Level grinding in Dragon Age?

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Is there any spot(s) in the game where I can grind out a few levels? I googled around and all I could find was a cheat to get level 20 near the start of the game, but no places where I can just do fights and get a few levels which is what I want.

I tried running around the world map but after a few fights you never run into random encounters anymore - I tried for about 10 minutes without getting into a fight.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
I don't really see a way to grind under normal play. It's not like oblivion where you can just run around the world killing things.
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
There's a finite amount of XP in the game like other Bioware RPGs. You can't level grind in this unless there's a glitch.
 
Oct 27, 2007
17,009
5
0
Go to the Frostback Mountains and fight in the Proving. I've only done one fight so I'm not sure how many are available.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
Like most modern D&D computer games, there is no level grinding. You arent playing Final Fantasy here, its a real role-playing game.
Most of your successes will be based on your personal skill, not having an uber-leet haxor party.
If you are having trouble with a particular area, look for a walkthough on GameFaqs. It will tell you how to get by.
Also, am suprised no one has a save game editor yet. Or do I not know about it?
 
Oct 27, 2007
17,009
5
0
You arent playing Final Fantasy here, its a real role-playing game.
This is what I don't get. Why do you want to "level grind" in a game like this? The great thing about these kinds of games is the ability to lose yourself in your character and "feel the world" around you (damn that sounds gay). Level grinding would pull me straight out of the game and ruin the experience for me. Meh, each to their own I suppose.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
This is what I don't get. Why do you want to "level grind" in a game like this? The great thing about these kinds of games is the ability to lose yourself in your character and "feel the world" around you (damn that sounds gay). Level grinding would pull me straight out of the game and ruin the experience for me. Meh, each to their own I suppose.

Probably to access features/spells/talents for a certain area or maybe weapon/armor requirement? Yeah - doesn't make sense otherwise as you can do just fine without having to "grind levels".
 

NYHoustonman

Platinum Member
Dec 8, 2002
2,642
0
0
There are a few fights against boss-types that continually spawn other baddies, but I don't recall if those secondary people gave hp. It'd be theoretically possible to use such a situation to grind for a while.
Other than that, as others have said, nope.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Like most modern D&D computer games, there is no level grinding. You arent playing Final Fantasy here, its a real role-playing game.
Most of your successes will be based on your personal skill, not having an uber-leet haxor party.
If you are having trouble with a particular area, look for a walkthough on GameFaqs. It will tell you how to get by.
Also, am suprised no one has a save game editor yet. Or do I not know about it?

My idea of a real rpg involves being able to level and customize a character rather than level up linearly with the story progression.. Might as well make it an adventure game where you find spells and take out exp altogether when you make it linear exp like that. I'm not having any trouble, but it'd be fun for me to get to where I can slice story progression bosses like butter and then prepare for optional bosses. I am getting the feeling the game doesn't have optional super hard bosses either though. Meh, I didn't like baldurs gate so much either tbh.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Yeah, the finite amount of stuff kinda sucks. Right before the final stage, I was 3 gold short of buying a 148 gold dagger, and I had already sold off most of my stuff - potions, crafting materials, everything. I ended up selling off items of the companions I didn't use (like Sten's sword, and the character-specific items) so I could get enough.
 

Zenoth

Diamond Member
Jan 29, 2005
5,201
214
106
There's not much meat to grind on in Dragon Age since nothing re-spawns once you clean any given areas of the game. The only enemies you'll see are triggered by quests, once it's done, there's nothing left to kill to accumulate experience, so basically the game forces the player to keep moving on until the very end. What you can do however is to go to the Bracilian Forest and do all the quests you can get there, since it's one of the easiest places of the game at almost any early or mid levels, and there's plenty to kill and find there.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
There's not much meat to grind on in Dragon Age since nothing re-spawns once you clean any given areas of the game. The only enemies you'll see are triggered by quests, once it's done, there's nothing left to kill to accumulate experience, so basically the game forces the player to keep moving on until the very end. What you can do however is to go to the Bracilian Forest and do all the quests you can get there, since it's one of the easiest places of the game at almost any early or mid levels, and there's plenty to kill and find there.

ty
 

KMFJD

Lifer
Aug 11, 2005
31,541
49,396
136
I think somewhere in the elf campaign there are a lot of traps that your thief can dismantle, i got a fair bit of xp going back and dismantling them
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Can't you just travel from spot to spot and get in the random battles that can happen on the clever map loading screen?
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Can't you just travel from spot to spot and get in the random battles that can happen on the clever map loading screen?

