I read on LANparty.com that generally speaking a game server should have approx. 8MHz of processor speed for each client to be hosted by the server.
Taking into account the OS requirements would reduce the actual number of clients able to join the game. Therefore a 400MHz 256Mg RAM system should be able to host in the nieghborhood of 40 to 45.
I was wondering how this formula is holding up to your actual demands......... Thanks.
Taking into account the OS requirements would reduce the actual number of clients able to join the game. Therefore a 400MHz 256Mg RAM system should be able to host in the nieghborhood of 40 to 45.
I was wondering how this formula is holding up to your actual demands......... Thanks.
