Looks like Skyrim has shipped.

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shortylickens

No Lifer
Jul 15, 2003
80,287
17,078
136
Hopefully the new Creation Kit will have a way to add new script functions through the module system.

Yeah the biggest complaint I hear is the stupid limitations in the scripting. Second biggest complaint is we still need a 3rd party script extender for each version, they never did fix it for Oblivion even after selling us overpriced DLC, didnt fix most of it for Fallout 3 (except to tell you when a container is empty or not) nor New Vegas, even though we got tons of misc. patches and add-ons.

Kind of annoying actually.
 

Ross Ridge

Senior member
Dec 21, 2009
830
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Thats not what i was saying. Their a problem when theres no limit. they remain open after exiting the game. Imagine having Impulse, Origin, Steam from the games you play.
Now what about the future? there could be no limit for any particular game to require a specific client.

So what? I reboot my machine each day, generally only play one game a day, so I'd only have one game client running in the background. I don't care about the number of clients I have installed but not running any more than the number games I have installed.

again, whats the limit on the amount of plugins that they may one day force installation of? Would you like your next 10 game purchases to each have their own plugin required?

Again, so what? A brand new Windows machines already has a couple of dozen plug-ins installed. Why should I care about the number of them any more than the number of games I've got installed? In most cases when a broswer based games needs a special plug-in (ie. not Flash) then the plug-in is the game. It's just like a regular game, only installed in a different directory.

I've got around 150 games installed on my PC, all using various forms of copy protection. Why is having a possibly boundless number Internet-based DRM solutions installed worse than a possibly boundless number of disc-based DRM solutions?

I don't like most Internet-based DRM schemes because generally it means I don't own the game, and my right to play it can be withdrawn at any time. That doesn't change if every publisher uses Steam or if every publisher creates their own.
 

Imp

Lifer
Feb 8, 2000
18,828
184
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Long weekend this coming week, think I'll pick this sucker up later in the week. Blah, burning way too much money lately.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
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Careful what you wish for. The next step is them making their client like OnLive. This way you never even install a game and don't have to worry about resources or anything.
Or, the next step could be to release the sequel with DRM-free purchasing options. I wonder what the financial numbers for The Witcher 2 look like?
 

rchiu

Diamond Member
Jun 8, 2002
3,846
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I was referring more to the fact that it's used for more than just activating the game.

I don't use Steam, so I'm not familiar with all the intricacies, but to me having to have a client process running in the background all the time is far worse than a disk check.

But like I've said on here before, a lot of you love Steam, it's just not something I'm going to tolerate.


.

Well it's your wallet so you can do whatever you want. But afraid of client process running all the time is really not that logical. If you open your task manager, you'd see a long list of background processes running in your windows anyway, having one more isn't going to kill your machine.

I basically just keep running steam in offline mode, except when I want to buy/activate new games. If I put a desktop icon for the game, I don't even have to launch the steam client. I wouldn't know it's even there. I have to agree with all the posters here. DRM is the future of software, and Steam is DRM done right. No fear of losing/scratching disc, no fear of losing the stupid long registration code. Half-life I bought many years ago are still easily accessible to me after all these years and a few moves including moving oversea.

Oh well, it's your loss.
 

SteamBlows

Junior Member
Nov 11, 2011
1
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Steam is DRM done right. Lets face it DRM is a part of gaming that is not going away, so we might as well support the DRM that actually adds some value to a product, and Steam is the best so far. The ability to build a library of games that I can install and re-install games when ever I want is valuable to me, and add to that the cloud storage of saves, and lets not forget the crazy sale prices on games, and we end up with a DRM that not only I can live with, but can be happy about.

I think part of the key to Steam being successful is that they have built a reputation of being trustworthy. I'm not afraid that if I buy a game that uses Steamworks that it will stop working in a month or two when they decide that particular game is not profitable enough to continue hosting. Even games that no longer are sold on Steam still work after they take them down.

No, Steam is an example of DRM that blows. It does nothing for me, and I would call it wholly unsuccessful. After the 3rd hour spent trying to troubleshoot the Steam client during a Bioshock or Portal install awhile back (I can't even remember which it was now... might've suffered through both), I came up with an algorithm that is a far better use of my time: I wait until No Steam cracks are developed for whatever game I'm interested in and some critical mass of posts appear from people that convince me that it is working well, then I purchase the game in a store on DVD as god intended and as I would have earlier had it been available without the Steam requirement, with cash, telling the obnoxious Target clerk that tries to scan my driver's license for marketing purposes to get bent in the nicest possible way, and then I enjoy the game like I should've been able to in the first place.

For anyone that's thinking of saying "Oh, you just want to pirate the game", get bent in the nicest possible way. I'm a nerd with a grey beard and a room full of awesome games in their retail boxes that I've bought over several decades. I'm a programmer, and I enjoy rewarding other programmers for their efforts, as I have been rewarded, especially if I'm enjoying those efforts. I've got a CP/M machine with the original Crowther Adventure on it (okay, I admit that I downloaded that one from a BBS in the 80s, but there wasn't anywhere to buy it). I've got a machine with MS-DOS 5.0 on it when I want to put a smile on someone's face by showing them the original Doom or Descent. 99% of the games I own came with no DRM at all. I even bought a couple copies of the original Quake just to have them in the original shrinkwrap. What I don't do is reward DRM because it punishes me, the customer. I logged hundreds of hours in Oblivion, and it's one of my favorite all-time games. I bought it three times, once for me years ago, once for my wife, and once when I was on a trip and wanted to install it on a friend's machine. I might buy Skyrim six months from now after there's a No Steam patch for it or I might buy it a year from now or I might buy it never. What I will not do, however, is let it or any other game I buy make an outbound connection from whatever machine I install it on for the sole purpose of negotiating a DRM checkpoint. If I don't have a reasonable certainty that I can play it without it doing that, then I don't buy it. I don't let TSA agents grope my genitals either.

Steam trustworthy? The good people at Valve have good intentions, and I'm sure that they're trustworthy, but there is much beyond their control like their client not sucking on certain machine configurations or a bunch of Steam accounts getting hacked a few days before the Skyrim release. For people like me who aren't likely to ever create a Steam account with a throwaway email address or any other, it's just another moving part to break. For a single-player game like Skyrim, all it is is DRM. Nothing else. And DRM is a big minus to someone who wants to buy the game and play it.
 
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