• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Lag tested on consoles:)

I didn't read any of the articles but I'm sure they mention lag that LCD tv's give as well. People don't realize that LCD tv's they buy will introduce more lag than they're use to. I game on a CRT HDTV.
 
Good thing I don't play competitively or else I would stress myself out over something that should relax me in the 1st place.
 
Originally posted by: zerocool84
I didn't read any of the articles but I'm sure they mention lag that LCD tv's give as well. People don't realize that LCD tv's they buy will introduce more lag than they're use to. I game on a CRT HDTV.

CRTs with image processors are subject to the same lag. Unlike the XBOX 360, the PS3 has no internal scaler, so you are limited to 480p/1080i games with a CRT and no image processing. That said, my "awesome" Sony KV-30XBR910 CRT has horrible geometry and overscan issues. I only play my classics on it. All my next-gen stuff goes on the 52" Sony KDL-52XBR2 LCD or the 65" Olevia LCD.
 
after playing on my first gen DLP TV since Xbox 360 came out, then going to a Street Fighter 4 tourney, i realized that i have been gaming on a laggy TV for quite some time.

when at the tourney on a CRT I was missing moves left and right, because I was doing counters/reversals too early and nothing would come out. it really sucked.

i then did the rockband 2 calibration and it told me i had a video delay of 90ms, that is over 5 frames in SF4, which is HUGE in that game.

i then went and bought a lagless LCD TV (the one they use at the Evo tourney in Vegas) and have my 360 hooked to that (granted its 23" instead of 50", but it is fine for me as long as it keeps my game up to par). i bought this like 3 weeks ago.

i went to a local sf4 gathering this past weekend and let me tell you, my game has stepped up big time when playing people locally offline. i only lost to 1 of the people there, and i'm lookikng forward to my next tourney.
 
It's strange...on the older RB and GH games, I used to have to calibrate my video and audio lag. But, on the newer ones (like RB2 and GH: Metallica), whenever I do the calibration test, both of them come back at 0 ms.

😕
 
Originally posted by: purbeast0
after playing on my first gen DLP TV since Xbox 360 came out, then going to a Street Fighter 4 tourney, i realized that i have been gaming on a laggy TV for quite some time.

when at the tourney on a CRT I was missing moves left and right, because I was doing counters/reversals too early and nothing would come out. it really sucked.

i then did the rockband 2 calibration and it told me i had a video delay of 90ms, that is over 5 frames in SF4, which is HUGE in that game.

i then went and bought a lagless LCD TV (the one they use at the Evo tourney in Vegas) and have my 360 hooked to that (granted its 23" instead of 50", but it is fine for me as long as it keeps my game up to par). i bought this like 3 weeks ago.

i went to a local sf4 gathering this past weekend and let me tell you, my game has stepped up big time when playing people locally offline. i only lost to 1 of the people there, and i'm lookikng forward to my next tourney.

lagless tv lol

 
Originally posted by: BassBomb
Originally posted by: purbeast0
after playing on my first gen DLP TV since Xbox 360 came out, then going to a Street Fighter 4 tourney, i realized that i have been gaming on a laggy TV for quite some time.

when at the tourney on a CRT I was missing moves left and right, because I was doing counters/reversals too early and nothing would come out. it really sucked.

i then did the rockband 2 calibration and it told me i had a video delay of 90ms, that is over 5 frames in SF4, which is HUGE in that game.

i then went and bought a lagless LCD TV (the one they use at the Evo tourney in Vegas) and have my 360 hooked to that (granted its 23" instead of 50", but it is fine for me as long as it keeps my game up to par). i bought this like 3 weeks ago.

i went to a local sf4 gathering this past weekend and let me tell you, my game has stepped up big time when playing people locally offline. i only lost to 1 of the people there, and i'm lookikng forward to my next tourney.

lagless tv lol

Let me know when they get the lagless internet too.

