I disagree that it's useful.
Now what? :biggrin:
This turned into a bit of a wandering rant, but I'm leaving it because I think too many people make bad assumptions about memory bus speed and its impact, and in so doing tend to lump the 960s into a low-end category they don't deserve to be in.
The argument you're making is like saying "Adding more RAM to your computer won't make your computer faster because you have a weak CPU, so you don't need more than 4GB". That's a half-truth at best, and hopefully you know why. Just ask the folks stuck with 2GB RAM on a Win 8 Bay Trail based tablet. The analogy is exact - swap to disk on your PC is just like 'swap' to PCI-e bus on a video card.
Take a look at the VRAM usage for these 4 games - Unity, BF 4 Hardline, Far Cry 4, and Grid Autosport.
One of these games uses < 4GB of VRAM - and there's no significant difference in 2 vs 4GB performance.
The other 3 do use > 2GB VRAM.
BF 4: Hardline - uses more than 2GB of VRAM.
10-20% avg FPS increase. The mins must be horrible on the 2GB card to make that much difference on avg fps.
Unity - uses > 2GB VRAM. This is a 600% increase in min fps and a 20% increase in avg FPS for 2 vs 4GB.
Far Cry 4 - uses > 2GB VRAM. At 1080p the min FPS is 33% higher with 4GB vs 2GB. The avg is +10%.
At 1440p you could frame rate lock at 30FPS with the 4GB 960 and never see less than 29fps. But with the 2GB 960, you'll drop all the way to 17fps. That's a 40% difference.
Grid Autosport - only uses > 2GB VRAM at 4K resolution, so not much difference here :
As far as this 128 bit bus idea...
Realize that the 256 bit GTX 970 and 980 generally beat their 512 bit bus competitors (R9 390 / 390 X). Moreover the 384 bit bus 980 Ti also beats its 4096 bit bus HBM competitor Fury / Fury X everywhere except 4K.
And no-one mentions that 384 bit bus vs the 512 bit bus R9 390 / 390X?
Does anyone think a memory bus limited game would allow a 256bit bus card to beat a 512 bit bus card? Or a 384 bit 980 Ti? Yet, I never see that comparison. The 980 Ti spanks those two cards in all use cases, despite the 33% bus 'handicap', and most of the time the 970 and 980 spank their counterparts despite the 256bit vs 512 bit bus "handicap".
Why people would think that same technology wouldn't allow a 128 bit bus GPU to defeat a 256 bit bus GPU is beyond me. For some reason with the 960, forum runners say 'oh, 128 bit bus, move along'. People need to stop looking at specs and look at actual performance, it's clear there is far more to 'specs' than people are able to comprehend, results are much easier to understand and more meaningful.
And I'll say this - the 960 is definitely an enthusiast's enthusiast card.
For an enthusiast who doesn't want to spend wads of cash - what's better than a GPU that can reliably OC by 30%? I mean, these are 1127Mhz reference core clock cards. That's what we usually see in the benchmark comparisons with say a 380, a reference 960.
Look at what they offer those willing to OC though :
And the result -
From the Manufacturer - these are mostly overclocked 5-10% to start with :
Overclocked - and keep in mind these were OC to start with from the mfr :
PCPer did the same thing with
13 cards. They
all got over 1500Mhz :
And the memory too! The
slowest VRAM OC was 1927 vs 1750 stock.
In other words, with a 960 you're going to win the GPU lottery. The only question is by how much.
So why the heck do people who call themselves enthusiasts constantly rec the 380 over the 960 here? Is it just because of this 256 bit vs 128 bit mentality? Are they not factoring in the anemic 1375mhz memory bus speed of the 380? Not factoring in texture compression? And how often do cards go memory bus limited in the first place?
Obvious answer is, once they saw 128bit bus they looked no farther. Their loss.