BFG10K
Lifer
- Aug 14, 2000
- 22,709
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You fail to understand the irony ? SS uses the OGL transformation pipeline, and as such it will use GF3?s T&L unit which is part of the videocard, not a CPU process as you stated (the majority of the work is being done on the videocard
There's no irony there at all PotNoodle. I think you don't understand what I'm saying.
If you're video card limited, any speed advantages offered by hardware T&L are negated, since the CPU has to wait for the card to finish what it's doing. In effect you have extra CPU cycles to burn. That's the exact principle of how software HSR works, and it's exactly why your claim that the Kyro2 isn't punished for not having T&L is false, since the setting you were using was video card limited.
As for your SS benchmarks, we can't assume that they're 100% accurate. Anyone can run benchmarks and post them up somewhere.
There's no irony there at all PotNoodle. I think you don't understand what I'm saying.
If you're video card limited, any speed advantages offered by hardware T&L are negated, since the CPU has to wait for the card to finish what it's doing. In effect you have extra CPU cycles to burn. That's the exact principle of how software HSR works, and it's exactly why your claim that the Kyro2 isn't punished for not having T&L is false, since the setting you were using was video card limited.
As for your SS benchmarks, we can't assume that they're 100% accurate. Anyone can run benchmarks and post them up somewhere.
