It would be too easy to abuse though. You could just ban all the good players in the game and get a high ELO.
I don't think you understand...he meant ban them from playing with him. Not from playing at all.
It would be too easy to abuse though. You could just ban all the good players in the game and get a high ELO.
Sometimes the AD/non support works, but it's iffy.
Do you want to know why? Lack of protection for the carry from a jungler is one reason. A good jungler will camp bot lane if they don't have a support, or should. This You end up getting early massive bot lane brawls going on too often and both sides are going to die. The difference is the ability to protect your late game carry. The side with the support is going to have an easier time if the support player is good than a team with aggressive players.
The AD/support combo bottom works with the following scenarios.
1) Your opponents are dumb and you get fed off early kills in bot lane
2) You get lucky and get a kill or two bot lane.
3) No lanes are losing so the game starts going to mid to late game with people more farmed from CS than from kills. Which means teams are roughly even and then the team with the better team comp and scaling carries is more likely to win.
There are 3 scenarios of why you want to go the AD/support bot lane meta.
The reason to go without that combo is because you aren't counting on late game. You are trying to push for a massive lead into late game or an early game victory. You go with an aggressive non support setup bot lane because:
1) You expect to win the lane early and take the tower early.
2) Most of the team are bruisers and need to gain a nice lead in levels and items from early pushing and deny of CS to the to other team.
3) You don't care about late game or team comps so long as you can crush the other team fast.
Here is the difference between the two. With the AD/support setup you can FORCE the enemy team to play to your playstyle if you want. With the other way you can not force the other team to engage quickly and die early if they decide to turtle and farm only early on. There are several high elo tournament teams that have tried your suggestion Impulse thinking the same thing. They usually get crushed. MiG was about the only team to get anywhere in a tournament and still they were crushed by CLG drawing them out to a longer game than they wanted to.
The reason for the AD/support combo is that it isn't counter-able. You have to wait for them to make a mistake to capitalize upon. The other way is being aggressive early which tends to lead to more mistakes.
Or because you've banned everyone your ELO never improves.....so that means if I don't play, I am the best!
I don't think you understand...he meant ban them from playing with him. Not from playing at all.
Didn't get to play until late last night. Got on and had 2 really bad games in a row. First game I finally got to play Ahri. I was against a Veigar and literally owning him early to mid game. I went and started ganking side lanes. Our team was up on kills 26 to 17. I had taken down 4 towers, had 3 dragon kills, and were massively manhandling them. So what went wrong? Well First off, our Garen top was feeding akali. It was 30 minutes and 10 of those 12 deaths belonged to Garen top. I had zero deaths, but the rest of the team had a few.
Our janna gets an oracle and scopes out baron. No wards. We were in lane and saw them go back and split off into lanes. I'm typing everyone to baron! So we head to baron and take it. The other team didn't have a clue. So here we are, almost all full life, massively over their level, except Garen, with way more gold and baron buff. What would you normally do in this instance? You would push. So I type lets get middle real fast and the last tower in front of the inhib while the other team is showing up on mini map in other lanes. Everyone starts to head there. As soon as we get there Garen goes in.... and shaco and sivir take off for side lanes. Other team instant runs back, nails Garen, Janna and myself. Sivir rushes back to lane and dies. Shaco stays in side lane trying to push through the only lane that had a tower left that wasn't the last one before the inhib. Their team ignores him. The only towers we had lost were mid towers.
So what happens? They push down middle. Take second tower. Start working on tower in front of inhib. Shaco finally takes second tower in bot lane. Garen comes up first since he died first. Of course runs right in to the other team taking tower on inhib and promptly dies. Janna and I come back. I am pinging for shaco to get back. Janna and I have no chance against 5 of them, and not against that veigar if he gets his ult off me with my 600+ AP at that point. They take down inhib when sivir pops back up and rushes right at them. Janna and I follow. Both sivir and janna die. I follow and try to get away but insta pop by Veigar. Shaco still working on that tower. They port back and kill shaco. So now we have to deal with super minions and now a very fed veigar, Akali, and a pretty fed Caitlyn. Akali had been feeding off garen top all game. It just went down from there. Never could get shaco or sivir to participate in a team fight. They just wanted to split push and got caught every time. With super gung ho Garen always trying to go in despite 5v3 odds, we were doomed at that point.
