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Large artifacts in Giants:Citizen Kabuto.

arod324

Golden Member
Jan 21, 2001
1,182
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0
Check my sig for my the full specs on my rig, but in a nutshell, I have a Duron 1050 on a KT7, and a Radeon DDR LE (hacked to a normal one). If you have ever played the game, the artifacts are happening specifially on the force fields of the reapers, but will happen also when I am just moving around. I have tried disabling hierchial Z, but this did not improve the situation. All the other games... quake 3... UT, etc work... including 3dmark 2k. I don't think it is a stability problem, because I have been running RC5 almost 24/7 without a hitch. Any ideas?
 

arod324

Golden Member
Jan 21, 2001
1,182
0
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They both are set to "0"... BTW it doesn't matter what clock/mem speed I have it at. It will artifact @183/183 as well as 143/143. (I have a 50mm fan keeping it nice and cool).
 

arod324

Golden Member
Jan 21, 2001
1,182
0
0
I just tried taking out all of the hyper-z stuff... didn't work... clocked my cpu lower... didn't work... installed the 7072 beta drivers.. didn't work.... Any ideas out there besides what I have already done?
 

demenion

Golden Member
Nov 11, 1999
1,552
0
0
MAKE SURE:

DisableHierachicalZ = 1
FastZClearEnabled = 0
ExportWBuffer = 0

Giants ran perfect patched and with out it