- Feb 19, 2003
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Pretty much this.If I wanted to play the candy land version of DotA completely slaughtered to be barely recognizable as a DotA clone, I'd play LoL.
If I wanted to play a real game which more accurately reflects DotA in every conceivable way (which is.. the entire point of playing a DotA clone), while additionally fixing all of the network based issues of bnet play and pushing constant changes/fixes/innovation, I'd play HoN.
I was not at all impressed with LoL during my stint. It didn't feel at all like DotA to me, and the persistence/micro-transactions just served to irritate me further. But hey, maybe you like that MMORPG-type feel. Personally, I like starting all DotA games on equal footing.
I suppose. Seems fair if you'd rather play a free game. I don't mind paying S2 for their efforts, as I am impressed with their product. I was under the impression that you had to pay to play certain heroes in LoL -- if this is incorrect please let me know.I prefer LoL by far.
1- Free. Complaining about micro transactions, honestly? Unless you are so vain you refuse to play without the special alternate skins, you can get everything from regular points you earn by playing the game. HoN costs money, which is point 1 against it.
I find it pretty much the opposite, I have a much easier time telling what is happening in HoN and I loathe cartoony graphics. This probably boils down to personal preference.2- Art style and gameplay. While HoN uses arguably better looking graphics, with it's high resolution models vs LoL's cartoony characters, I find it much easier to actually tell what is going on in LoL. HoN's dark theme results in everything looking pretty much the same. Gameplay > graphics every time, in my book. A great looking game that is a pain to play isn't a good thing.
Again, personal preference. The shop threw me for a loop, but after a week or two I had it figured out.3- Item shop. HoN's is stupidly complicated and terribly organized, in LoL the shop makes sense.
Matchmaking has been a part of HoN for a while now. You can't queue as a team yet, which is my biggest complaint with the game as a whole, but custom games are available for clans/teams to join.4- Finding a game. Not sure if this changed, but last time I played HoN in the beta they had no matchmaking, so you had to pick a game and hope it's reasonable matched up. Also, the ban-pick method in HoN takes ages to start a game, rather annoying. LoL's system is far from perfect, but at least it was quick and it generally worked.
I will agree that LoL is an evolution, I just don't like it as much as the original. I would also argue that HoN is an evolution. While the core gameplay is the same as DotA, it has extended heroes capabilities far beyond what would be possible through the WC3 engine as well as adding very handy community features.5- LoL isn't just a pure DOTA clone, it is an evolutionary "sequel" of sorts. That is what I find so laughable about HoN, is that they went so far as to duplicate heroes and even bugged mechanics (denying) that were just remnants of the warcraft 3 engine rather than making a better game and evolving the concept. If I want to play DOTA I can play it for free, don't need to buy HoN for that.
I suppose. Seems fair if you'd rather play a free game. I don't mind paying S2 for their efforts, as I am impressed with their product. I was under the impression that you had to pay to play certain heroes in LoL -- if this is incorrect please let me know.
The only additional thing I'm going to point out is that Newegg's LAN competition specifically had HoN as a premier event. LoL wasn't even a CONSIDERATION for the lineup, much less a contender for the event. As far as competitive gaming goes, that speaks for itself. LoL is a casual friendly entry-level RTS. HoN is a professional level well-tuned RTS for those who enjoy a challenge.
Incorrect: All heroes are purchase-able with either IP (in game "influence points" that you get from playing; more if you win) or RP ("Riot points" aka real money).
The only things that can be purchased only with real money are champion skins (aka a new look for your favorite champion) and champion bundles (a value grouping of roughly 20 champs).
The only things that can be purchased only with in game "influence points" are the runes which you use to customize your characters starting stats.
If I wanted to play the candy land version of DotA completely slaughtered to be barely recognizable as a DotA clone, I'd play LoL.
If I wanted to play a real game which more accurately reflects DotA in every conceivable way (which is.. the entire point of playing a DotA clone), while additionally fixing all of the network based issues of bnet play and pushing constant changes/fixes/innovation, I'd play HoN.
I'm not gonna lie, even if I could get past LoL's vomit-inducing korean mmo style graphics - LoL slaughtered the itemization, leveling, and ability system enough in the effort to lure people to playing it without actually buying it that I wouldn't be able to tolerate it long-term. That and I just downright don't want to play with people who can't drop $30 on a RTS, because I play RTS to get AWAY from the 7-16 year old FPS tweens who all sound like girls, not to play a game that basically caters specifically to them.
A one-time fee of $30 is about as good as it gets for the amount of time you'll sink into this game. Sure LoL is "free" but if you actually wanted to use all the games features, heroes, etc. then you'll have to spend well over $100 for it and that doesn't even include future content implemented down the road. People claim you can earn everything by just playing and it's true but they always fail to mention it will take you thousands of hours. No one on this board can claim to have earned everything there is to earn on their LoL account without having spent money.
The only additional thing I'm going to point out is that Newegg's LAN competition specifically had HoN as a premier event. LoL wasn't even a CONSIDERATION for the lineup, much less a contender for the event. As far as competitive gaming goes, that speaks for itself. LoL is a casual friendly entry-level RTS. HoN is a professional level well-tuned RTS for those who enjoy a challenge.
The teen rage you exhibit towards LoL is very fitting of your dbz/naruto inspired avatar btw : p