League of Legends - F2P MOBA (like DOTA) part 2

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HumblePie

Lifer
Oct 30, 2000
14,665
440
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Is it just me or are there a bunch of bugs with this latest patch? I've seen double kills off one character, I've seen people not taking damage from AOE's, there were some others that other teammates were talking about too.

FWIW, I actually like the bear. I find him to be a great distraction except I hate laning with him. I accidentally tried Yi last night..that was a mistake..worst game ever I suppose it didn't help I had the wrong runes and masteries.

I've seen some bugs. I keep getting zero damage bugged somehow. I've had it happen where I do nothing. I mean my ability goes off but I do absolutely zero damage. I remember one game using my ult as Warwick on someone at a tower who was recalling back to base with 10 hps. I didn't kill them at all. They had 10 measly hps and neither ignite, ult, nor Q attack would kill them. I was like WTF?

Usually it's been only one attack at a time that does not damage, but I've noticed enough to piss me off on several occasions.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
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http://na.leagueoflegends.com/board/showthread.php?p=17859140#post17859140

Another Morello post. This time talking about how they now realize that some of the released champs are overloaded (Nocturne, Jarvan, Irelia) with mechanics and that the sum of those makes them balance problems (YOU DON'T SAY that a guy with built in +ASPD, +DMG, +MVSP, a dash, self-healing, AOE, a BV effect, and hard CC is maybe carrying too much utility in his kit? Why I never...). They are going to fix these issues as well as make sure future champs are released with strengths and weaknesses.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
http://na.leagueoflegends.com/board/showthread.php?p=17859140#post17859140

Another Morello post. This time talking about how they now realize that some of the released champs are overloaded (Nocturne, Jarvan, Irelia) with mechanics and that the sum of those makes them balance problems (YOU DON'T SAY that a guy with built in +ASPD, +DMG, +MVSP, a dash, self-healing, AOE, a BV effect, and hard CC is maybe carrying too much utility in his kit? Why I never...). They are going to fix these issues as well as make sure future champs are released with strengths and weaknesses.

LOL, and lets not even talk about Lee Sin.

Let's not give 1 hero 4 abilities with a passive, but 8+ abilities based on how many times an ability is pressed or a combination of abilities used in specific order to specific events.

Granted, I LIKE abilities have different effects based on something the hero is doing or the target of the ability is doing. It does add strategy. But to have some hero's with "multi" skills and others without makes those without lamer by comparison.
 
Oct 25, 2006
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Only played 3 games. So it was the third. If it's any consolation they were banning my Sona :p

I call for ban on Sona because I hate all supports in general.

Also, as for overload, I'm not completely sure noct suffers from ability overload. Lee Sin definitely, but other than a passive, Noct's abilities have very straightforward effects.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
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I call for ban on Sona because I hate all supports in general.

Also, as for overload, I'm not completely sure noct suffers from ability overload. Lee Sin definitely, but other than a passive, Noct's abilities have very straightforward effects.

His Q is a ranged attack that grants him attack speed, extra damage, and vision on a fleeing target. That is an overloaded ability.

Then compare his spell shield to sivirs.

His always grants a passive attackspeed buff. Starts at a lower Cooldown, and used to be lower at all ranks but sivir's been changed. He has a leash ability that does damage over time while the target is leashed, which works well with his Q for keeping him in range to fear them at the end of the ability.

Finally an ult that not only teleports him a LONG ways, but denies vision globally to all enemies which is the most unique ability, and deals damn good damage when he lands on his opponent.

His passive heals him, grants AOE attacks, and lowers the cooldown on his other abilities.

I'm not saying noc is way OP, but he's very strong. He used to be very OP. But when you compare him to other champs that aren't exactly as overloaded you can see why he is a favorite pick.
 
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Firsttime

Platinum Member
Mar 31, 2005
2,517
0
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The problem is less the kits heroes have and more the mere existence of Atmas. Atmas allows heroes who should be built for damage to build tank and still have decent damage. I would be all for just removing that item. It would instantly balance Lee Sin and Noc. Even Irelia is getting Atmas a lot now.
 

Fenixgoon

Lifer
Jun 30, 2003
32,157
11,030
136
man we had a ridiculous game tonight.


