League of Legends - F2P MOBA (like DOTA) part 2

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Malak

Lifer
Dec 4, 2004
14,696
2
0
So here I was, dominating another team. I was 14/4 as malz, tearing them a new one in every fight. We were 50 minutes in because despite doing amazing, once again my team sucked. We had an ez feeding like it was thanksgiving, and he kept buying mana regen shit instead of damage items.

So we are getting ready to jump on Baron, and I'm on blue buff just below it because I'm low on mana. EZ comes by and last hits my buff, and I asked him wtf he is doing. He says fuck you and my team jumps baron. The other team was there, caught by suprise, and it was an easy ambush. Or it would have been, except I had to recall for lack of mana. The enemy wiped our team out, while I chatted for them to thank EZ once again for a wonderful bounty. And we lose in 2 minutes. Meanwhile EZ continues to justify his last hit, saying my skills give me mana back so I shouldn't need it. I told him they do no such thing, he tells me I don't know malzahar then... And he tells everyone to report me for afk on throne for 1 minute while the enemy beats down or nexus.

Douchebags and noobs, in every single team. EVERY team. I have Malzahar down to a science, but I can't hardly win a game. My ELO is 700's again. I don't even care, because at 1200's it's the same players. AP carries cannot carry a team, just can't kill them all.
 
Oct 25, 2006
11,036
11
91
Been doing some duo queue with Smashammer. This game really lets you see how dumb people are. A 1/15 xin xao who went for a Ninja Tabi first against a team without autoattackers because "it gives him armor", and then promptly went for a last whisper when they weren't stacking armor at all.

His full combo took out about a 1/4 of the health of the enemy carry. Also had another player on that same team go about 2/12. You can't carry that, not even with two people.

Had a few really really bad games. I went positive in all of them. Both teams sucked, but there would always be that one eeder of those really really terrible decisions.

Also had an ashe claim that she was doing her job when she ulted into a team fight. She was 20 feet away from the tower that we were defending, far enough to be not useful in a team fight.. She stood there for about 40 seconds while 3 of us were attempting to keep the other teams 5 guys from just insta killing us and the tower, and she reused to get into a useful range because all she wanted to do was ult and run.

Why.

1250 elo, hope it keeps going up.
 
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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
It's not a percent chance or anything. After 4 attacks or spells he blocks the next attack or turret hit. Not spells.

This was rammus(crit/ad/as) vs Panth. I did watch EVERY physical attack get blocked. Maybe it was a bug. All I know is he had maybe 25% health, I had full health and the fight went on a long time, and he won. It was "block block block block hit block block block" I suppose he could have been hitting me 4 times every second (between my attacks), but it wasn't very long into the game. Just seemed..odd. I've played others since that didn't do that.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
This was rammus(crit/ad/as) vs Panth. I did watch EVERY physical attack get blocked. Maybe it was a bug. All I know is he had maybe 25% health, I had full health and the fight went on a long time, and he won. It was "block block block block hit block block block" I suppose he could have been hitting me 4 times every second (between my attacks), but it wasn't very long into the game. Just seemed..odd. I've played others since that didn't do that.

I believe his Aegis of Zionia refreshes his shield even without the autoattacks so if he was setup he could get 2 consecutive blocks pretty easily. Other spells also count as 1 attack I could easily see a bug with his e where each hit procs one attack of the shield refresh allowing something like shield > Aegis > shield > Q > E > shield with very little time in between the shields.
 
Oct 25, 2006
11,036
11
91
Wow. Elo shifts so much early on. Lost 2 games went from 1250-1134. The fuck.

I hate people, this game attracts the worst. Why do people insist in walking through the jungle, unwarded, with a high chance of the enemy team being there.
 

RPD

Diamond Member
Jul 22, 2009
5,059
558
126
That's why I play more dominion solo then SR solo. Atleast a bad game in Dom takes less then 10-15min and I can move on. On the other hand sucks the life right out of you.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Wow. Elo shifts so much early on. Lost 2 games went from 1250-1134. The fuck.

I hate people, this game attracts the worst. Why do people insist in walking through the jungle, unwarded, with a high chance of the enemy team being there.

