- Sep 28, 2001
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Specs: Win8.1, 4GB, very old Q6600@3.5 and a GTX 660 TI OC, latest NV drivers.
I am playing the game "The Secret World".
My FPS pretty much *never* hit 60 FPS but are normally hovering around 45, depending.
My "issue" is that according to MSI Afterburner, my 660 TI most of the time is only at 55% or so GPU usage and only occasionally gets up to 75% or 80%.
So..one would think that my rather old system is a bottleneck so it cannot deliver fast enough for the 660 TI...but then my CPU USAGE on the four cores is also around 50%-60% (about the same usage as the GPU)....means I do not understand why the game is not running the FULL 60 FPS.
How can the game run rather "meh" in terms of FPS but still plenty of headroom for the GPU and CPU? If my system is bottlenecking..wouldn't the CPU be fully used? (I checked the 4 separate cores also using MSI Afterburner and each sits at 55%-ish while gaming)...or something like 30% - 50% - 20% - 55%..... while I only run in the lower 40FPS in game.
Edit: Vsync is forced via NV Inspector and also set at adaptive. Disabling Vsync forced doesn't really solve anything.
I am playing the game "The Secret World".
My FPS pretty much *never* hit 60 FPS but are normally hovering around 45, depending.
My "issue" is that according to MSI Afterburner, my 660 TI most of the time is only at 55% or so GPU usage and only occasionally gets up to 75% or 80%.
So..one would think that my rather old system is a bottleneck so it cannot deliver fast enough for the 660 TI...but then my CPU USAGE on the four cores is also around 50%-60% (about the same usage as the GPU)....means I do not understand why the game is not running the FULL 60 FPS.
How can the game run rather "meh" in terms of FPS but still plenty of headroom for the GPU and CPU? If my system is bottlenecking..wouldn't the CPU be fully used? (I checked the 4 separate cores also using MSI Afterburner and each sits at 55%-ish while gaming)...or something like 30% - 50% - 20% - 55%..... while I only run in the lower 40FPS in game.
Edit: Vsync is forced via NV Inspector and also set at adaptive. Disabling Vsync forced doesn't really solve anything.
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