(us) talon, garen, noc, morgana, ryze

vs

sivir, kennen, soraka, alistar, renekton

we won early game for the most part, dominated mid-game, and then their team started picking back up late game as all of their chars got built. we almost lost it multiple times. even got reduced to 1 nexus tower. ultimately we had a good couple of teamfights, took baron, and then pushed for the win.

i was playing talon and ended with 341 minion kills

warmogs
atmas
triforce
bansheees
bloodthirster
last whisper

i was able to blow up kennen/sivir/soraka like no tomorrow. it was glorious :D
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
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man we had a ridiculous game tonight.


(us) talon, garen, noc, morgana, ryze

vs

sivir, kennen, soraka, alistar, renekton

we won early game for the most part, dominated mid-game, and then their team started picking back up late game as all of their chars got built. we almost lost it multiple times. even got reduced to 1 nexus tower. ultimately we had a good couple of teamfights, took baron, and then pushed for the win.

i was playing talon and ended with 341 minion kills

warmogs
atmas
triforce
bansheees
bloodthirster
last whisper

i was able to blow up kennen/sivir/soraka like no tomorrow. it was glorious :D


I think our main problem there was a lack of CC. Other than my Morg snare + ult and Ryze snare and Talon 1s silence we don't have CC. Of that the only hard CC is Morg ult. The game before that was loads of hilarity however. I don't know the last time I saw a team that bad in either a ranked or a premade 5 setting.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
I tell you what, I don't even care if I lose SR games. I haven't had one bad game in a while playing Malzahar. I really don't want to play any other champ anymore.
 
Oct 25, 2006
11,036
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I love it when Shaco claims jungle without smite.

People seems a but more stupid today than normal. Shaco is almost ALWAYS useless.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
People are always stupid, most players in this game are awful. I just ignore them and play the game solo. As long as I do good I don't care if I win or lose anymore. Pointless to hope for a good team in solo queue.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
In case no one knows this yet, Tryndamere is the new massive OP character. He's been really damn good since his remake. But the new Mastery changes, especially to the offensive tree, have put him WAY over the top. It showed in the recent tournament. Either he was played and dominated the game or banned. As a jungle or a solo top, he doesn't have any counter right now. Sure exhaust makes him delay his attacks for a moment, but the only real counter to him is a teemo, and that is just barely.

Oh and just because you have killed Tryndamere's doesn't mean that they are all played by good players. It does take a bit of skill to play Trynd properly. This biggest difference between a Godly Trynd player and merely a good one is the godly players plan out their escapes BEFORE going in to attack. Trynd's escape mechanism with his ult and damage allow him to basically beat down the other team with impunity at any point Trynd decides to engage.

The only way to stop him is to hit him hard and early prior to level 6. Which means if he is jungling then your jungle HAS to counter jungle him. Hopefully with help from a nearby lane. If Trynd is solo top then the jungle MUST gank his lane as much as possible even if that is to the exclusion of every other lane. Because once Trynd gets rolling there is no stopping him.

Many of you might be asking as you read this, why is Trynd so OP and strong now even early game?

Well as far as that goes here is some info:

Passive 0.35% crit chance per point of Fury. Which means at max Fury Tryndamere will have a 35% crit chance from that alone. With masteries that is a 39% crit chance. With runes that is another 10% starting out if those are used. This means at level 1 a Tryndamere has the potential to have greater than a 50% crit chance. With a high starting AD, he can hit you with crits for about 200 damage a pop. It is very easy for him to do multiple crits in a row with that amount of crit chance as well. No one can trade that much damage with Trynd at early levels. No one. Even if you do hit him a few times he can always heal it back easily with his Q. Sure it consumes his fury to do so, but he always has a heal ready and on a short cooldown. Getting his fury back up is not a big deal either. If you DO manage to get him low he can always spin away to safety before you can finish him off. At least the good ones know when you spin away and when not to. Mix in a starting amount of life steal from masteries and he can trade blows damn near all day early game with high crit damage. Most of the time a Trynd doesn't even have to consume his fury to heal himself due to the level 1 lifesteal.

