.kkrieger - the 96KB game...

BlueWeasel

Lifer
Jun 2, 2000
15,944
475
126
Yeah, it's amazing that a 96k game takes so long to load on a Barton running @ 2.4Ghz with a gig of RAM. Some UT2K4 load faster than this. :)

If I was management at any of the major game companies, I'd be thinking to ways to entice these guys to work for me.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: BlueWeasel
Yeah, it's amazing that a 96k game takes so long to load on a Barton running @ 2.4Ghz with a gig of RAM. Some UT2K4 load faster than this. :)

If I was management at any of the major game companies, I'd be thinking to ways to entice these guys to work for me.

Nevermind that it has to extract the 96kb file which is extremely compressed.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: xcript
This was posted a few days ago.

Thanks for the info... now that makes 2 useless posts I guess right? No wait, 3 since I'm responding to your's. (pretty shytty title on that post though... makes it near impossible to search the subjects for it without going through one by one)
 

xcript

Diamond Member
Apr 3, 2003
8,258
2
81
Originally posted by: Jeff7181
Thanks for the info... now that makes 2 useless posts I guess right? No wait, 3 since I'm responding to your's. (pretty shytty title on that post though... makes it near impossible to search the subjects for it without going through one by one)
Yes, it wasn't very well titled.

Anyway, I wasn't doing the OT thing and yelling "REPOST!!!" just to be a bitch. Just thought I'd let you know. :)
 

BlueWeasel

Lifer
Jun 2, 2000
15,944
475
126
Originally posted by: Jeff7181

Nevermind that it has to extract the 96kb file which is extremely compressed.

Well, what exactly is causing the long loading time? Is it because of the extreme compression, or are the textures being generated every time, therefore resulting in the extended loading?
 

xcript

Diamond Member
Apr 3, 2003
8,258
2
81
Originally posted by: BlueWeasel
Well, what exactly is causing the long loading time? Is it because of the extreme compression, or are the textures being generated every time, therefore resulting in the extended loading?
Generated on the fly I believe.
 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
I'll add some useful commentary INSTEAD of whining about crap even though it's FREE. :roll:

This is an incredible little game for a 96KB file!!! It is featured on the CD included with this month's Computer Gaming magazine. I loaded it up and played it for awhile.

Sure, it pales in comparision to something like FarCry or UT...but it also FITS ON A FLOPPY! :shocked:

Hello!!! It fits on a freakin' floppy!!! What a masterful piece of coding!!!!

The designers get a 10.
 

xcript

Diamond Member
Apr 3, 2003
8,258
2
81
Originally posted by: MichaelD
I'll add some useful commentary INSTEAD of whining about crap even though it's FREE. :roll:
Who's whining? :confused:
 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
Originally posted by: xcript
Originally posted by: MichaelD
I'll add some useful commentary INSTEAD of whining about crap even though it's FREE. :roll:
Who's whining? :confused:

Everyone that says "it takes so long to load/decompress....UT loads faster."

I'd call that whining. Wouldn't you?
 

Barnaby W. Füi

Elite Member
Aug 14, 2001
12,343
0
0
Originally posted by: MichaelD
Originally posted by: xcript
Originally posted by: MichaelD
I'll add some useful commentary INSTEAD of whining about crap even though it's FREE. :roll:
Who's whining? :confused:

Everyone that says "it takes so long to load/decompress....UT loads faster."

I'd call that whining. Wouldn't you?

No, just an honest description/comparison. Maybe it's you who is getting too personal. ;)
 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
Originally posted by: BingBongWongFooey
Originally posted by: MichaelD
Originally posted by: xcript
Originally posted by: MichaelD
I'll add some useful commentary INSTEAD of whining about crap even though it's FREE. :roll:
Who's whining? :confused:

Everyone that says "it takes so long to load/decompress....UT loads faster."

I'd call that whining. Wouldn't you?

No, just an honest description/comparison. Maybe it's you who is getting too personal. ;)

OK, touche. :) I wasn't taking it personally; I didn't write that game. I can barely write my own name. To ME, it's a big accomplishment. You guys that write the code that runs the Space Shuttle are probably bored by it. I'm fascinated that it fits on a floppy. :)
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: MichaelD
I'll add some useful commentary INSTEAD of whining about crap even though it's FREE. :roll:

This is an incredible little game for a 96KB file!!! It is featured on the CD included with this month's Computer Gaming magazine. I loaded it up and played it for awhile.

