Mass Effect 2 will be out

Aberforth

Golden Member
Oct 12, 2006
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I never fancied hunting down aliens before but Mass Effect has changed it all for me :) - it's one of the few games that I truly enjoyed till the end in spite of heavy office work. The sequel will be out next year and I hope you are all excited as I am, I sure like to know what happened to the reapers, it's such a cliffhanger. I hope you all have your save game file, you are going to need it.

http://www.gamespot.com/pc/rpg.../news.html?sid=6206233

Things I'd like to see in ME2

-multiple item selection so that I can squeeze them into omni juice.
-No weapon overheating
-Detailed planets
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
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That's definitely good to know, I'll be waiting for it with great anticipation.
 

Bateluer

Lifer
Jun 23, 2001
27,730
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I want to see inter-squad conversation and a game that's twice as long as ME1. Granted, that'd only make it about 24 hours long, but still an improvement.
 

MBrown

Diamond Member
Jul 5, 2001
5,726
35
91
I can't wait. Mass Effect is one of the best games I have ever played on PC. I rented it for 360 and couldn't get into it, but then after the reviews of the PC version I decided to pick it up for 20 bucks and it is just a totally epic game. I am playing it over right now so I can get a super awesome character for Mass Effect 2 :).
 

Beev

Diamond Member
Apr 20, 2006
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Originally posted by: Bateluer
I want to see inter-squad conversation and a game that's twice as long as ME1. Granted, that'd only make it about 24 hours long, but still an improvement.

If ME1 was a "short" game, then you did it wrong.
 

erwos

Diamond Member
Apr 7, 2005
4,778
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Originally posted by: Aberforth
-multiple item selection so that I can squeeze them into omni juice.
I agree that inventory management was a real pain in ME1.

-No weapon overheating
This was the only thing that balanced sniper and assault rifles. You'd be trading in overheating for reloads, methinks.

-Detailed planets
Definitely agree. There's a lot of work that could be done in making a randomly-generated universe with randomly-generated planet-dungeons. It would be neat to have kind of a rogue-alike game alongside the storyline.
 

Aberforth

Golden Member
Oct 12, 2006
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Originally posted by: erwos
Originally posted by: Aberforth


No weapon overheating
This was the only thing that balanced sniper and assault rifles. You'd be trading in overheating for reloads, methinks.

Yeah, I agree but it definitely needs balancing because when you add multiple upgrades like chemical/hammerhead rounds your weapon gets overheated very quickly, it gets really annoying when you play the game with higher difficulty.

 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
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Originally posted by: Beev
Originally posted by: Bateluer
I want to see inter-squad conversation and a game that's twice as long as ME1. Granted, that'd only make it about 24 hours long, but still an improvement.

If ME1 was a "short" game, then you did it wrong.

You can beat the main story in about 10 hours without even really trying. After that, sure, you can keep playing the game by going to random planets that all look alike, drive around with nothing really to do other than enter a dungeon that looks like all the other dungeons to kill some random guys, but that gets old quick.

99% of the game can be beaten in a very short period of time.
 

Beev

Diamond Member
Apr 20, 2006
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Originally posted by: RyanPaulShaffer
Originally posted by: Beev
Originally posted by: Bateluer
I want to see inter-squad conversation and a game that's twice as long as ME1. Granted, that'd only make it about 24 hours long, but still an improvement.

If ME1 was a "short" game, then you did it wrong.

You can beat the main story in about 10 hours without even really trying. After that, sure, you can keep playing the game by going to random planets that all look alike, drive around with nothing really to do other than enter a dungeon that looks like all the other dungeons to kill some random guys, but that gets old quick.

99% of the game can be beaten in a very short period of time.

Exactly my point. If you play through and just go straight through the story without branching out, you're doing it wrong.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
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Originally posted by: Beev
Originally posted by: RyanPaulShaffer
Originally posted by: Beev
Originally posted by: Bateluer
I want to see inter-squad conversation and a game that's twice as long as ME1. Granted, that'd only make it about 24 hours long, but still an improvement.

If ME1 was a "short" game, then you did it wrong.

You can beat the main story in about 10 hours without even really trying. After that, sure, you can keep playing the game by going to random planets that all look alike, drive around with nothing really to do other than enter a dungeon that looks like all the other dungeons to kill some random guys, but that gets old quick.

99% of the game can be beaten in a very short period of time.

Exactly my point. If you play through and just go straight through the story without branching out, you're doing it wrong.

...except that I was against your point. There really is nothing of consequence to see or do once you've beaten the main story, unless you like going to said generic planets, entering the same generic dungeons and fighting the same generic enemies over and over again.

The New Game+ feature and adjustable difficulties do provide some replay value, but once the story is done, the game is done, honestly.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
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Originally posted by: Aberforth
Originally posted by: erwos
Originally posted by: Aberforth


No weapon overheating
This was the only thing that balanced sniper and assault rifles. You'd be trading in overheating for reloads, methinks.

Yeah, I agree but it definitely needs balancing because when you add multiple upgrades like chemical/hammerhead rounds your weapon gets overheated very quickly, it gets really annoying when you play the game with higher difficulty.
What? Only the really overpowered rounds add heat. By the end with 2*Frictionless Materials you can pretty much fire nonstop if you want.
 

