Hoping one of you video gurus might understand this problem, I can't tell if it's a problem with the game (World of Warcraft, I think this happens on other games but can't remember which ones) or with my card/drivers. I have the most recent ATI drivers and DirectX updates.
I try to play games in window mode. I thought this problem was caused by an obsolete 9700 pro, so I bought a x800xt pe which has the same problems.
When I turn on AA/AF I will get massive lag whenever there are tooltips anywhere on my desktop, those yellow boxes with 'helpful' text or ballon boxes. Anything like MSN, AIM notifications, any status updates from system tray apps or when I hold the cursor over a minimized program in the task bar. The lag immediately disappears when the tooltip/ballon, is removed.
Here's another post from someone with similar issues
Here's a possible explanation which doesn't explain how to solve it.
Hope someone can shed some light on what's causing it and how to fix it, thanks!
I try to play games in window mode. I thought this problem was caused by an obsolete 9700 pro, so I bought a x800xt pe which has the same problems.
When I turn on AA/AF I will get massive lag whenever there are tooltips anywhere on my desktop, those yellow boxes with 'helpful' text or ballon boxes. Anything like MSN, AIM notifications, any status updates from system tray apps or when I hold the cursor over a minimized program in the task bar. The lag immediately disappears when the tooltip/ballon, is removed.
Here's another post from someone with similar issues
When I run games in windowed mode on an X800XL with high levels of AA/AF I see catatrophic slow-downs when Windows decides it wants to display a tooltip(*). The window updates almost as if the frame-buffer data are being copied around in software. Strangely enough it doesn't do this with AA/AF turned off, and when there aren't any tooltips showing the performance is the same as full-screen. Bizarre. I wonder if this is a similar problem to the unaccelerated secondary display?
Here's a possible explanation which doesn't explain how to solve it.
Not just "almost as if", that's exactly what's happening. It's only related to AA in combination with transparent windows on top of it. That includes tooltips with "fade in" effect and windows with shadows (and some tooltips happen to have shadows as well ). Everything is fine until Windows tries to blend a GDI surface with a multisampled framebuffer. That seems to kill any parallelism between CPU-based GDI and 3D on the GPU because of incompatible surface formats.
Hope someone can shed some light on what's causing it and how to fix it, thanks!