You will always lose more than you gain. I'm down there in the 700's with no chance of recovery. Lost every game on the way down. I could tell a story for every game too, there's just no hope of getting a good elo in solo queue.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
You will always lose more than you gain. I'm down there in the 700's with no chance of recovery. Lost every game on the way down. I could tell a story for every game too, there's just no hope of getting a good elo in solo queue.

Go look at my Elo. It actually just fell from gold to silver but I'm above 1500 as are a few other people on here. I actually think the most important thing might be consistency and respect for your teammates. I mainly play AP mid and support and I jungled a ton in S1 on my way to silver ranking. I also think that playing the Fotm champs well tends to help (AP Sion, Morg, Xerath, Skarner, Tryndamere etc.). Weaker champs can be played but it just takes a larger amount of skill to overcome the inherent difference. When in doubt champs with hard CC > any other champs.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Go look at my Elo. It actually just fell from gold to silver but I'm above 1500 as are a few other people on here. I actually think the most important thing might be consistency and respect for your teammates. I mainly play AP mid and support and I jungled a ton in S1 on my way to silver ranking. I also think that playing the Fotm champs well tends to help (AP Sion, Morg, Xerath, Skarner, Tryndamere etc.). Weaker champs can be played but it just takes a larger amount of skill to overcome the inherent difference. When in doubt champs with hard CC > any other champs.

How often do you duo queue though? I have never duo queued. I play consistently good. Most of my wins were as a shitty teemo, but I do amazing with Malzahar and lose almost every game. I get afkers, trolls, noobs that think Ashe is AP... every game. I have never had a legit loss, they have always been due to MY team losing, not the other team winning. Hell my last loss my scrub team voted 4 yes to surrender, they didn't even try. I was 5/1!
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
How often do you duo queue though? I have never duo queued. I play consistently good. Most of my wins were as a shitty teemo, but I do amazing with Malzahar and lose almost every game. I get afkers, trolls, noobs that think Ashe is AP... every game. I have never had a legit loss, they have always been due to MY team losing, not the other team winning. Hell my last loss my scrub team voted 4 yes to surrender, they didn't even try. I was 5/1!

Last season I never duo queued, ended at 14xx, this season I've duo queued about 50% of the time and I'm 100 points higher. I'm also not a huge fan of Malzahar as he tends to push the lane while not having a good escape and his ult is badass against 1 opponent but leaves him open to being killed while ulting. I find unless the other team sucks and you land your silence really really well he has minimal teamfight utility (huge lane phase strength). Once again, if you've got the practice in he's going to be badass in your hands but you have to be good enough to carry 4 people. when I was down near 1000 elo in S1 I found that 2 wards let me afk push all day long often netting secondary towers or a few hits on a base tower while all 9 other people were screwing around halfway across the map. People really don't know how to deal with split pushing at that level and champs like teemo, sion, Tryndamere and even Morgana can do it amazingly well.

Just don't play trundle, he sucks
-SSoTP
 
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Malak

Lifer
Dec 4, 2004
14,696
2
0
Well that's my trouble, I am not good enough with ANY champ that can carry 4, which I wouldn't even know who can do that besides tryndamere. But I can get triple kills on Malzahar. His ult might target only one person, but I'm good with his silence which does a lot of burst and malefic visions gets a lot of kills from people trying to run. I play him hard and fast, usually dominate mid. Except that one time against swain....
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
Random people can't deal with split push because they have shit map aware. That's why you'll see high elo players who main things like Nidalee, Teemo, or jungles. Split push or gank all day. Solo games are easiest to carry from the top lane or jungle. If you play mid play a roam hero like Sion, Morg or Zilean or Cass. Someone who can clear waves and roam. Carrying games isn't about dominating your lane and then 1v5'ing the enemy. It's about winning your lane and then capitalizing on it by helping the other lanes win as well. I mean it's always great to 5-0 your lane, but then it's about what you do with that. Unless you're splitpushing. If you're spliting fuck everyone else haha.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Random people can't deal with split push because they have shit map aware. That's why you'll see high elo players who main things like Nidalee, Teemo, or jungles. Split push or gank all day. Solo games are easiest to carry from the top lane or jungle. If you play mid play a roam hero like Sion, Morg or Zilean or Cass. Someone who can clear waves and roam. Carrying games isn't about dominating your lane and then 1v5'ing the enemy. It's about winning your lane and then capitalizing on it by helping the other lanes win as well. I mean it's always great to 5-0 your lane, but then it's about what you do with that. Unless you're splitpushing. If you're spliting fuck everyone else haha.