So NikolaeV messages me after game to do a ranked duo. I said no, just normal because at that late hour it almost always turns out bad. He invites me and I didn't notice the invite was for ranked. He starts game soon as I accept invite and we insta queue for champ select. He said he miss clicked, and I've done it before so oh well. I was tempted, VERY tempted at that point to just dodge the queue. Why? I had a massive suspicion that we were going to lose in a very bad way. I should have dodged the queue and saved myself the time and aggravation that was about to come. Especially when I was being called noob for my bans by the eventual troll that picked Akali on our team for top. At champ select he was already cussing and talking shit to team mates. In my experience, things never go good after that.
Now I'm not trying to knock NikolaeV, but he was playing a bit herky jerky in his playstyle. He said it was too cold where he was for his fingers to respond. Going to say this, if you cant afford heat, you might not want to be paying a big electricity bill for running your computer until you canSo we start the game and within 3 minutes their Vayne disconnects. I'm playing Sona, and NikolaeV is playing Kog on bot. We have a Rammus in the jungle, Brand in mid, and Akali top. We are against a Taric bottom. Vayne was bottom until the DC. Gangplank was in jungle but went bottom to cover for rest of game. Ahri was mid. For the life of me I can't remember who the other team had top. It really didn't matter though.
So what happened? By the 25 minute mark our Akali was 0/7/0. Our brand was 2/6/1. Our Rammus was 0/5/2. I was 0/0/1 although I did die eventually once at the very end to be 0/1/1. Can't remember what Nik went, but it wasn't all that good. Akali kept blaming her deaths on being ganked. First off, Akali has smokescreen and is basically un-gankable by 1 extra person if the Akali player is halfway decent. Second, they had no jungle to gank with since it they lost Vayne with in the first few minutes and gangplank, their jungle, came to bottom lane to cover. She was straight up losing 1v1 constantly. Since I was paying attention to bottom more and only looking at the mini map, I wasn't quite sure if it wasn't intentional feeding. Even still, I would warn through typing it out and pings when someone was leaving their lane, like Ahri, to come help kill a side lane. It didn't matter. Brand and akali would stay where they were and get crushed. Heck even Nik was doing that and I was talking to him on Vent to let him know when people were coming to kill him. He still got caught twice before he started responding a bit faster. Didn't matter. They got their Vayne back by the 25 minute mark and we just lost our inhib. Finally got the team to surrender. Yes, we lost a 4v5 matchup. I was pissed because I was stuck playing support. Support can't carry games at all. Especially if team mates are willfully trying to lose.
So I finished up with a co-op game to get my WOTD bonus. Even there is was a close game cause I had a Nasus and Sion feeding the bots like crazy. Both had over 20 deaths in that co-op game. Luckily I was playing Ahri and bots are dumb enough and predictable enough for me to pull out a win.
Started playing trundle recently. Love him! He's such a boss. Walks into jungle with vamp scepter. Comes out full HP. Not nearly as mana intensive as udyr and has shit tons of utility and pretty good dmg.
I also recently figured out that he was the only champ to have no changes since release which is pretty interesting.
I'm guessing the only reason he isnt god tier jungler is that he does have AOE clearing abilities.
Started playing trundle recently. Love him! He's such a boss. Walks into jungle with vamp scepter. Comes out full HP. Not nearly as mana intensive as udyr and has shit tons of utility and pretty good dmg.
I also recently figured out that he was the only champ to have no changes since release which is pretty interesting.
