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Left 4 Dead patched

Queasy

Moderator<br>Console Gaming
Link - Some people in the Valve forums are saying this patch list isn't 100% accurate but the Valve twitter is pointing to it as accurate so....here goes.

General

* Fixed Survivors being able to climb surfaces marked for versus infected only
* Fixed a class of SurvivorBot bugs dealing with rescuing downed players
* Players can no longer grab ladders while flying through the air after a Tank punch
* Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
* Fixed mini-gun physics exploit
* Fixed propane tanks (and other physics objects) causing players to fall through elevators
* Fixed rare achievement bug issues
* Fixed several map exploits

Versus Changes

* Added HUD elements to show status of other infected players
* Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
* Normalized special infected melee damage
* Fixed exploit where infected players could run away and teleport back to gain health
* Players can only change teams once per map
* Players can't change teams while other players are still loading
* Tank spawns at the same % through the map for both teams in versus mode
* Made the Tank and Witch spawn directly on the escape route
* Increased chance of getting the Tank or Witch
* Fixed team swap issue

Hunter

* Easier to pounce a Survivor who is meleeing
* Increased Minimum damage a Hunter pounce does

Smoker

* Fixed Smoker tongue tolerance
* Smoker now has to be killed or the tongue destroyed for the tongue to break
* Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
* Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
* Fixed cases where the ability timer was not using the correct time
* Fixed case where you could point at a Survivor but not register a tongue hit
* Fixed Smoker tongue not targeting and landing properly through PZ ghosts
* Smoker tongue does damage every second while dragging paralyzed Survivors

Tank

* Bashable objects now appear with a red glow
* Tanks hitting a car with an alarm disables the alarm permanently
* Tank frustration timer is only reset by hitting Survivors with rocks or fists
* Reduced autoshotgun damage against Tanks

Witch

* Witch spawns at the same % through the map for both teams
* Avoids spawning within a certain % of the tank
* Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
 
I want to know which ones these are: * Fixed several map exploits

I have seen so many of these that the game isn't fun anymore.
 
I wonder if the fixed the block the elevator with the AC exploit. I stopped playing almost entirely cause of that annoyance.
 
I'm hoping the survivorbot bug is to fix how fucking awful the 'revival' job they do on you. Most times if they get hit they'll just walk away and leave you to die.
 
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