 
Originally posted by: ObscureCaucasian
Originally posted by: BassBomb
Originally posted by: purbeast0
after playing on my first gen DLP TV since Xbox 360 came out, then going to a Street Fighter 4 tourney, i realized that i have been gaming on a laggy TV for quite some time.

when at the tourney on a CRT I was missing moves left and right, because I was doing counters/reversals too early and nothing would come out. it really sucked.

i then did the rockband 2 calibration and it told me i had a video delay of 90ms, that is over 5 frames in SF4, which is HUGE in that game.

i then went and bought a lagless LCD TV (the one they use at the Evo tourney in Vegas) and have my 360 hooked to that (granted its 23" instead of 50", but it is fine for me as long as it keeps my game up to par). i bought this like 3 weeks ago.

i went to a local sf4 gathering this past weekend and let me tell you, my game has stepped up big time when playing people locally offline. i only lost to 1 of the people there, and i'm lookikng forward to my next tourney.

lagless tv lol

Let me know when they get the lagless internet too.

Well he could call it too-little-lag-to-ever-notice-in-any-situation tv but it is simpler to say lagless.
 
Originally posted by: purbeast0
so plasmas have no kind of lag?

I've always heard 5ms for Panasonics. That might apply to all plasmas. I don't know. I do know that I leave my calibrations on 0 with RB and GH and it is perfect.
 
My Samsung 46LNB750 has a "game" mode where it turns off all image post-processing and just processes the HDMI signal directly; it cuts down on input lag quite a bit. I have it turned on at all times on my PS3.
 
Plasma here as well. No noticeable lag, and the lag calibration on both of my Guitar Hero games came back with 0 adjustments as well.
 
Originally posted by: purbeast0
so plasmas have no kind of lag?

The lag has nothing to do with screen technologies or LCD response times. It has to do with the image processor either being optional (CRT), not there (CRT), or optimized for gaming ("game mode"). No matter what, if your set accepts signals outside of its native resolution, it has an image processor. Only some CRTs lack this. It may only be used for basic scaling, something that even "game mode" must do, but it's still doing something.

Originally posted by: Juddog
My Samsung 46LNB750 has a "game" mode where it turns off all image post-processing and just processes the HDMI signal directly; it cuts down on input lag quite a bit. I have it turned on at all times on my PS3.

The image processor is still scaling up to the panel resolution and handling aspect controls for SD input.
 
Originally posted by: bl4ckfl4g
Originally posted by: purbeast0
so plasmas have no kind of lag?

I've always heard 5ms for Panasonics. That might apply to all plasmas. I don't know. I do know that I leave my calibrations on 0 with RB and GH and it is perfect.

There's probably a built in lag factor, and theres plenty of leeway at when you have to hit the note anyway.

 
Originally posted by: joshsquall
These results seem pretty useless, given that lag will also be completely dependent on the game's coding.

Network lag has nothing to do with display latency. As previously stated, many modern displays have image processors that every frame passes through, and many add significant latency. SOME sets include the option to disable some of the enhancements, which may reduce / eliminate lag.
 
Originally posted by: Ichinisan
Originally posted by: joshsquall
These results seem pretty useless, given that lag will also be completely dependent on the game's coding.

Network lag has nothing to do with display latency. As previously stated, many modern displays have image processors that every frame passes through, and many add significant latency. SOME sets include the option to disable some of the enhancements, which may reduce / eliminate lag.

I'm not talking about network lag. I'm talking about the amount of time the game takes to process your input and give some sort of visual indication on the screen. That's going to be engine dependent, if not game dependent. This makes the results pretty useless when comparing across platforms and across games.
 
Originally posted by: joshsquall
Originally posted by: Ichinisan
Originally posted by: joshsquall
These results seem pretty useless, given that lag will also be completely dependent on the game's coding.

Network lag has nothing to do with display latency. As previously stated, many modern displays have image processors that every frame passes through, and many add significant latency. SOME sets include the option to disable some of the enhancements, which may reduce / eliminate lag.

I'm not talking about network lag. I'm talking about the amount of time the game takes to process your input and give some sort of visual indication on the screen. That's going to be engine dependent, if not game dependent. This makes the results pretty useless when comparing across platforms and across games.
What they're talking about is not the time between user input and display output, it's the time between graphics data input at the TV and display output.
 
Back
Top