League of Legends - F2P MOBA (like DOTA) part 2

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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
anyone have any opinions on shyvana? i can't make an honest judgement on her viability since the only one's i've seen (and my friends have seen) have just been completely retarded, so i can't tell if she's a good champ or not.

not too many champs i have left to buy, and she seems interesting...

Great champ. Her W is just fantastic to use to farm minions. She has good damage output and good survivability. Her only problem is she lacks any real CC. So you have to use her on a team that has some decent amount of CC. If not, you're boned.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Humble, any particular reason you prefer to top rather than jungle on WW? Is it just so that you can go with a non-smite build, or do you think WW is sub-par in jungle compared to the other popular jungle champions?
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Humble, any particular reason you prefer to top rather than jungle on WW? Is it just so that you can go with a non-smite build, or do you think WW is sub-par in jungle compared to the other popular jungle champions?

He is sub par in the jungle. It's safe, but it's not fast leaving him open to being counter-jungled, his ganks pre-6 are rather weak and bad WWs will leave his blood scent on, warning lanes that he is coming.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Humble, any particular reason you prefer to top rather than jungle on WW? Is it just so that you can go with a non-smite build, or do you think WW is sub-par in jungle compared to the other popular jungle champions?

For starters, I've been guaranteed a kill at level 6 every time in lane. Were as with a jungle warwick that isn't always a guaranteed. No one sees the danger of a warwick that instantly hits level 6 if they are near half health or lower. Ult + Ignite + Q = 700ish damage at level 6. It WILL kill anyone (except gangplank that eats off the ult or someone with cleanse). Best part is you can even do it on their tower. With Warwick's passive and Q I am going to be at 3/4 healths or greater most of the time. So when I reach level 6, as long as the person is in lane and low life with me there they are dead. Tower hugging won't save them. I can ult straight on to them from out of range of the tower. Which means I take less tower hits because I don't have to traverse manually towards them. The other great thing is now that I'm killing them, it activates the blood hunter passive which gives me the speed boost I need to get away from the tower fast enough to not die.

As for jungling, smite is needed for really any sort of decent speed in the jungle until you can get a madreds. Which is a nice summoner spell, but it is limited in some regards. I have used smite to steal quite a few baron and dragon spawns. But in reality the NEED for it after the first 6 levels is drastically reduced. The amount of times I had the situation to steal either baron, dragon, or a buff is about once every 4 games or so as a rough estimation. It just doesn't occur that often. Flash and ignite are used damn near every team fight. They are overall way more useful throughout the game.

But warwick pre-level 6 ganking from the jungle is silly at best. Which means most successful ganks from warwick won't happen until level 6 or later. Which narrows the window for good gank attempts from a jungler. A good jungler should at least have a chance at a gank at level 3 or 4. Master Yi, Nocturne, Rammus, Nunu, Amumu, Nasus, Fiddle, Shaco, and Xin for example all have some form of CC and/or gap closer prior to level 6. Warwick does not. While he has arguably the easiest time in the actual jungle, he can't gank for squat until level 6 with any form of reliable success.

To me taking a solo lane or a duo lane works wonders. If doing the duo lane, I start roaming after level 6. Again his gank potential with ignite and ult are ridiculous right now. If the target is half health they are dead. If they have more than that they are still dead as long as the person in that lane you are ganking for comes to help kill.


If you watch most of the high elo players that play warwick, very few of them play him in the jungle anymore. There are just better junglers than him.
 
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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
also as zebano said, WW is a bit slower than many other junglers. His damage output at low levels is pretty damn low. Master yi has both alpha strike, double hit, and AD steriod to speed up jungling. Amumu drains enemies in an AOE around him. Noc has a massive ASPD boost, AD steriod, and AoE attack every few seconds. Rammus has AD steriod from armor stacking, Armor pen from taunt, and DCB as AoE damage. Shaco has JitB + backstab bonus. Nunu can eat creeps. Fiddles has his massive drain + aoe attack (although fiddles is still a little slow for my tastes). Xin has massive single target damage from 3 talon strike at low levels.

Basically all the really good junglers have something to speed up doing damage. Warwick has a short duration, but long cooldown attack speed buff with his W. The cooldown is so long in fact that even as slow as he kills minions early on, it usually isn't up by the time you reach the next camp. That leaves Warwick with really his Q as his sole means to kill creeps quickly. Which it does't. His Q just doesn't deal that much damage early on and not without ability power. Which as a jungle warwick you aren't going to get ability power any time soon. He also only has 2 useable minion killing powers with Q and W. His E and R are used against champs only really. All other junglers can make use of Q, W, and E to take down minions faster.