I'm guessing the only reason he isnt god tier jungler is that he does have AOE clearing abilities.
I play a fair amount and I don't think I've ever seen an Urgot or a Renekton jungle. Xin is also not considered a top tier jungle because of his over reliance on farm.
Also you left Nocturn, Skarner, Gangplank, and Malphite off that list. They are all super popular junglers. Even Karthus sees top level play in the jungle.
Trundle is a top tier jungle. You just have to comp around him. Pillar is an insane denitiate. You will still see Trundle used in a lot of poke based comps. With Nidalees, TFs, Caits, Urgots. That kinda stuff.
I know Saint can jungle Heimer and win games. That doesn't make it work for the average person.
Also, you can hate on jungle karthus all you want. It didn't stop Linak from playing it against USA at WCG this year though though. His gank netted FB. They lost the game, but just pulling that out in a semi final game at the biggest tourney since Dreamhack shows that there are some pretty decent people at this game that think it's pretty viable. I can't remember the last jungle Xin/Urgot/Renek I saw at a major tourney.
Skarner is one of the 3 best jungles in the game, bans in any high elo game will confirm this. He is perma banned with Shaco and Rammus.
WCG was last month. It was the biggest tourney since Dreamhack. As far as the amount of teams participating.
TSM vs. SK Scrim at 4pm est! Don't miss it!
I will have to see this urgot jungle. Pre-6 wise I still dont see him have great ganks. At best he'll land his poison so he can harass like mad which will hopefully your lane mate an advantage. Post 6 is another thing but it brings in a bunch of other junglers with strong lvl 6 ganks.
Reneckton I've seen jungle and he does it pretty well just not that many people jungle with him. Aside from the recent changes in season 2 and the gradual change towards more offensive play Ren. has been in the shadows for the most part. Now he mainly takes top lane but I could see him in the jungle doing better.
As for Trundle I still see him as a high tier jungler (overall, not according to just in the jungle). While his wall is not a hard CC it's still very effective and if you can pull of a push to the wall it acts as a 1s stun. Also it's a nice long range (massive range) ability that will force people to burn their flash if they're not tower hugging and since it comes back in 20s vs 200+ for flash then it's fine by me.
He also transitions nicely into mid/late game as he gets beefy pretty easily and can get tanky from ulting opposing tank. Was watching an older stream from chaox today and he said something I didn't realize. His ult procs red buff on champs which is pretty interesting.
He has an AD debuff/self buff and a tank debuff/self buff. Irelia level tenacity with his contaiminate and endless utility with the wall. He's damn good in my book. Also like it that he's not picked/banned all the time.
I will have to see this urgot jungle. Pre-6 wise I still dont see him have great ganks. At best he'll land his poison so he can harass like mad which will hopefully your lane mate an advantage. Post 6 is another thing but it brings in a bunch of other junglers with strong lvl 6 ganks.
Reneckton I've seen jungle and he does it pretty well just not that many people jungle with him. Aside from the recent changes in season 2 and the gradual change towards more offensive play Ren. has been in the shadows for the most part. Now he mainly takes top lane but I could see him in the jungle doing better.
As for Trundle I still see him as a high tier jungler (overall, not according to just in the jungle). While his wall is not a hard CC it's still very effective and if you can pull of a push to the wall it acts as a 1s stun. Also it's a nice long range (massive range) ability that will force people to burn their flash if they're not tower hugging and since it comes back in 20s vs 200+ for flash then it's fine by me.
He also transitions nicely into mid/late game as he gets beefy pretty easily and can get tanky from ulting opposing tank. Was watching an older stream from chaox today and he said something I didn't realize. His ult procs red buff on champs which is pretty interesting.
He has an AD debuff/self buff and a tank debuff/self buff. Irelia level tenacity with his contaiminate and endless utility with the wall. He's damn good in my book. Also like it that he's not picked/banned all the time.