Larrabee inside the PS4 ?

May 11, 2008
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According to the inquirer, Intel will be providing the gfx chip for the PS4. When i think of Intel and larrabee i think of the claim from Intel that rasterization is coming to an end and that if it depends on Intel every game will be ray traced. Daniel Pohl did it with the quake 3 engine and has done it with the quake 4 engine.


quake 4 engine raytracing

raytracing the Intel way

I wonder if a beefed up cell together with larrabee can pull this off.
And i find this very interesting.

In a neat bending of technology to an unintended use, Daniel Pohl did one really cool thing, he used the same rays that you use for graphics to do collision detection. You cast rays out from the player and everything they hit may be an object. Since the math is being done already, collision detection, one of the harder problems with 3D games, is done for you. It isn't free, but considering how many millions of pixels there are on a screen, 1600*1200 would be almost 2 million pixels, a few hundred more per object is rounding error. You can do much more accurate collisions for every bullet and bit of debris spinning around, and do it right.


If this will happen, we will see the same shift on the pc as well.

AMD/ATI and Intel have both the same idea about future gaming and the gfx chips lend themselves more and more for these kinds of calculations.

The future sure looks promising...



There's already an ongoing discussion about this.

- AmberClad (Video Mod)