Warwick is just not the best jungler in my opinion.
 
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Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Ugh. 3 day ban. It's like my wife just knows when I'm playing a match..

Just got off a 1 day ban again (Due to wife needing to go someplace) and I'm telling you guys that say "Don't play if you don't have time", that I thought I had time! LOL.

Got off a one day ban. Boom. Wife is yelling for me to wrangle the dogs in and do some other crap...go back to the computer...timed out..

Second time in that day (I should have given up but I thought the coast was clear) wife is yelling for me to go to the store to get medicine for her (Allergies).

*Sigh* /rantoff
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
IT took me awhile but I finally made it.

GJ4P8.jpg
 

sash1

Diamond Member
Jul 20, 2001
8,896
1
0
Great champ. Her W is just fantastic to use to farm minions. She has good damage output and good survivability. Her only problem is she lacks any real CC. So you have to use her on a team that has some decent amount of CC. If not, you're boned.

well just tried it out. 11/4 and 15/3 (though this is normal :p)

she's definitely really fun. her late game seems ridic when you get there.

but yeah i definitely agree, her lack of cc makes pre-6 ganking lame. however she's a great control jungler and can get early kills on the opposing jungler or just flat out steal the whole thing because she's so fast.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
okay, no more late night solo ranked. Last night was a fluke with the comeback WW win. Tonight I just got stuck with 2 pure troll games. First game had a TF in mid go 0/20/2 and bought nothing but one of every type of boot. Kept spamming, "It's not my fault!" "You guys are just jerks!" over and over. Then went afk the rest of the game. Stayed level 9. Even still had a trundle that was 1/12/3 and just kept running in 1v4 or 1v5 when no one was around. Then complained that no one came in to help. Seriously?


Second game was almost as bad. No TF building all boots, but another TF that tried to tower dive at level 2. Of course died. Then came back and did nothing but screw up last hitting and constantly pushed and then died a the tower. So I was stuck bottom with him and getting no minion kills. Try as I might, between him and being zoned from ashe/teemo, I only had 6 minion kills at the 10 minute mark. He had 12. He was doing it on purpose or just really sucked. Then our annie was feeding mid lane to kassadin. Died 8 times by the 15 minute mark. Also GP ended up top lane dying over and over to nasus. Also went a troll build stacking tiamats on GP. Retard. I still managed 7/4/6, but the GP, and annie both had no kills. TF and amumu got some as they KS'd me, but oh well.


All in all, the other team wasn't even good. Just nothing I could do to carry when my team purposefully was trolling and feeding. Making stupid all boot builds in ranked and being herpaderp.
 

randay

Lifer
May 30, 2006
11,018
216
106
okay, no more late night solo ranked. Last night was a fluke with the comeback WW win. Tonight I just got stuck with 2 pure troll games. First game had a TF in mid go 0/20/2 and bought nothing but one of every type of boot. Kept spamming, "It's not my fault!" "You guys are just jerks!" over and over. Then went afk the rest of the game. Stayed level 9. Even still had a trundle that was 1/12/3 and just kept running in 1v4 or 1v5 when no one was around. Then complained that no one came in to help. Seriously?


Second game was almost as bad. No TF building all boots, but another TF that tried to tower dive at level 2. Of course died. Then came back and did nothing but screw up last hitting and constantly pushed and then died a the tower. So I was stuck bottom with him and getting no minion kills. Try as I might, between him and being zoned from ashe/teemo, I only had 6 minion kills at the 10 minute mark. He had 12. He was doing it on purpose or just really sucked. Then our annie was feeding mid lane to kassadin. Died 8 times by the 15 minute mark. Also GP ended up top lane dying over and over to nasus. Also went a troll build stacking tiamats on GP. Retard. I still managed 7/4/6, but the GP, and annie both had no kills. TF and amumu got some as they KS'd me, but oh well.


