- May 24, 2005
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As I understand it, 32bit color = 4 billion colors.
Old school LCDs (Dell 2001fp being one of the last of them) were listed as "10-bit". To my understanding, that would mean they would display a bit over a billion colors.
Since then 8bit monitors with high response rates of ~8ms have shown up, which show up to 16.7million colors.
Now there are 6bit monitors with 6ms and lower response times which theoretically would only show 262,000 colors, although supposedly with dithering they show up to 16.2 million colors.
I assume less colors makes it easier to have faster response times.
My question is, is there even a point to setting Windows (and games) to 32bit color? Wouldn't performance be faster with 16bit color (it might be neglible, I don't know), which is 16.7 million colors?
Thanks guys, this is just a headscratcher for me.
EDIT: I have a personal interest in this, since I recently purchased a Dell 1907FP with a Samsung 8bit LTM190EX panel and wondered if performance gains were possible at a lowered setting with (neglible?) graphical differences.
Old school LCDs (Dell 2001fp being one of the last of them) were listed as "10-bit". To my understanding, that would mean they would display a bit over a billion colors.
Since then 8bit monitors with high response rates of ~8ms have shown up, which show up to 16.7million colors.
Now there are 6bit monitors with 6ms and lower response times which theoretically would only show 262,000 colors, although supposedly with dithering they show up to 16.2 million colors.
I assume less colors makes it easier to have faster response times.
My question is, is there even a point to setting Windows (and games) to 32bit color? Wouldn't performance be faster with 16bit color (it might be neglible, I don't know), which is 16.7 million colors?
Thanks guys, this is just a headscratcher for me.
EDIT: I have a personal interest in this, since I recently purchased a Dell 1907FP with a Samsung 8bit LTM190EX panel and wondered if performance gains were possible at a lowered setting with (neglible?) graphical differences.