This is what I was trying to suggest. Get to a point where you can farm the wave quickly, do so, head toward another lane to gank or take a dragon/their blue. It's often worth your time to go through the enemy jungle to avoid there wards. Repeat.

One very simple thing to remember is in most games blue is first taken at 2:15ish. If you show up to enemy blue at 7:10 you can often take it before they show up (if they're bad) or gank them without needing a ward. Be sure to have an escape ready.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Veigar and annie both suck. People need to stop playing AP champs.

Neither of them really suck. Annie's pretty good all around - decent damage, good ganking potential from the start, and has a huge AOE stun come level 6. Veigar isn't bad but he has a weak early game and requires a higher amount of skill than many other champs.

Every champ, save maybe Eve, is useable. Some just require lots more skill and some require teams of a certain combination to synergize with and be at their most effective.

Xerath is one of the secret OP champs right now, and he's AP. He's an AP version of Caitlyn but better because every 12 seconds he can double that range and amp up his damage. He also has a much more reliable form of hard CC. It's so easy to pull off his combo: hit them with E, drop into siege mode, hit them with one shot of R to stun, Q them, follow up with your second two shots of R. If you have a good amount of CDR you might get a second Q shot off. Farms like a beast and, as Firsttime mentions, can push waves quickly and then move off to another lane to help gank. Which is even easier with him since he can sit in bushes and hit people in siege mode.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Veigar and annie both suck. People need to stop playing AP champs.

Don't you main Malzahar? Also veigar has a very weak early game but Annie is certainly a very viable champ though she has some very difficult matchups due to her short range and mostly single target farming (the cone just costs too much mana to use often). My main two ranked champs (other than the perma-banned Morgana) are Zilean and Xerath and I stay in practice with both Cass and Karthus so I have backup options too. Other great AP champs are Brand, Kennen, Sion, Oriana, LeBlanc, Kassadin... fact I don't think any AP mages are unplayable.
 

Fenixgoon

Lifer
Jun 30, 2003
32,157
11,030
136
Don't you main Malzahar? Also veigar has a very weak early game but Annie is certainly a very viable champ though she has some very difficult matchups due to her short range and mostly single target farming (the cone just costs too much mana to use often). My main two ranked champs (other than the perma-banned Morgana) are Zilean and Xerath and I stay in practice with both Cass and Karthus so I have backup options too. Other great AP champs are Brand, Kennen, Sion, Oriana, LeBlanc, Kassadin... fact I don't think any AP mages are unplayable.

kass is also insta-banned :(

and if they dont, i pick him and proceed to beat down an insta-lock katarina. her team was real pissed at that, haha.

<3 kassadin
 

Abel007

Platinum Member
Jun 12, 2001
2,169
0
76
Malak, if you are interested in duo queuing then look me up. WaldoJ. I am hovering around 1000ELO lately. I dropped down into the 800s at one point but have clawed my way back out. All solo queue.

I've been playing Malphite jungle lately. I absolutely love this champion. He has great abilities for ganking mofos from the brush and is a decent tank when one is needed. When I do have a tank on my team though, the triforce build that guardman bob does is very awesome!

With that being said, I need to learn the timers for camp spawns. Can anyone give me a rundown of those? Such as Dragon, Baron, blue, red, etc? I think the small camps are 60seconds now.

EDIT: Nevermind, found it. http://www.reddit.com/r/leagueoflegends/comments/mtdzg/the_new_jungle/

EDIT2: Also saw this on Reddit the other day and found the information interesting. http://leagueofstats.com/champions/counters
 
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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
5 minutes for red and blue, 6 for dragon, and 7 for baron.

Pretty simple. Knowing when things spawn the first time also lets you have a good estimate of when the opposing sides jungle is going to respawn. As zebano mentioned, chances are very good that if you start heading to the opposing blue spawn at the 7:10 minute mark then you'll get there just as it is spawning as 95&#37; of junglers start at their own blue first when it spawns at 1:55 and they take about 15 seconds to kill the spawn the first time.


