Originally posted by: rudder
I got an update right before I started playing. By the time I was done and the horde attacked.. the zombies were floating everywhere. On the firstlevel if you tried to jump to the helicopter you would fly away.
Anyone else have this issue?
Originally posted by: rudder
I got an update right before I started playing. By the time I was done and the horde attacked.. the zombies were floating everywhere. On the firstlevel if you tried to jump to the helicopter you would fly away.
Anyone else have this issue?
Originally posted by: JTsyo
Originally posted by: rudder
I got an update right before I started playing. By the time I was done and the horde attacked.. the zombies were floating everywhere. On the firstlevel if you tried to jump to the helicopter you would fly away.
Anyone else have this issue?
Sounds like gravity was either turned off or set very low. That's just a server setting.
Originally posted by: Maximilian
Hmm wonder if they fixed the exploit that lets you avoid the spawn time on infected and spawn a ton of AI hunters.
Originally posted by: videogames101
Valce just fvcked L4D up, by making the tank and witch spawn in the same place for both teams, giving the second team an extrodinarily massive advantage, give me my director back!
Originally posted by: AnthroAndStargate
I am getting 8FPS in L4D where I was once getting 30 pre-update. Anyone else having graphics problems and intense lagging?
Originally posted by: Eeezee
Originally posted by: videogames101
Valce just fvcked L4D up, by making the tank and witch spawn in the same place for both teams, giving the second team an extrodinarily massive advantage, give me my director back!
I agree with this. The first team of survivors gets no idea, the second knows exactly where the witch/tank will be. It doesn't really screw up the game that badly, but it is pretty unfair.
But it was still pretty shitty when one team got a witch/tank and the other didn't. I'd rather have 1 guaranteed tank per level and 1-2 guaranteed witches.
Originally posted by: videogames101
Originally posted by: Eeezee
Originally posted by: videogames101
Valce just fvcked L4D up, by making the tank and witch spawn in the same place for both teams, giving the second team an extrodinarily massive advantage, give me my director back!
I agree with this. The first team of survivors gets no idea, the second knows exactly where the witch/tank will be. It doesn't really screw up the game that badly, but it is pretty unfair.
But it was still pretty shitty when one team got a witch/tank and the other didn't. I'd rather have 1 guaranteed tank per level and 1-2 guaranteed witches.
I like the guaranteed spawn part, but the spawn point through the level should be random.
Originally posted by: videogames101
Valce just fvcked L4D up, by making the tank and witch spawn in the same place for both teams, giving the second team an extrodinarily massive advantage, give me my director back!
Originally posted by: ja1484
Originally posted by: videogames101
Valce just fvcked L4D up, by making the tank and witch spawn in the same place for both teams, giving the second team an extrodinarily massive advantage, give me my director back!
Think about this, what's less balanced: One team getting a preview of where the tank is, or one team not getting a tank at all?
Both teams can plan around this info, just in different ways. It's not a balance problem.