All in all, the other team wasn't even good. Just nothing I could do to carry when my team purposefully was trolling and feeding. Making stupid all boot builds in ranked and being herpaderp.

two words:

Veteran's Day


it never fails, you must learn to predict when children/trolls will be available to play LOL and then avoid.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
LOL. The other night I enter a game of Dominion and as soon as the game starts something didn't seem right. The characters were right, but ALL of them headed top and their builds were a bit odd

I was Rammus and of course headed top so I cut over and took mid and thought "going to be one of those games". I promptly get called a noob. They lose top and most the game commence to dying constantly and not capping any towers while bitching at me for not going top.

I start running around frantically backdooring towers while they died. They start saying "report for not playing with team". Of course, I'm in top spot in points so far. The other team even commented on the builds. The score was 350 to 100 (them) and I "alled" "If these people have anything over 1 dominion win report for trolling". It was obvious troll.

They must not have liked that because nothing on our team was said, but suddenly they actually started playing. They completely changed their builds and we actually won. They were talking smack the whole time though.

At least we won, but it's still very annoying.
 

nanobreath

Senior member
May 14, 2008
978
0
0
Yeah, last night I played in a dominion game, and somebody instalocked mordekaiser on my team. Immediately knew it was a loss. Yeah, we got 5 capped. Who the hell plays morde on dominion?!?!?! At the end of the game he said " Sorry I'm doing so bad, I'm trying a new build"....
 

RPD

Diamond Member
Jul 22, 2009
5,059
558
126
Eh, Mord can serve as a good person to hold and push bottom. Tho others can do it better.

What pisses me off about Dominion games are when ppl constantly don't fight at caps or chase people forever instead of capping something while someone else is keeping the enemy busy so that they CAN cap. Like I play a ton of Alastair, simply because I love being able to keep people away from a cap, smart players will cap while I keep them knocked away and stunned. The only thing that pisses me off more then this is when I'm Herm while bot and demand 1v2 or even 1v3 because he can push the lane and hold the second tower so well, but yet some how my team is failing top 4v3 or 4v2.
 

nanobreath

Senior member
May 14, 2008
978
0
0
He went bottom, but friggin sucked. His problem is he pushes more based on the enemy minion waves, and there are only 3 minions per wave on dominion. So many better choices for pushing, but remain viable for other roles.

I absolutely love alistar on dominion. He is just so damn strong at holding onto a node. Many times I have held a node against 2 or 3 people late game. With items, his ult, and the fortify summoner spell he can be very, very beastly. Even if 2 or 3 succeed in killing me, as long as my team supports properly I can hold on long enough for them to get there. He is also baller at assaulting a node, again with his ult and fortify summoner spell. He takes neglible damage from tower, and can run around disrupting so well with his abilities. Also, I love idiots that chase me, an almost dead alistar through the jungle trying to get that last hit for the kill. I have had games where it turns around the game because we get 3 or 4 of them dead at once and easily 4 cap. So many people chase for that last hit. Take the gd node n00bs.
 

sash1

Diamond Member
Jul 20, 2001
8,896
1
0
Fizz (new champ) details released: http://na.leagueoflegends.com/news/fizz-tidal-trickster-revealed

Abilities:

Piercing Strike:
Fizz dashes through his target, dealing normal attack damage plus additional magic damage.

Seastone Trident:
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
Active: Fizz's attacks are empowered, dealing additional magic damage and causing grevious wounds to his opponents.

Playful / Trickster:
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location

Chum the Waters (Ultimate):
Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.

Nimble Fighter (Passive):
Fizz's dexterity allows him to ignore unit collisions and take less damage from basic attacks.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Some notes from the patch preview:

- Caitlyn, Graves, Kog getting slight nerfs. Corki, MF, and Trist getting slight buffs.
- Katarina now appears behind enemy champ when she Shunpos with Killer Instinct active.
- Sion losing 0.1AP from Stun and Shield
- Sona's healing aura is getting a scaling mana cost and the AR/MR aura is getting nerfed a little
- Previously mentioned Summoner Spell changes
- MASTERY TREES COMPLETELY REMADE! They mention some stuff like +gold on assists, more starting gold, increased passive gold gain, and of course the ability for mages to go full offensive tree.
 
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zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Anyone on th etest realm who can give us first thoughts on those mastery changes? I think I'm really going to like the new utility tree for most of my mages and defense for my junglers. That said I think the offense received the greatest boost in terms of usability (though losing the 15% mPen down to 10% might hurt).
 

RPD

Diamond Member
Jul 22, 2009
5,059
558
126
Damn, theres a LOT of good masteries to pick up in every tree, not a lot of fluff.