Make silly hats for TF2, get $47,000!

fustercluck

Diamond Member
Dec 29, 2002
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team-fortress-2-modders-make-a-fortune

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In two weeks five modders from the Team Fortress 2 community made between $39,000 and $47,000 selling items through the game's new Mann Co. Store.

The royalty figures were so high they exceeded PayPal deposit restrictions, so Valve flew the highest earners - Spencer Kern and Steven Skidmore - to its door to hand the cheques over in person.

"It was completely mind-blowing, the size of the return that we're getting on these things," Kern gushed to Gamasutra.

The Mann Co. Store was added to Team Fortress 2 (PC) at the very end of September. It enables player-to-player trading and provides a storefront for modders to sell their TF2 content. Creators keep 25 per cent of the money made.

"It benefits us because it grows the community, right? These [content creators] benefit, but we benefit too," reasoned Valve brain Gabe Newell.

"Team Fortress 2 is a better product because we have community contributions in it. They're going to go off and listen to what the community says about how they can do that better, and we can draft along, as we both benefit."

Newell reckons the idea will eventually catch on: "Once people ... realise this is about their community, and that the right people are getting the benefits, ... after a while, they'll say, 'This is really how these kinds of communities need to work.'"

Team Fortress 2, a caricature-styled multiplayer shooter, was released to wide acclaim in the autumn of 2007. Three years on, the PC TF2 community is as healthy and enthusiastic as it ever was, thanks to devoted support from Valve. The same isn't true of the PS3 and Xbox 360 versions of the game, as the closed nature of Xbox Live and PlayStation Network has made it impossible for Valve to unleash the same amount of downloadable support.

That's fucking crazy. 5 people who made some silly virtual item for a game each got 37k to 50k and a free flight to collect their checks. Apparently the modders only get 25% too so Valve is making some crazy buck off these items too. This world makes no sense. Annnnd I'm super jealous. Time for me to get modding!...You don't need talent/skills to mod do you? What? You do? Shit.
 
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xCxStylex

Senior member
Apr 6, 2003
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You keep only 25% of what's made? holy fucking shit. valve made so fucking much just off those two, hundreds of thousands
 

Malak

Lifer
Dec 4, 2004
14,696
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If AT banded together, there is an actual game that deals entirely in real currency. Had the record for highest priced virtual real estate at around $100k.
 

Phynaz

Lifer
Mar 13, 2006
10,140
819
126
You keep only 25% of what's made? holy fucking shit. valve made so fucking much just off those two, hundreds of thousands

They are perfectly free to create their own sales, marketing, and content delivery system and keep 100% of the revenue. And also pay for tech support, lawyers, accountants, business taxes etc..
 

fustercluck

Diamond Member
Dec 29, 2002
7,402
0
71
I got an idea for a Spy gun...anyone know of a good tutorial that would help explain modeling for dummies? Also items have to be 512x512 and under 800 polygons...whatever the fook that means.

I found a video tutorial on youtube but it's loooooong. It makes it modeling seem very difficult (which it could be). But I guess for the kinda dough those other contributors got it's worth taking a crack at, at least until I give up.