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Little Big Planet manual (PDF)

purbeast0

No Lifer
Sep 13, 2001
53,643
6,526
126
for some reason i don't think this game is going to be as big a hit as sony wants. it seems to be relying on user created content maybe a little too much. it also seems like it's not quite as "easy" to create levels as they make it seem.

either way I'm probably buying it at launch.
 

dwell

pics?
Oct 9, 1999
5,185
2
0
Originally posted by: purbeast0
for some reason i don't think this game is going to be as big a hit as sony wants. it seems to be relying on user created content maybe a little too much. it also seems like it's not quite as "easy" to create levels as they make it seem.

either way I'm probably buying it at launch.

It comes with a 12-hour single player game. Plus looking at Garry's Mod etc, freaks will have plenty of time to make new levels that I will just download.
 

purbeast0

No Lifer
Sep 13, 2001
53,643
6,526
126
Originally posted by: Chris
Originally posted by: purbeast0
for some reason i don't think this game is going to be as big a hit as sony wants. it seems to be relying on user created content maybe a little too much. it also seems like it's not quite as "easy" to create levels as they make it seem.

either way I'm probably buying it at launch.

It comes with a 12-hour single player game. Plus looking at Garry's Mod etc, freaks will have plenty of time to make new levels that I will just download.

well i was not away it's supposed to be 12 hours, which in reality probably is quite a bit shorter.

but what are these single player levels like? is it just a puzzle game like get from point A to point B using their physics engine? or are their enemies and bosses?

i guess it's more that sony is marketing this game as pretty much just a user created content type of game, whereas that's pretty much all they've shown.
 

dwell

pics?
Oct 9, 1999
5,185
2
0
Originally posted by: purbeast0
well i was not away it's supposed to be 12 hours, which in reality probably is quite a bit shorter.

but what are these single player levels like? is it just a puzzle game like get from point A to point B using their physics engine? or are their enemies and bosses?

i guess it's more that sony is marketing this game as pretty much just a user created content type of game, whereas that's pretty much all they've shown.

It takes the developer 12 hours to beat the game, so it will probably be a little longer for everyday people:

http://www.joystiq.com/2008/08...e-smith-and-jim-unwin/

How long does the game take to complete, if you just focus on completing the developer-made levels?

It takes me [Jim Unwin, interface designer] about 12 hours to complete all the levels, and I've been developing the game for the past however-many months. So expect it to take a bit longer than that.

The game itself looks like a story-driven platformer.
 

purbeast0

No Lifer
Sep 13, 2001
53,643
6,526
126
Originally posted by: Chris
Originally posted by: purbeast0
well i was not away it's supposed to be 12 hours, which in reality probably is quite a bit shorter.

but what are these single player levels like? is it just a puzzle game like get from point A to point B using their physics engine? or are their enemies and bosses?

i guess it's more that sony is marketing this game as pretty much just a user created content type of game, whereas that's pretty much all they've shown.

It takes the developer 12 hours to beat the game, so it will probably be a little longer for everyday people:

http://www.joystiq.com/2008/08...e-smith-and-jim-unwin/

How long does the game take to complete, if you just focus on completing the developer-made levels?

It takes me [Jim Unwin, interface designer] about 12 hours to complete all the levels, and I've been developing the game for the past however-many months. So expect it to take a bit longer than that.

The game itself looks like a story-driven platformer.

cool, i wish they switch focus to showing some of that stuff instead of all of the user created stuff.
 

mlm

Senior member
Feb 19, 2006
933
0
0
Originally posted by: purbeast0
cool, i wish they switch focus to showing some of that stuff instead of all of the user created stuff.

They have been since E3.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
As cool as it sounds, I cant help but think that the majority of user created levels are likely to be penis based.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Originally posted by: BD2003
As cool as it sounds, I cant help but think that the majority of user created levels are likely to be penis based.

Oh, give the general gaming public more credit than that. Some are bound to be vagina and anus based as well.
 

Baked

Lifer
Dec 28, 2004
36,052
17
81
Originally posted by: BD2003
As cool as it sounds, I cant help but think that the majority of user created levels are likely to be penis based.

And what part of the Washington Monument dedicated to George Washington resembles George Washington? It looks like a giant cock.
 
Oct 19, 2000
17,860
4
81
I didn't give two shits about this game a month ago, but for some reason, now that we're nearing release and I'm seeing more about it, I'm becoming more intrigued. I'll probably pick this up on release day and mess around with it.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Baked
Originally posted by: BD2003
As cool as it sounds, I cant help but think that the majority of user created levels are likely to be penis based.

And what part of the Washington Monument dedicated to George Washington resembles George Washington? It looks like a giant cock.

I've always said the same thing myself, but I'm quite a bit more impressed by a several hundred foot stone cock than a user-created dick level.

Dont get me wrong, I fully expect there to be an abundance of quality penis levels, more than I could ever hope to play through, but I'll be impressed if the ratio of dick to non-dick levels is below 1:1.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Imagine if the penis levels from this game had the penis monsters from Spore. It would be like a Penisociety.