Originally posted by: zerocool84
I didn't read any of the articles but I'm sure they mention lag that LCD tv's give as well. People don't realize that LCD tv's they buy will introduce more lag than they're use to. I game on a CRT HDTV.
Originally posted by: purbeast0
after playing on my first gen DLP TV since Xbox 360 came out, then going to a Street Fighter 4 tourney, i realized that i have been gaming on a laggy TV for quite some time.
when at the tourney on a CRT I was missing moves left and right, because I was doing counters/reversals too early and nothing would come out. it really sucked.
i then did the rockband 2 calibration and it told me i had a video delay of 90ms, that is over 5 frames in SF4, which is HUGE in that game.
i then went and bought a lagless LCD TV (the one they use at the Evo tourney in Vegas) and have my 360 hooked to that (granted its 23" instead of 50", but it is fine for me as long as it keeps my game up to par). i bought this like 3 weeks ago.
i went to a local sf4 gathering this past weekend and let me tell you, my game has stepped up big time when playing people locally offline. i only lost to 1 of the people there, and i'm lookikng forward to my next tourney.
Originally posted by: BassBomb
Originally posted by: purbeast0
after playing on my first gen DLP TV since Xbox 360 came out, then going to a Street Fighter 4 tourney, i realized that i have been gaming on a laggy TV for quite some time.
when at the tourney on a CRT I was missing moves left and right, because I was doing counters/reversals too early and nothing would come out. it really sucked.
i then did the rockband 2 calibration and it told me i had a video delay of 90ms, that is over 5 frames in SF4, which is HUGE in that game.
i then went and bought a lagless LCD TV (the one they use at the Evo tourney in Vegas) and have my 360 hooked to that (granted its 23" instead of 50", but it is fine for me as long as it keeps my game up to par). i bought this like 3 weeks ago.
i went to a local sf4 gathering this past weekend and let me tell you, my game has stepped up big time when playing people locally offline. i only lost to 1 of the people there, and i'm lookikng forward to my next tourney.
lagless tv lol
Originally posted by: bl4ckfl4g
This is one of the many reasons I prefer Panasonic plasmas
Originally posted by: ObscureCaucasian
Originally posted by: BassBomb
Originally posted by: purbeast0
after playing on my first gen DLP TV since Xbox 360 came out, then going to a Street Fighter 4 tourney, i realized that i have been gaming on a laggy TV for quite some time.
when at the tourney on a CRT I was missing moves left and right, because I was doing counters/reversals too early and nothing would come out. it really sucked.
i then did the rockband 2 calibration and it told me i had a video delay of 90ms, that is over 5 frames in SF4, which is HUGE in that game.
i then went and bought a lagless LCD TV (the one they use at the Evo tourney in Vegas) and have my 360 hooked to that (granted its 23" instead of 50", but it is fine for me as long as it keeps my game up to par). i bought this like 3 weeks ago.
i went to a local sf4 gathering this past weekend and let me tell you, my game has stepped up big time when playing people locally offline. i only lost to 1 of the people there, and i'm lookikng forward to my next tourney.
lagless tv lol
Let me know when they get the lagless internet too.
Originally posted by: purbeast0
so plasmas have no kind of lag?
Originally posted by: purbeast0
so plasmas have no kind of lag?
Originally posted by: Juddog
My Samsung 46LNB750 has a "game" mode where it turns off all image post-processing and just processes the HDMI signal directly; it cuts down on input lag quite a bit. I have it turned on at all times on my PS3.
Originally posted by: bl4ckfl4g
Originally posted by: purbeast0
so plasmas have no kind of lag?
I've always heard 5ms for Panasonics. That might apply to all plasmas. I don't know. I do know that I leave my calibrations on 0 with RB and GH and it is perfect.
Eh? What?Originally posted by: joshsquall
These results seem pretty useless, given that lag will also be completely dependent on the game's coding.
Originally posted by: joshsquall
These results seem pretty useless, given that lag will also be completely dependent on the game's coding.
Originally posted by: Ichinisan
Originally posted by: joshsquall
These results seem pretty useless, given that lag will also be completely dependent on the game's coding.
Network lag has nothing to do with display latency. As previously stated, many modern displays have image processors that every frame passes through, and many add significant latency. SOME sets include the option to disable some of the enhancements, which may reduce / eliminate lag.
What they're talking about is not the time between user input and display output, it's the time between graphics data input at the TV and display output.Originally posted by: joshsquall
Originally posted by: Ichinisan
Originally posted by: joshsquall
These results seem pretty useless, given that lag will also be completely dependent on the game's coding.
Network lag has nothing to do with display latency. As previously stated, many modern displays have image processors that every frame passes through, and many add significant latency. SOME sets include the option to disable some of the enhancements, which may reduce / eliminate lag.
I'm not talking about network lag. I'm talking about the amount of time the game takes to process your input and give some sort of visual indication on the screen. That's going to be engine dependent, if not game dependent. This makes the results pretty useless when comparing across platforms and across games.