Mantle most importance drawing line in sand?

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yulgrhet

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Dec 28, 2013
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I am to be thinking most importance of Mantle is 'drawing line in sand',
cutting off long tail legacies and fresh starting with modern GPU architectures. Is oriented for future of gaming without drag of past. Being so Mantle can extensible be for other modern hard wares and soft wares.

It is way to become in time gaming universal API, far better performance than Direct X or Open GL decades older origin can be.

Is not true?
 

Will Robinson

Golden Member
Dec 19, 2009
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Probably true.
Direct X sets a high bar for compatibility across all graphics hardware programming but Mantle is leaner and meaner and seems to extract more performance.
That's a good thing too.:thumbsup:
 

f1sherman

Platinum Member
Apr 5, 2011
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I am to be thinking most importance of Mantle is 'drawing line in sand',
cutting off long tail legacies and fresh starting with modern GPU architectures. Is oriented for future of gaming without drag of past. Being so Mantle can extensible be for other modern hard wares and soft wares.

It is way to become in time gaming universal API, far better performance than Direct X or Open GL decades older origin can be.

Is not true?

It's true and I agree, but then again

652143d62f1ff1b107437gkr5q.jpg


:)


Also cutting off long tail legacies is not a viable option, not when 99% of your customers use legacy hw.

Mantle multithreading does look impressive,
but for the sake of simplicity, ease of implementation, maintenance and general support I'd prefer if AMD went DX/OpenGL/healty_coding_practices route.

BF4 Mantle update 2 is out, and DICE still struggling with Mantle coding lessons.
 

yulgrhet

Member
Dec 28, 2013
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Also cutting off long tail legacies is not a viable option, not when 99% of your customers use legacy hw.

Games being released are with minimum requirement, what those requirement be 5 years into future? Who be playing AAA game 2019 with before 7xxx GPU?

What people do when game released 7XXX/6xx minimum requirement. Buy card meet requirement!

There come time when AAA game need no provide Direct X if Mantle catch on AAA developers.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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It's true and I agree, but then again

652143d62f1ff1b107437gkr5q.jpg


:)


Also cutting off long tail legacies is not a viable option, not when 99% of your customers use legacy hw.

Mantle multithreading does look impressive,
but for the sake of simplicity, ease of implementation, maintenance and general support I'd prefer if AMD went DX/OpenGL/healty_coding_practices route.

BF4 Mantle update 2 is out, and DICE still struggling with Mantle coding lessons.

Because in DX, BF4 was smooth and bug free, said no one ever. If it was then we could possibly lay the blame at Mantle's feet. Since that's not the case though, reason would say to look elsewhere to place the blame.
 

Gloomy

Golden Member
Oct 12, 2010
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BF4 Mantle update 2 is out, and DICE still struggling with Mantle coding lessons.

What state was their DirectX path in when the game had its first update? Were they still struggling with DirectX coding lessons then?

;)
 

ShintaiDK

Lifer
Apr 22, 2012
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What state was their DirectX path in when the game had its first update? Were they still struggling with DirectX coding lessons then?

;)

It does raise a question about if they fooled too much around with Mantle with their resources, that it ended up as it did with disasterous launch, sales and so on. Even AMD doesnt list another FB3 game with Mantle right now.
 

5150Joker

Diamond Member
Feb 6, 2002
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www.techinferno.com
With AMD + EA/DICE at the helm of Mantle, you can be assured it will be wrought with bugs and crashes. Buddy of mine has Crossfire 290s and he was excited to try Mantle with BF4 and all it did was stutter + crash on him. He finally got fed up and went back to DirectX, yeah Mantle is awesome.
 

krumme

Diamond Member
Oct 9, 2009
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With AMD + EA/DICE at the helm of Mantle, you can be assured it will be wrought with bugs and crashes. Buddy of mine has Crossfire 290s and he was excited to try Mantle with BF4 and all it did was stutter + crash on him. He finally got fed up and went back to DirectX, yeah Mantle is awesome.

What is so difficult for you and your friend to understand about no cf support in mantle beta driver? Are your friend stupid?

Sorry i am harsh. But if my wife comes back telling she unfortunately had put diesel on the car instead of gasoline blaming the car manufacturer and the gas station i would also call her unplesant things.

(Edit: bad analogy. My wife would not intentionally put diesel in the gasoline car knowing it would not work, and then start to cry and whine out loud and start blaming)
 
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escrow4

Diamond Member
Feb 4, 2013
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Pffft, Mantle:

http://techreport.com/review/25995/first-look-amd-mantle-cpu-performance-in-battlefield-4/2

"One thing we didn't expect to see was Nvidia's Direct3D driver performing so much better than AMD's. We don't often test different GPU brands in CPU-constrained scenarios, but perhaps we should. Looks like Nvidia has done quite a bit of work polishing its D3D driver for low CPU overhead."

Mantle is a crutch for AMD's pansy CPU's and little else. D3D may be inefficient, but it really isn't that bad and if the driver developers have half a brain they can easily adjust - just look at those results above. Its about as "revolutionary" as SteamOS.
 

AnandThenMan

Diamond Member
Nov 11, 2004
3,991
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What state was their DirectX path in when the game had its first update? Were they still struggling with DirectX coding lessons then?

