- Aug 18, 2004
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Let's just say that the retail version don't have any aa option
i see major jaggies even at 1680 x 1050
disappointed
i see major jaggies even at 1680 x 1050
disappointed
Any comments on the AA-issue?
Ok, I'm not going to turn this into a Q&A thread, but I'll comment on this one thing, since so many are whining about it.
AA and deferred lighting (which is used in GRAW) are not compatible. It's a limitation of PC hardware, not the game.
Cons of Deferred Shading
Can be bandwidth/memory intensive On some platforms, attributes must be written once, and read back many times. Multiple attribute buffers at high framebuffer resolutions gobble memory Very high hardware requirements Especially at typical PC game resolutions, or with FSAA