Sure, it pales in comparision to something like FarCry or UT...but it also FITS ON A FLOPPY! :shocked:

Hello!!! It fits on a freakin' floppy!!! What a masterful piece of coding!!!!

The designers get a 10.

It fits on a floppy many times over.

If that can be done with a 96KB file... imagine what a 1.4 MB file would be like (a full floppy) or a 10 MB file... or a 700 MB file... or a 4.7 GB file...

I have to say I believe this is the future of gaming... it may be the distant future, but as games become more and more complex, they get bigger and bigger. Within two year's time we'll probably have 10 GB games installed on our computers.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: Jeff7181
This is pretty amazing... the graphics aren't very good by today's standards... but for a 96KB download, it's amazing.

http://www.theprodukkt.com/


I don't know, but as far as i can tell, i don't see what the point is... you need a kickass processor to render everything (since everything is rendered on the fly... there are no texture maps), but this doesn't mean that you don't need a good videocard... infact, you DO need a good videocard (at least with kkrieger, it's recommended that you have at least a 128mb videocard).

So really, i don't see the point... not when broadband is so common now, and we have dual layered DVD out as well as hundred gigabytes HDDs as standard size, it just doesn't make sense why this would be better.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Hardcore
Originally posted by: Jeff7181
This is pretty amazing... the graphics aren't very good by today's standards... but for a 96KB download, it's amazing.

http://www.theprodukkt.com/


I don't know, but as far as i can tell, i don't see what the point is... you need a kickass processor to render everything (since everything is rendered on the fly... there are no texture maps), but this doesn't mean that you don't need a good videocard... infact, you DO need a good videocard (at least with kkrieger, it's recommended that you have at least a 128mb videocard).

So really, i don't see the point... not when broadband is so common now, and we have dual layered DVD out as well as hundred gigabytes HDDs as standard size, it just doesn't make sense why this would be better.

Well that one demo isn't exactly the end of the development... but don't you find it amazing that that WHOLE demo was a 96KB file that you downloaded?
 

dfi

Golden Member
Apr 20, 2001
1,213
0
0
Look up "demo scene". There are annual demo scene competitions with different size categories. Most are not interactive, but they are rendered in real-time.

It's pretty cool how much they can fit in so little space. However, for any real game development I fail to see the point. Making a real game very small probably means more development time, higher system requirements, and lower quality textures. I couldn't even run the demo at all; the demo fails to load up completely. If I had to guess, I would say they are probably dynamically generating the textures during load time, and loading ALL their textures into the video card memory. You probably don't want to dynamically generate large textures during gameplay as that will lag your game, so you'll either need a video card with high memory accompanied by extreme long load times, or lower quality/smaller number of textures. Either way, you are creating unnecessary inconveniences, for both the developer and the gamer, to save some hard drive space.

With bigger hard drives in our future, application size becomes less of a concern. We're starting to think of gigabytes in the same way we used to think of megabytes. In 10 years, your 10 gig game won't seem so significant on your 500 gigabyte hard drive that you bought for $80. Even now, a 5 gig game doesn't make a dent in a 120 gig hard drive.

dfi
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: Jeff7181
Originally posted by: Hardcore
Originally posted by: Jeff7181
This is pretty amazing... the graphics aren't very good by today's standards... but for a 96KB download, it's amazing.

http://www.theprodukkt.com/


I don't know, but as far as i can tell, i don't see what the point is... you need a kickass processor to render everything (since everything is rendered on the fly... there are no texture maps), but this doesn't mean that you don't need a good videocard... infact, you DO need a good videocard (at least with kkrieger, it's recommended that you have at least a 128mb videocard).

So really, i don't see the point... not when broadband is so common now, and we have dual layered DVD out as well as hundred gigabytes HDDs as standard size, it just doesn't make sense why this would be better.

Well that one demo isn't exactly the end of the development... but don't you find it amazing that that WHOLE demo was a 96KB file that you downloaded?

Probably not as much as you, because i've seen demos like this years ago, and know vaguely how it's done. I was simply answering your question 'is this the future of gaming'? And it obviously isn't, at least not for the next 10 years. Maybe in 15-20 years when we have processors that are 50ghz and such, but i still highly doubt it.