wanderer27
Platinum Member
- Aug 6, 2005
- 2,173
- 15
- 81
wah
/end
Meh, I believe in consumer rights, you obviously don't . . . to each his own.
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wah
/end
And game services like Steam, Origin, etc... aren't the problem. They have pretty minimal footprints and while may keep going after started, can at least be configured to not to load every time you boot the machine. It's nothing compared to the dozens of services, pre-loaders, and updaters that most people have running on their machines all for applications they never actually use.
Plug-ins like these are only loaded when the game using them is running and unload automatically when the game exits. Pretty much like having a game installed on your hard disk normally.
Meh, I believe in consumer rights, you obviously don't . . . to each his own.
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Its still a free market. And you arent "entitled" to DRM-free games.
Dont like it? Make your own game company and see if your investors dont push you to use DRM.
So, once the game has activated, what purpose does the Steam client fulfill that it needs to run all the time when you're playing?
So, once the game has activated, what purpose does the Steam client fulfill that it needs to run all the time when you're playing?
updates, and i suspect it's tied into steam cloud so saves will remain if you need to either install on another machine or reinstall it
Probably not for Skyrim. Oblivion saves could get fairly large, and there will be a lot of them.
Without many mods, maybe. With lots of mods, they can easily go to 10-20mb. And many players will be saving every few minutes.
I remember cleaning out my Oblivion saves once and deleting a couple GB worth.
Hehe. My Oblivion folder is over 40GB with 55k files.
Mods mods mods...![]()
Thats not what i was saying. Their a problem when theres no limit. they remain open after exiting the game. Imagine having Impulse, Origin, Steam from the games you play.
Now what about the future? there could be no limit for any particular game to require a specific client. And we don't know how many game services there will ever be...for all we know, there may be 20 game services in 10 yrs and many games requiring different ones.
If GTA 5 requires Social Club and GFWL...well theres 2 more things to add to that. And some other publisher will come up with something else we need to install and run...again, there is no limit imposed cause they don't care.
again, whats the limit on the amount of plugins that they may one day force installation of? Would you like your next 10 game purchases to each have their own plugin required?
To top it off, the plugins and game services has their own set of bugs. cause we all need more code on our systems right?
Careful what you wish for. The next step is them making their client like OnLive. This way you never even install a game and don't have to worry about resources or anything.
When you make a game, make sure its got some kind of multiplayer. Else, why would I spent 60 bucks on something when I can wait 24 hours and get it for free with 1 click. GzGlHfIrlM9.
You better learn. Very soon ALL games are going to require a background app running. And Steam is by far the least invasive and most functional out there. And with modern OS's it uses even fewer resources while your game actually runs.
And when you arent playing Steam games you can kill it quickly and bring it back even quicker.
Its still a free market. And you arent "entitled" to DRM-free games.
Dont like it? Make your own game company and see if your investors dont push you to use DRM.
The DRM for Skyrim is really some of the best around. Steamworks allows you to install a game and then you never need to put the disk in again. In fact you don't need to use the disk to install the game at all. If you want you can just download all the necessary files from the service and don't have to look around everywhere for your disk.
It is so much better then the disk checks of last gen. You can even play the games offline if you want by setting steam to offline mode.
Hmmm I bet this will mess up the script extenders for skyrim though :\