I've been using this to my advantage with my Xin jungle :) I've been starting at the opposing jungles wraiths and red. I steal th big blue wraith and then their red. I make my way through my jungle and then take their blue at 7:10. It works damn near everytime and royally screws over their jungle. I did this last night against an udyr and he ended up being 3 levels below me by the 14 minute mark. He was not a threat for a very long time, but still we had a feeder bot lane that let him get gank kills to catch back up later. Annoyed the hell out of me too. Nothing is worse than losing when your team is up on kills, up on towers, up on dragon kills, and up on levels + items. Then you get dumbasses that think, he we are strong lets tower dive! Or Hey I'm going to go herp a derp alone in the enemies jungle and get caught constantly and ganked.
 

Abel007

Platinum Member
Jun 12, 2001
2,169
0
76
I haven't got the timers down as I stated above yet (thanks for the info btw!) but my malphite jungle usually goes wolves > blue > wraiths > golems > red > wraiths then look for ganks, hopefully mid. I can use that route for any jungle really though. The counter jungling usually consists of me seeing their jungler die and/or at one of the far lanes and running in and checking blue or red. Getting people to help with dragon seems to be a chore right now. Work in progress but I am enjoying the new jungle vs the old.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I haven't got the timers down as I stated above yet (thanks for the info btw!) but my malphite jungle usually goes wolves > blue > wraiths > golems > red > wraiths then look for ganks, hopefully mid. I can use that route for any jungle really though. The counter jungling usually consists of me seeing their jungler die and/or at one of the far lanes and running in and checking blue or red. Getting people to help with dragon seems to be a chore right now. Work in progress but I am enjoying the new jungle vs the old.

Not every champ is capable of counter jungling. Out of those some are better than others. Before the recent jungle and mastery changes Xin Zhao was NOT capable of counter jungling. In fact, he was very susceptible to being counter jungled as he was not a particularly fast jungler nor was his built in sustain that high at low levels.

The new jungle and mastery changes have made Xin Zhao monsterous at counter jungling now in my opinion. I start with boots and 3 potions. That's right I start with boots.

I have ASPD quints, ASPD marks, Armor yellows, and MR/lvl blues. I go 21/0/9 for masteries. I start with Flash and Smite. With that setup I can do the following.

Opposing big wraith (leave little ones) -> Opposing Red buff (leave little ones).

That makes me hit level 2 easy. If I see a gank opportunity I grab my E next and go for it. If nothing looks easy or quick I instead grab my W power and move on to my jungle.

Blue buff -> Wolves -> Wraiths -> Red buff -> Golems.

I should be level 4 and almost level 5. The opposing jungler should still be level 2. That's right, they will be level 2 still and have NO red buff to gank with. They will be screwed for awhile.

By this point I will be out of potions but I can be good to clear wolves + wraiths + golems again if need be. Or I can gank if the opportunity is available.

Once I reach 1K gold I head back and grab madreds razors at least. When I have 600 more I grab wriggles. When the 7:10 mark comes along I head to the opposing blue and tell my team I'm doing so. If my mid wants it and comes along to help guard I let them have the enemy blue. Which then if my mid is good should be able to now screw over the opposing mid lane.


If all things are going well I will have denied the enemy jungle much of their farm and buffs. I will have gank attempted at least once on top or bottom. I should be level 6 and on my way to solo drag if it is safe to do so. Otherwise, after taking their blue at the 7:20 mark it is easy enough to gank the nearest side lane if they are over extended or wait for their jungler to come for blue and blow him up. Which again puts my team ahead and the other team further behind. So long as none of the lanes on my team are failing hardcore a win should be in the bag.

Unfortunately every game I've recently played doing this strat starts to fail from here. Why? Up until the 10-14 minute mark my game play has allowed me to dominate the opposing team's jungler while helping with pressure on the other lanes. But invariably some one on my team in a side lane starts to get overconfident and tower dives unsuccessfully. Which then they proceed to feed the other team's carry. Then I have to change my counter jungling/ganking strat to start holding open lanes created when my team mates died. Which allows the enemy jungle to start catching back up.
 

sm625

Diamond Member
May 6, 2011
8,172
137
106
For those who don't believe in ELO hell,
welcometoranked-1.jpg

haHA I get that crap every day. Some idiot feeds and I call him a frickin noob and he says "oh yeah well I'm just gonna keep feeding" and then I spend the rest of the game watching the other team get fed and smack talking the ever loving crap out of anyone on my team who does anything stupid. Then my account gets suspended and I'm stuck playing with even worse level 13 noobs.