;)
DX coding is still a struggle 15 years later. D:
Mantle is a crutch for AMD's pansy CPU's and little else. D3D may be inefficient, but it really isn't that bad and if the driver developers have half a brain they can easily adjust - just look at those results above. Its about as "revolutionary" as SteamOS.
Yes actually it is. And SteamOS is not even out in final form, but you declare it a failure. Nice work.
 
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wand3r3r

Diamond Member
May 16, 2008
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It's true and I agree, but then again



:)


Also cutting off long tail legacies is not a viable option, not when 99% of your customers use legacy hw.

Mantle multithreading does look impressive,
but for the sake of simplicity, ease of implementation, maintenance and general support I'd prefer if AMD went DX/OpenGL/healty_coding_practices route.

BF4 Mantle update 2 is out, and DICE still struggling with Mantle coding lessons.

I can't make sense of the meme.

Anyways, the last statement is obviously fabricated unless you have a source?

It seems like BF4 has had plenty of issues and they haven't prioritized mantle since they pushed it back a month (probably due to gamers filing a lawsuit).
 

wand3r3r

Diamond Member
May 16, 2008
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DX coding is still a struggle 15 years later. D:

Yes actually it is. And SteamOS is not even out in final form, but you declare it a failure. Nice work.

Don't feed it. When the only thing blindingly positive is some green multithreading, yet mantle and SteamOS and everything else sucks, you know you're being trolled ... hard.
 

krumme

Diamond Member
Oct 9, 2009
5,956
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Pffft, Mantle:

http://techreport.com/review/25995/first-look-amd-mantle-cpu-performance-in-battlefield-4/2

"One thing we didn't expect to see was Nvidia's Direct3D driver performing so much better than AMD's. We don't often test different GPU brands in CPU-constrained scenarios, but perhaps we should. Looks like Nvidia has done quite a bit of work polishing its D3D driver for low CPU overhead."

Mantle is a crutch for AMD's pansy CPU's and little else. D3D may be inefficient, but it really isn't that bad and if the driver developers have half a brain they can easily adjust - just look at those results above. Its about as "revolutionary" as SteamOS.

We have been over this before and this test confirm it.
Yes nvidia is okey if you play single player. And especially playing testrange nvidia is good.
But for multiplayer mantle is still far superior.
 

Despoiler

Golden Member
Nov 10, 2007
1,968
773
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Pffft, Mantle:

http://techreport.com/review/25995/first-look-amd-mantle-cpu-performance-in-battlefield-4/2

"One thing we didn't expect to see was Nvidia's Direct3D driver performing so much better than AMD's. We don't often test different GPU brands in CPU-constrained scenarios, but perhaps we should. Looks like Nvidia has done quite a bit of work polishing its D3D driver for low CPU overhead."

Mantle is a crutch for AMD's pansy CPU's and little else. D3D may be inefficient, but it really isn't that bad and if the driver developers have half a brain they can easily adjust - just look at those results above. Its about as "revolutionary" as SteamOS.

I don't always test a $700 GPU vs a $550 GPU, but when I do I make claims about driver quality.
 

Spjut

Senior member
Apr 9, 2011
933
163
106
For comparing AMD's and Nvidia's DX11 driver, BF4 may be misleading. AMD has no reason to make specific optimizations for BF4's DX11 path, since they are counting on everyone to use Mantle instead.
 

5150Joker

Diamond Member
Feb 6, 2002
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www.techinferno.com
What is so difficult for you and your friend to understand about no cf support in mantle beta driver? Are your friend stupid?

Sorry i am harsh. But if my wife comes back telling she unfortunately had put diesel on the car instead of gasoline blaming the car manufacturer and the gas station i would also call her unplesant things.

(Edit: bad analogy. My wife would not intentionally put diesel in the gasoline car knowing it would not work, and then start to cry and whine out loud and start blaming)

I guess my friend didn't get the memo that Mantle is an unfinished buggy product that doesn't support his $1000+ gpu setup. But rest assured the poor guy tried it with crossfire off and was met with the same outcome.

And I feel sorry for your wife if she would have to deal with your verbal abuse.
 
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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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We have been over this before and this test confirm it.
Yes nvidia is okey if you play single player. And especially playing testrange nvidia is good.
But for multiplayer mantle is still far superior.

Oh really?

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Battlefield_4_China_Rising_-mantl-2-bf_4_mp_1920_mantle.jpg
 

AnandThenMan

Diamond Member
Nov 11, 2004
3,991
627
126
I guess my friend didn't get the memo that Mantle is an unfinished buggy product that doesn't support his $1000+ gpu setup.
:rolleyes:

To Carfax, I'm sure you believe Mantle is a total fail and always will be, so there is no need for you to write essays finding every reason why it is no good.
 

el etro

Golden Member
Jul 21, 2013
1,584
14
81
Oh really?

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Battlefield_4_China_Rising_-mantl-2-bf_4_mp_1920_mantle.jpg


Here we go again!
e-la-vamos-nos-bruxa-picapau-o.gif

1361751138tjz9L8DXAc_5_6.jpg


1361751138tjz9L8DXAc_5_3.jpg


2012 state BF3 MP.
GTX 670 is 47% ahead of 7950, GTX 680 is 20% ahead of Radeon HD 7970. This data make me think Mantle will not be a failure.


Launch of BF3 here:
1321868452wmGLudOmqb_4_2.jpg
 
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