Originally posted by: kypron7
I really hated this game. Features I dislike the most would be...
1: Spirit Eating. If you don't continually eat spirits every day, you will become weaker and weaker until you die. If you rest, or travel, your spirit points drop accordingly. Oh yeah, best part about it is, most of the time there are no spirits around to eat, so you get to sacrifice a huge portion of experience to stay alive. Yay.
2

nly party member who is a fighter is a giant bear, who continually blocks doorframes and lovingly squashes you into corners continually, so that it becomes a hassle just to get around. He likes to get stuck on walls too, so you have to backtrack and find him every once in a while.
3:Absolutely zero strategy involved in fights. Unlike the classic Baldur's Gate series, where you had space to send your fighters running in, stand back with archers and shoot, and blast spells while keeping aoe damage radius in mind, the fights in NWN2 consists of enemies constantly teleporting right in the middle of your party. At this point, since it becomes impossible to see the action because of overdone spell effects, I simply cast "Meteor Shower" over and over into the thick of things, unable to see where either the enemy or my own characters are.
4:Storyline is full of obscure mysticism and spiritual mumbo jumbo. If you like to cut into enemies and see blood, forget it. Not much in the way of flesh and blood enemies, just incomprehensible spirits with strange objectives.
Really, this game is a huge step backwards for roleplaying games, I miss the old Infinity engine RPGS...