Late game he forces your entire team to find ways to deal with him or your team is screwed. You have to focus him fast enough to get him to use his ult and THEN blow your CC on him so he can't spin away to safety before your team can finish him off. Otherwise he'll just come back at your team after making it to safety, and then rip your team apart with all the CC's gone. Also without some sort of knockback ability on your team it makes team fighting against him much harder. So he forces enemy team comps to take a Lee Sin, Vayne, Alister, Janna, or Tristana to provide separation from him when needed. Of course those are good heroes so most of them are played often at least.

He forces teams to buy armor like crazy and most likely both a Thornmail and Frozen heart.

Sure he can be killed. Sure you can beat teams that are playing him. But there isn't a single champ in the game right now with as much dps, survivability, utility, and forces so many drastic actions/counters by an enemy team just to deal with him. That by definition is an OP champ.
 
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RPD

Diamond Member
Jul 22, 2009
5,059
558
126
Ya critting two times in a row for over 200 at the start of a game is, game breaking. Been an victim of it more then once. It's just stupid, talk about right click to win.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Ya critting two times in a row for over 200 at the start of a game is, game breaking. Been an victim of it more then once. It's just stupid, talk about right click to win.

I've had him crit 4 times in a row at level 2 to kill me before I could get away due to minions being in the way and his mocking shout. Even if you do survive, chances are you need to return to base or he'll do it again or the jungle will come over to finish you. Either way Trynd just gets to free farm in lane solo.

The only real counter to a solo top Trynd is to not have a jungle. The person that would normally be jungling HAS to come top and help zone him out. And by zoning I mean doing it properly. Proper zoning is not something everyone knows how to do for some reason either.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
One other thing is that I've had Pantheon block every hit I started counting somewhere after a bit and counted to 8 or 9 in a row and an ult for 12 seconds in a row. I think that's a bit extreme.
 

Fenixgoon

Lifer
Jun 30, 2003
32,157
11,030
136
stupid nocturne getting farmed. ruined our game. we were totally rolling.


on a side note, after playing a couple games of AP kass, i now remember how ridiculously fun he is. jump in, nuke other team, proceed to jump more as your jumps get progressively more damaging.

one time i'll have to try and get a kill solely from stacking rift walk. that'd be great :D
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
I was on a team with a Lee Sin that would jump in, beat people up, then jump out. In their base. Through a wall. It was comical. I was playing epic Leona tank, armor for daaaays...
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
One other thing is that I've had Pantheon block every hit I started counting somewhere after a bit and counted to 8 or 9 in a row and an ult for 12 seconds in a row. I think that's a bit extreme.

It's not a percent chance or anything. After 4 attacks or spells he blocks the next attack or turret hit. Not spells.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
One other thing is that I've had Pantheon block every hit I started counting somewhere after a bit and counted to 8 or 9 in a row and an ult for 12 seconds in a row. I think that's a bit extreme.

That is what pantheon does. It allows him to trade blows early on easily. Any physical damage he will block. His passive puts a shield around him every time he does 4 attacks or abilities. Good pantheons time this and fight with a rhythm to maximize the effectiveness of their shield. But if you are AP you can bypass that with abilities. If you are range you can just do one auto attack before you do a physical ability as well.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
stupid nocturne getting farmed. ruined our game. we were totally rolling.


on a side note, after playing a couple games of AP kass, i now remember how ridiculously fun he is. jump in, nuke other team, proceed to jump more as your jumps get progressively more damaging.

one time i'll have to try and get a kill solely from stacking rift walk. that'd be great :D

Yah.... Well his team let him get the kills and we had some players being rather stupid in letting him get big. Because I basically turned around at one point thinking we were winning and see nocturne is a level ahead of me despite being afk for the first 5 minutes and me taking his jungle quite a bit. We had more towers, more dragons, and more kills and they still manage to beat us. Because we had some people kept getting caught off on their own, or constantly tower diving for no good reason. Over confidence loses games when you are ahead. I see it happen every time. So noc would be off farming nearby his and wait for someone to get stupid and then use his ult to swoop in for the kills.

At the end there I was the only one that could 1v1 him and win. Which I did at the end, but then his team came along and finished the job he couldn't. Which they were then able to clean up the rest of our team despite being without nocturne.True they had baron at that point, but then again we only had two towers left. Still we never should have ended up in that position if people were getting so damn greedy and dying constantly mid to late game.