Beev

Diamond Member
Apr 20, 2006
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Originally posted by: RyanPaulShaffer
...except that I was against your point. There really is nothing of consequence to see or do once you've beaten the main story, unless you like going to said generic planets, entering the same generic dungeons and fighting the same generic enemies over and over again.

The New Game+ feature and adjustable difficulties do provide some replay value, but once the story is done, the game is done, honestly.

Did you play KotOR and just do the story? If so, the same statement applies from both of us:

The game is short. And you did it wrong.

That goes for ANY RPG. Most of them are short if you only do the main story (some exceptions of course).
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
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Originally posted by: Beev
Originally posted by: RyanPaulShaffer
...except that I was against your point. There really is nothing of consequence to see or do once you've beaten the main story, unless you like going to said generic planets, entering the same generic dungeons and fighting the same generic enemies over and over again.

The New Game+ feature and adjustable difficulties do provide some replay value, but once the story is done, the game is done, honestly.

Did you play KotOR and just do the story? If so, the same statement applies from both of us:

The game is short. And you did it wrong.

That goes for ANY RPG. Most of them are short if you only do the main story (some exceptions of course).

Except most RPGs usually have a sliver of a story or some reason for doing the sidequests. In Mass Effect, it was literally "fly to this random planet, enter this random dungeon, kill these random guys, collect random loot." Why? /shrug

It didn't help that the random planets were barren of anything interesting other than the singular dungeon, which had a similar layout to all the other random dungeons, which contained the same random enemies as all the other dungeons, etc.
 

Saga

Banned
Feb 18, 2005
2,718
1
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I might actually enjoy this one more since I won't play it for almost eight hours before realizing I could turn off the motion blur and downright fucking retarded film grain effects.
 

flashbacck

Golden Member
Aug 3, 2001
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Originally posted by: Bateluer
I want to see inter-squad conversation and a game that's twice as long as ME1. Granted, that'd only make it about 24 hours long, but still an improvement.

+ better inventory
+ better dialog
- bouncy exploring of the same empty planet reskinned
- elevator rides
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
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Originally posted by: RyanPaulShaffer
Except most RPGs usually have a sliver of a story or some reason for doing the sidequests. In Mass Effect, it was literally "fly to this random planet, enter this random dungeon, kill these random guys, collect random loot." Why? /shrug

It didn't help that the random planets were barren of anything interesting other than the singular dungeon, which had a similar layout to all the other random dungeons, which contained the same random enemies as all the other dungeons, etc.

I think that most people would agree with you: the side quests mostly sucked. (A few were ok, but most were the same darned thing over and over again. I only did them all to get better equipment, and the thought of playing through them again is not pleasant.)

The main storyline was pretty darn cool, but they really need to focus on making the side quests better. Maybe make fewer of them, but don't make them take away from the immersion of the game like they did in ME1. (Of course you don't want it to be like Oblivion either, where the side quests were excelent, but the main quest didn't have nearly enough polish.)
 

flashbacck

Golden Member
Aug 3, 2001
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Originally posted by: s44
Originally posted by: flashbacck
- elevator rides
No chance -- Xboxes aren't magically going to get more memory.

I know the elevator rides were to hide level loading, but I find it hard to believe the Xbox360 is incapable of handling bigger levels. For example, the Normandy, was split into two sections by a 30 second elevator ride, each section was maybe five rooms? Considering the many other X360 games that consist of large towns or cities that load with barely a hiccup, I think ME's loading issues are more a product of rushed programming than hardware limitations.
 

agathodaimon

Senior member
Jul 11, 2005
488
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Can't wait.
While I enjoyed ME1, there were some peeves... Some long loads, repetetive "mines" or "camps"... Not much to see on worlds except for a few observations sites & maybe a wreck here & there.
I also didn't like the inventory system... It took me hours and hours of play to get used to the way it worked... Even then, it was still cumbersome.

But overall, I had a blast playing it... So many places to go, cities to explore.
 

QueBert

Lifer
Jan 6, 2002
23,072
1,234
126
Originally posted by: Beev
Originally posted by: Bateluer
I want to see inter-squad conversation and a game that's twice as long as ME1. Granted, that'd only make it about 24 hours long, but still an improvement.

If ME1 was a "short" game, then you did it wrong.

well he said "only make it about 24 hours" he obviously isn't a FPS player. I think all but 2 of the PC games I've bought have been well under 24 hours. Hell Crysis + both Max Panes combined wouldn't be 24 hours lol.

I have yet to play the first one. Would it run at all on a C2D 2.4 + 8600GT. I might pick it up if it will and it's not too expensive.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
So is this going to be a simultaneous release, or is Microsoft going to make PC gamers wait an extra 6 months again.
 

JF060392

Senior member
Apr 2, 2005
348
0
0
Originally posted by: BladeVenom
So is this going to be a simultaneous release, or is Microsoft going to make PC gamers wait an extra 6 months again.

they will probably make us wait like they do with most console ports.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
1
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I'm not sure how you can really compare the side quests on KOTOR and Mass Effect. In KOTOR each world was completely different and the side quests were well done, so you felt your contribution on that side world was simply part of the main story arc. Mass Effect side quests felt like they were spit out of a random quest generator and fighting in the exact same bunkers got really old really quick.

The main quest and storyline in Mass Effect was really good, but the part of the game that was good quality was indeed quite short.