warden and runekeeper both self heal but they're not free. they can also be complicated to play. same with lore master.hmm, what class would you suggest then? I generally prefer something that can self-heal.
MM is always pretty dead.I played for several hours on the weekend and I did notice it was pretty quiet in most of the areas I was playing in, though Bree still seemed relatively busy. I'm on Gladden and Silverlode, but mainly Gladden. I cruised around Angmar and The Misty Mountains for quite a while yesterday and was able to solo quite a bit of stuff with my Captain, which was great. My biggest complaints before were that I could not find enough stuff that I could solo and I never felt I was progressing on my own, but things are better now.
I checked out the store for the first time too and I like it; helps that I have almost 10,000 points (no idea how I got them) to spend, so I could buy a bunch of fun stuff with no real cost.
Yeah I noticed MM was pretty barren. I was over there to complete some of the big instanced quests that I had sitting there (I ran through an instance with Gimli, which was pretty cool).MM is always pretty dead.
head to forochel.
also, join the glff channel on the server. command is /joinchannel glff. that's where most of the chatter goes on
Explain how quest tracking sucks. Because I'm pretty sure you can put it in your tracker, there's a nice little arrow on your minimap telling you where to go, and your main map has each of the locations marked too.Update: Download took about 1 1/2 hours. Install took 2 hours. Played a couple hours to level 8 as a Dwarf Champion. The game seems alright, quest tracking SUCKS. Crafting is cumbersome. You have to have the right tool equipped and be near the right crafting area in addition to having the right supplies. The introduction to crafting quests are really poor and unintuitive. The game REALLY tries to get you to buy points, gear, supplies and leveling enhancements at the online store. I'll probably stick with it for a while longer but, they haven't impressed me with anything yet.
forochel is north out of evendim. from west bree take the horse to ost forod, then leave ost forod heading north on the road.Yeah I noticed MM was pretty barren. I was over there to complete some of the big instanced quests that I had sitting there (I ran through an instance with Gimli, which was pretty cool).
I'll have to figure out where Forochel is. :hmm:
I still find some of the quest tracking and mapping to be a bit sloppy; I wish they allowed add-ons like Wow; there was a quest tracker and an interactive mapping add-on that helped a dumbass like me a lot for the couple of months that I played that game. Aside from that I am having fun with the game again.
Well, if you are playing with your kids just crosswork all the crafting. You should be able to cover most of the bases with three different characters. Just chose three different crafts that complement each other.Just downloaded the game for myself and my two kids, 3 accounts. Currently have the game on two computers and working on a third, so we can play together.
Any suggestions on how to enhance the free play without breaking the bank on 3 accounts?
Noticed you can't sell anything on the AH without buying slots. And the crafting generally requires that you buy mats from AH for at least one of the skills, ie chose weaponsmithing, which is woodworking, metalsmithing and prospecting. I can farm the nodes for metal but not for wood. Will try trading mats between characters and accounts.
Well, RK is not complicated as a DPS. To me it's almost like a caster version of a hunter with self-heals (with shorter range and no travel skills). Maybe there's more to it when you play the healing side. It's a fun class and I would recommend it, but it's just not especially challenging. I wouldn't compare it to the Warden in that respect.However, I was thinking I wanted something with a bit more complexity, so maybe a Loremaster or Rune Keeper?
RK healing is proactive, iirc. so that's fairly novel afaik. also has some big group heals.Well, RK is not complicated as a DPS. To me it's almost like a caster version of a hunter with self-heals (with shorter range and no travel skills). Maybe there's more to it when you play the healing side. It's a fun class and I would recommend it, but it's just not especially challenging. I wouldn't compare it to the Warden in that respect.
I haven't leveled my LM that far, but it seems a bit more more involved to play (at least when soloing). So, LM might be more what you're looking for.