Care to elaborate? I've heard a full clear is no longer level 4 without masteries and I know most camps are weaker but I've really got no more information than that. How much did they reduce respawn timers by?
I just tried it as Olaf. A full run through was ridiculously fast (3:30 i think) and got me up to level 3. The jungle respawn was also extremely fast, by the time i was done with small golems, wolves were back. I didn't need to use a single potion as Olaf in the jungle, everything died too quickly.
Here is my issue. Riot has no fucking idea what they are talking about with these changes. The patch more or less removed counter jungling because it doesnt really matter if a jungle creep or two is gone, they respawn so fast anyway it doesn't matter, they also give you vastly less exp and gold so its not that much worse, and the time it takes to get to the enemy jungle simply is not worth the gold and exp loss. And the safe time is so much shorter because you can blaze through the jungle so much faster.
Also, all this jungle does it make it so that ganking happens less. You know why? Because the jungle gives you less experiance, anytime you are NOT jungling, the seperation between you and your lane mates and enemy junglers goes up extremely fast. The movement time between jungle creeps and lane makes it so that you HAVE to keep jungling in order to keep up, and any ganks you do HAVE to be done on extremely dumb players that can be ganked without waiting in the bush, because you will already be a lower level than a laner unless you've been jungling nonstop. So, unless you're jungling non stop, the enemy jungle just got a level or 2 above you while you wait. There is no incentive to gank, only an incentive to keep farming to keep up with the laners.
Also, all this jungle does is make strong junglers even stronger, and weak junglers even weaker. Lee Sin only needs to be at level 2/3 to make effective ganks, well this patch just shortened that time by a minute. Strong junglers will just breeze through a first run through and then gank because they are effective gankers at lvl 3, weak junglers will have to waste a ton of time doing multiple run throghs in order to get to the same point they were at pre change.
Also, potion changes are dumb, If I know potions will help me less, how the hell does that make ME more aggressive. It might promote more aggressive play on the other side, but the side with potions will simply play more passively, putting the lane back at square one. When I harass, I don't care about potions. If they burn a potion, fine, I don't realy care. The availability of potions does not dictate how agreesively I play its how much worse they are in lane that dictates that ( I'm a passive player anyway) Did riot NOT think about what the hell they were doing.