- Jun 30, 2003
- 33,141
- 12,560
- 136
wow, what an excellent game! the RPG elements were seamlessly mixed in. a few of the skills were only useful late game, but then again those were only accessible late game.
the takedowns are an excellent addition that rewards melee stealth play over distance sniping. chaining takedowns is epic, although it does expose you to enemy fire. still, it's pretty awesome when you can do it.
the only consistently annoying part, i'll say, was keeping your money up. granted i didn't buy many weapons, but if you use the LMG a lot, you will burn through cash fast since not many enemies carry LMGs.
one other small annoyance was that you could fail a mission if you went too far away from its location. i thought this was a poor design choice, since the game is open world, and you should be able to go anywhere and do anything at any time. so whenever i got a mission, i just did it right away.
aside from those gripes - holy crap, amazing. the characters, the enemies - every major character was well developed. the only exception to that, i'll say, is the end villain voyt, since vaas got so much more time/attention. that being said, it was still made very clear very quickly that he was a super evil, bad dude.
the interesting part was that your character has to make some ugly choices as well in pursuit of his end goal. at the very end, when you have to torture your brother, i was like "this is not cool" (i always play lawful good in RPG games, hah).
also, the very end-game choices were interesting. i chose to save my friends instead of joining the rakyat, but i watched the rakyat ending and i was like "whooaaaaaaaa". in both and impressed and "that's f'ed up" way.
if ubisoft continues this style gameplay for far cry 4, they'll have another winner on their hands.
i still wish uplay weren't necessary though. what an annoying program.
the takedowns are an excellent addition that rewards melee stealth play over distance sniping. chaining takedowns is epic, although it does expose you to enemy fire. still, it's pretty awesome when you can do it.
the only consistently annoying part, i'll say, was keeping your money up. granted i didn't buy many weapons, but if you use the LMG a lot, you will burn through cash fast since not many enemies carry LMGs.
one other small annoyance was that you could fail a mission if you went too far away from its location. i thought this was a poor design choice, since the game is open world, and you should be able to go anywhere and do anything at any time. so whenever i got a mission, i just did it right away.
aside from those gripes - holy crap, amazing. the characters, the enemies - every major character was well developed. the only exception to that, i'll say, is the end villain voyt, since vaas got so much more time/attention. that being said, it was still made very clear very quickly that he was a super evil, bad dude.
the interesting part was that your character has to make some ugly choices as well in pursuit of his end goal. at the very end, when you have to torture your brother, i was like "this is not cool" (i always play lawful good in RPG games, hah).
also, the very end-game choices were interesting. i chose to save my friends instead of joining the rakyat, but i watched the rakyat ending and i was like "whooaaaaaaaa". in both and impressed and "that's f'ed up" way.
if ubisoft continues this style gameplay for far cry 4, they'll have another winner on their hands.
i still wish uplay weren't necessary though. what an annoying program.