No as I said they stop happening completely after you've done a few.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Random Encounters aren't random - they're triggered by events, and the only repeatable one I've seen includes one shopkeeper and no enemies.


At any rate, level grinding would have been very bad. Enemies do scale with your level, and as an unfortunate encounter after using the console can demonstrate clearly, if your equipment doesn't improve along with your level, you're SOL.
 

ProfJohn

Lifer
Jul 28, 2006
18,161
7
0
Random Encounters aren't random - they're triggered by events, and the only repeatable one I've seen includes one shopkeeper and no enemies.


At any rate, level grinding would have been very bad. Enemies do scale with your level, and as an unfortunate encounter after using the console can demonstrate clearly, if your equipment doesn't improve along with your level, you're SOL.
Exacatly!

So you use the exploite at the begining of the game and level up to 20th thinking you are a bad ass until you realize that your weak ass weapons and armor suck against the bad ass monters you are now fighting.
 

RaistlinZ

Diamond Member
Oct 15, 2001
7,470
9
91
I finished the game at lvl 19 on my mage. At the end you're basically stuck with no where to travel to - unless you buy the DLC and open up a new area. But like others have said, there is no level grinding. You're pushed along through the story line and once youv'e killed an enemy they're gone for good. No respawn.

It's a shame too. I would have liked a big world to explore with my team after the final boss. It's the kind of game you don't feel like playing through twice. Sure you can skip all the cut scenes and story line but that's like 50% of the game right there. And since you can't just roam around on your own going through the story a 2nd time gets dull.

I tried re-rolling as a Rogue but I'm not even in the Wilds yet and I'm already bored, heh. I try to keep myself entertained by killing innocents whenever I can and just being a jerk in the dialogue scenes.

I need the next Final Fantasy to be released ASAP.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
I fail to see the reason why you would need to grind levels in DA:O? I finished at level 19 on my mage, with only about 50% of the content completed. By that point, I was just throwing points into skills willy-nilly because I had already long picked up everything I needed.
 

Ika

Lifer
Mar 22, 2006
14,264
3
81
Exacatly!

So you use the exploite at the begining of the game and level up to 20th thinking you are a bad ass until you realize that your weak ass weapons and armor suck against the bad ass monters you are now fighting.

I'm pretty sure armors and treasures level up with enemies as well. In other words, if you open a chest in Orzammar at level 7, you'll get a crappy item, but if you open it at level 18, you'll get nice items.

not really sure how this works with legendary items, though...
 

RaistlinZ

Diamond Member
Oct 15, 2001
7,470
9
91
Even if that's true how often do you pass by a chest without opening it? Hardly ever would be my guess, since there might be much needed health and power potions in there.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
1
0
I think the fundamental difference here is that in a game like FF one of the drivers is simply to have the strongest party possible while in a Bioware RPG it is more about the story and a highly focused objective - respawning enemies simply wouldn't make much sense in most areas where you've already solved that problem.

Even if they gave you the ability to stay in the deeps as long as you wanted hunting darkspawn it would still conflict with the reason you are in the deeps in the first place - to solve the dwarven dynasty problem ASAP and get back to the surface. One of the things that I really about Dragon Age was that the objectives for each side area still tied in tightly to the larger overall picture.
 

jinsaotomex4

Member
May 19, 2008
114
0
0
Max level you can hit is ~23 with your main, ~22 with your other characters (I haven't been able to get any higher, and this was unlocking 99% of doors and traps in the game, doing the majority of the quests available) By level 20, your characters should have a large majority of the skills they need, if not all.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
I'm pretty sure armors and treasures level up with enemies as well. In other words, if you open a chest in Orzammar at level 7, you'll get a crappy item, but if you open it at level 18, you'll get nice items.

not really sure how this works with legendary items, though...

AFAIK, that scaling applies to potions, gold and weapon/armor materials. So, at level 7 you'll find leather ancient elven armor, versus runed ancient elven armor at level 17.

But it only goes up to tier 7, and the bonuses don't change. Since you get tier 7 stuff at natural endgame levels anyway, you don't get any better stuff by being higher level.