Madden Patch #2 Released

Stuxnet

Diamond Member
Jun 16, 2005
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The second patch for Madden 09 has been released and it fixes a TON of issues. For me, the CPU quick-snap was the biggest frustration, but there's a host of issues addressed:

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There's also rumors of a Madden Sim DLC pack that's coming soon. One of the features is an accelerated play clock (like NFL 2k5). Very cool.

1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. ?ActionCam? forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the ?disconnect?. This has been fixed?all cameras can still be used as well.
Workaround until the patch: If possible, ensure that you and your opponent have the same camera type chosen before starting an online game.
2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.
Workaround until the patch: Save and re-boot after any point where you have entered the game. We learned that the likelihood of this issue appearing is magnified after multiple loads into and out of the game engine. From what we?ve seen so far, people that have tried playing only one game at a time (or even one Franchise training session at a time), and saving/rebooting afterwards, have had zero crashes.
3. Stability issues with Madden IQ end of game popup: This has been fixed.
Workaround until the patch: Always choose ?No? at the Madden IQ end of game popup.
4. ?WR direct snap? exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren?t removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.
5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.
6. Edited players don?t progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.
7. Stability issue when exiting Madden ?93 in CE version: This has been fixed.
8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.
9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.
10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.
11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.
12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.
13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen
14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.
15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.
16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.
18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
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In other news, I've been seeing some serious weirdness lately. The following are two links to the same play. I was playing as the Packers, and for some reason, the play was not ruled a safety. The ball was spotted at the 1 yard line, and so I challenged it; no avail.

Angle 1
Angle 2

Yesterday the CPU threw a pass to a receiver whose left foot was half in/half out, and right foot entirely out. It was ruled a completion, which I challenged. The play stood as originally called. Don't have a video of that one, but it's becoming a trend. Very strange.
 

herkulease

Diamond Member
Jul 6, 2001
3,923
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how do you even challenge a play in franchise mode. I can't seem to find that option. Maybe I'm blind. Or is it only available in quick matches?
 

BRObedoza

Diamond Member
Apr 16, 2004
4,133
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Originally posted by: jbourne77
In other news, I've been seeing some serious weirdness lately. The following are two links to the same play. I was playing as the Packers, and for some reason, the play was not ruled a safety. The ball was spotted at the 1 yard line, and so I challenged it; no avail.

Angle 1
Angle 2

Yesterday the CPU threw a pass to a receiver whose left foot was half in/half out, and right foot entirely out. It was ruled a completion, which I challenged. The play stood as originally called. Don't have a video of that one, but it's becoming a trend. Very strange.
not entirely sure, but i think since the Packers defender made contact with the QB at the 1 yard line, that would be where the ball is spotted due to forward progress. it's not where the quarterback ends up at.
 

XBoxLPU

Diamond Member
Aug 21, 2001
4,249
1
0
Originally posted by: sleepmachine
Originally posted by: jbourne77
In other news, I've been seeing some serious weirdness lately. The following are two links to the same play. I was playing as the Packers, and for some reason, the play was not ruled a safety. The ball was spotted at the 1 yard line, and so I challenged it; no avail.

Angle 1
Angle 2

Yesterday the CPU threw a pass to a receiver whose left foot was half in/half out, and right foot entirely out. It was ruled a completion, which I challenged. The play stood as originally called. Don't have a video of that one, but it's becoming a trend. Very strange.
not entirely sure, but i think since the Packers defender made contact with the QB at the 1 yard line, that would be where the ball is spotted due to forward progress. it's not where the quarterback ends up at.

The QB was heading backwards... he was tackled and his knee was clearly down in the endzone.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Originally posted by: XBoxLPU
I swear monkeys could test EA games better than EA employees

It is not a matter of testing, it is a matter of not giving a damn. Thanks to the mainstreamed online accessibility of the 360 and PS3, they are implementing the same "ship now, patch later if the game sells well" mentality that they have been using on the PC for years.
 

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
Originally posted by: XBoxLPU
Originally posted by: sleepmachine
Originally posted by: jbourne77
In other news, I've been seeing some serious weirdness lately. The following are two links to the same play. I was playing as the Packers, and for some reason, the play was not ruled a safety. The ball was spotted at the 1 yard line, and so I challenged it; no avail.

Angle 1
Angle 2

Yesterday the CPU threw a pass to a receiver whose left foot was half in/half out, and right foot entirely out. It was ruled a completion, which I challenged. The play stood as originally called. Don't have a video of that one, but it's becoming a trend. Very strange.
not entirely sure, but i think since the Packers defender made contact with the QB at the 1 yard line, that would be where the ball is spotted due to forward progress. it's not where the quarterback ends up at.

The QB was heading backwards... he was tackled and his knee was clearly down in the endzone.


it seems the tackles momemtum took him into the end zone. i would agree the foward progress spots it at the one.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
I stand corrected: forward progress stopped at the 1.

Originally posted by: herkulease
how do you even challenge a play in franchise mode. I can't seem to find that option. Maybe I'm blind. Or is it only available in quick matches?

It's in the Pause menu after the play has ended. You need to wait for the Play Call screen before the option shows up, though.
 
Sep 29, 2004
18,656
68
91
Originally posted by: XBoxLPU
Originally posted by: sleepmachine
Originally posted by: jbourne77
In other news, I've been seeing some serious weirdness lately. The following are two links to the same play. I was playing as the Packers, and for some reason, the play was not ruled a safety. The ball was spotted at the 1 yard line, and so I challenged it; no avail.

Angle 1
Angle 2

Yesterday the CPU threw a pass to a receiver whose left foot was half in/half out, and right foot entirely out. It was ruled a completion, which I challenged. The play stood as originally called. Don't have a video of that one, but it's becoming a trend. Very strange.
not entirely sure, but i think since the Packers defender made contact with the QB at the 1 yard line, that would be where the ball is spotted due to forward progress. it's not where the quarterback ends up at.

The QB was heading backwards... he was tackled and his knee was clearly down in the endzone.

software an only (easily) look at where contact was first made.