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Madden 13: Best Madden Ever

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Until they actually decide to fix poor mechanics I won't buy the game ever. You can smash the QB time and again and he never gets hurt. Then when your guy lands magically he has an ankle injury. Never heard of injuring your ankle when you don't land on it. Or how about the fact that human players can run no problem for tons of yardage while the CPU can't run for crap. Or maybe the fact that a guy like Larry Fitzgerald wide open and a pass right to the numbers that he clearly drags in seems to somehow fall to the ground as an incomplete pass. Nobody touched him, pass right on the money...yeah that should happen. You shouldn't have to move a slider to get your receivers to stop dropping the ball. A few drops I can see but when you are seeing like 10 a game, that's bullshit. Not to mention the animations are not realistic at all and it seems like a player's weight and momentum don't matter.
 
I haven't bought a football game in years. Think I'll go get NCAA 12 tomorrow. I've always like college over madden games, I think it's the recruiting and build up my lowely Ohio Bobcats.
 
Well after playing the 10th or so game of my first year of my Jacksonville Jaguars franchise, I can say that the sliders on Connected Careers are officially BORKED.

I just beat the Colts. Are you ready...?

Jacksonville Jaguars: 38
Indianapolis Colts: 0

BTW, the Colts were/are ranked number 1 in the division at 7-2.

The problem? The CPU is ABSOLUTELY IMPOTENT on offense. Period. The CPU running game is laughably, atrociously, unconscionably bad. Donald Brown, the Colts RB, had (get this) 14 carries for 3 yards. Against the VAUNTED J-Ville run D. :rollseyes:

It's also ridiculously easy to own the CPU's passing game. Simply run Man defense. That's it. It can pick apart zone, and actually complete a pass. But against Man defenses, it's abysmal. Andrew Luck had 3 picks, 2 returned for TDs, and completed something like 6 passes of 25.

Funny thing is, this ONLY effects CCM. I've heard that online CCM uses sliders correctly, but I can't verify.
Exhibition plays ENTIRELY differently though. Sliders ACTUALLY work, and the game is MUCH, MUCH more challenging and realistic.

I'm going to give online CCM a try and see how it responds to sliders, but as of right now, unless you're perfectly happy with standard "All-Pro, All-Madden" etc sliders, I wouldn't bother starting an offline CCM until EA fixes this slider issue.
 
Question for those who have this, coworker and I are talking about this game and how the voice audibles seem pretty cool. How does that work out if you are playing online against someone? Are you forced muting your mic when you want to audible so they don't hear you?
 
Anyone else notice a change in difficulty after the patch? It seems much harder on Pro now.

Which patch? Was there a new one released in the past few days (not just a roster update)?

God, I HOPE it's harder now. I wanted so damn bad to keep playing the game, but the CPU is so woefully inept on offense, they often wouldn't score more than a FG until sometime late in the 3rd. IF EVER.
 
Which patch? Was there a new one released in the past few days (not just a roster update)?

God, I HOPE it's harder now. I wanted so damn bad to keep playing the game, but the CPU is so woefully inept on offense, they often wouldn't score more than a FG until sometime late in the 3rd. IF EVER.

The one a couple of weeks ago. After that patch, I struggled a little more even on Pro. Now I'm blowing teams away again, but I am throwing INTs more (something I never do on Pro) and some of them are BS.
 
That's the one thing about video games in general. The games are inherently fantasy, but sports games have to try to look realistic. A realistic QB would use his judgment to throw the ball away from coverage, trust that his WR would make the play, WR would adjust their routes if they see blitz, or find a way to make separation from the coverage. I find it hard to fathom they'll ever come close to that kind of realism, but instead of compensating, they turn everything into either a completion, interception, or dropped pass.
 
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