- Aug 26, 2008
- 1,767
- 1
- 76
I know the support of video cards for MacOSX is very hit and miss with even a special BIOS needed on the graphics card itself to function on MacOSX.
This must have to do with the special licensing agreements Apple requires for each hardware release whether it be Macbook, Macbook Pro, Imac, Mac Pro, etc.
Does anyone know if Apple exclusively writes the graphics drivers "OpenGL", etc. themselves or is there some sort of agreement from the OEM's i.e. ATI/AMD and Nvidia whereas they license a certain portion of the lowest level stuff from the OEM's.
Clearly there is a performance difference between the MacOSX OpenGL drivers for Steam games when compared to their PC (Windows) counterparts.
I know Apple is big on OpenCL and have written their own compiler for it?
Yet I know you can also download CUDA drivers / development kit for MacOSX so nVidia must have some ability to develop for themselves on the platform.
I imagine the complexity of modern GPU / APU the graphics drivers are written by the GPU providers themselves and then "licensed" to Apple.
This must have to do with the special licensing agreements Apple requires for each hardware release whether it be Macbook, Macbook Pro, Imac, Mac Pro, etc.
Does anyone know if Apple exclusively writes the graphics drivers "OpenGL", etc. themselves or is there some sort of agreement from the OEM's i.e. ATI/AMD and Nvidia whereas they license a certain portion of the lowest level stuff from the OEM's.
Clearly there is a performance difference between the MacOSX OpenGL drivers for Steam games when compared to their PC (Windows) counterparts.
I know Apple is big on OpenCL and have written their own compiler for it?
Yet I know you can also download CUDA drivers / development kit for MacOSX so nVidia must have some ability to develop for themselves on the platform.
I imagine the complexity of modern GPU / APU the graphics drivers are written by the GPU providers themselves and then "licensed" to Apple.
Last edited: