- Aug 24, 2001
- 31,796
- 2
- 0
Kotaku has the details
More
We've heard from multiple sources today that LucasArts has laid off approximately 50-100 of its employees, including a handful of higher profile names like VP of Product Development Peter Hirschmann. The move comes just a few days after the publisher and developer released LEGO Indiana Jones: The Original Adventures on multiple platforms and four months after the departure of LucasArts president Jim Ward.
When Ward resigned, the company cited "personal reasons," but an alleged and anonymous LucasArts employee later suggested in a post on Gamasutra that Ward may have been pressured to leave, pointing to differing philosophies within the company.
That anonymous poster wrote "There are some that believe that more money can be made by licensing the SW and Indiana Jones IP to third party developers than through in-house development," hinting that the change in leadership "could spell trouble for the LucasArts division."
Ward was replaced by interim president Howard Roffman until former EA COO Darrell Rodriguez was named president in April. Whether the rumored layoffs are part of a plan to reorganize LucasArts development is unknown.
We've contacted LucasArts for clarification and comment, but did not hear back as of press time.
Update: While LucasArts public relations did not get back to us today, several former LucasArts staffers did, with one telling us that 75-100 employees were laid off from the company, including the producer of LEGO Indiana Jones and LEGO Star Wars: The Complete Saga, Shawn Storc.
According to another source, up to 80% of staff has been laid off in departments such as Production Services, which includes QA and Compliance, with jobs planned to be outsourced overseas. Cuts were also said to be made in development, with art and programming staffers being laid off.
More
We've continued to receive e-mails throughout the day from folks who it seems are now formerly in the employ of Lucasarts, telling us this and that about the circumstances behind their departure from the company. But few are as revealing as one we were sent earlier this evening. One former employee has told us not only how he was immediately sacked after six years of service, but how wide-ranging the layoffs appear to be, and the impact they'll supposedly have on many of Lucasart's upcoming projects. Some of them as-yet-unannounced. Projects like KOTOR 3, a Wii Star Wars title and the non-Lego Indiana Jones game.
The source tells us that the sackings are spread across the company, and involve (as we were told earlier) everyone from testers to head producers. They also re-iterate earlier reports that the number of staff affected is around 100, and that the cull actually began on Wednesday, and continued through into Thursday.
Most interesting, however, is the information they provide on how the layoffs leave the company severely short-staffed as they approach a packed development schedule, one which it appears may be increasingly outsourced. Some of the titles they report Lucasarts apparently have in this stacked pipeline, whether as publisher or developer, include:
- KOTOR 3 (They say it's an MMO: most likely a joint project between Lucasarts and BioWare)
- Battlefront 3 (which we've already heard about)
- "The Official Indiana Jones" game (probably this one)
- "another LEGO game based on the Indy universe"
- "a lightsaber game for the wii (sorry, no lightsaber peripherals)"
Two internally-developed games apparently far enough along to be unaffected by the sackings are The Force Unleashed (which they say has already "passed approval with SCEA and is ready to ship") and Fracture, which they say is described by team members as "an absolute piece of garbage".
As the testimony of a freshly-sacked employee, take that appraisal of Fracture with a grain of salt. And as the testimony of a freshly-sacked employee, don't expect Lucasarts or BioWare to go commenting on things like KOTOR3 or a Wii lightsaber game anytime soon. But it's certainly further food for thought.