/adbadge and what you don't have(full list) .....I still need to get 3 very rare weapons then work on level 1 to 10 for my favourite weapons I use.
 
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