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[ KitGuru ] Ubisoft has discovered AC:U low frame rate cause

KaRLiToS

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November 19th, 2014 at 12:00 pm - AuthorMatthew Wilson
Ubisoft’s Assassin’s Creed development team has been working around the clock since the launch of Unity in an effort to patch out a ton of issues players on all platforms have been facing. On the PC side, things have been pretty bad with low frame rate issues even on high end hardware- there was even a super creepy ‘no face’ bug.
Fortunately, the no face bug has been fixed and Ubisoft discovered that it was only caused by two specific graphics cards. In an update on the AC: Unity live blog, Ubisoft said: “In both cases the issue is resolved with the application of the Day 1 patch (as well as all future patches). This should not be affecting any players who are allowing their game to be automatically patched as recommended with updates as they are released.”

Assassin_s_Creed_Unity_64633.jpg
 
It turns out that reducing the size of the crowds does not impact the frame rate at all so they will remain the same:”We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.”

Rendering more models doesn't impact frame rates at all? I never knew that.

Learn something new every day I guess.
 
If the bottleneck is elsewhere, then no it won't.

There's no way those low poly crowds would bottleneck top GPUs.

But it's just sad that they only know that NOW, post release. It's almost as if no performance analysis was done through development to find efficiency gains.

”We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.” - My GOD man, a new round of tests that affects crowd size? It's like they didn't even try.
 
That was before they bothered to actually test the product they sold for 60-90 dollars.

To be honest, would you test your product if you had thousands of people willing to pay to do so?
Not to mention even if it performed poorly, that a number of those thousands would defend your product to the gates of hell?
=D
 
But it's just sad that they only know that NOW, post release. It's almost as if no performance analysis was done through development to find efficiency gains.
I'd blame Ubi, not the devs. I'm sure this was rushed out the door because of the publisher.
 
You know what the [unfortunate] part is?

Devs: This game is not ready to launch - we have a zillion unclosed bugs
Ubi Director: I don't care. It isn't worth spending more money on a game that we know will make us millions anyway. Consumers will buy it regardless of how buggy it is.

Game launches - people complain in the millions

Ubi Director: How dare you launch the game in this state? You made us look bad! I demand you work 20 hour days until this is fixed. I'm going home to sleep, see you later. Better be fixed in the morning.

Profanity isn't allowed in the technical forums.
-- stahlhart
 
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I'd blame Ubi, not the devs. I'm sure this was rushed out the door because of the publisher.

I never blame the devs, it's always UBI. They screwed up many games I used to enjoy due to their money grab antics.

Sadly, because they got richer doing such things, they kept on doing it.. it's "acceptable as long as its not buggy on consoles"(tm).

In the old days, a console game buggy on launch = instant DoA. Now, they get patches just like PC. So i guess because of that, greedy publishers are pushing to release games even more premature.

I hope this time, it blew up in their face.
 
Tbh it's both their faults. The dev's knew the release date - all the sales are based around Christmas, they will have promised to have been ready by then. Ubisoft will have had to pay a lot of money for the advertising campaign that they can't get back if the devs announce it's not ready. That said Ubisoft equally should have worked out earlier it wouldn't be done on time and just accepted it coming late even if it cost them a fortune in Christmas sales.
 
To be honest, would you test your product if you had thousands of people willing to pay to do so?
Not to mention even if it performed poorly, that a number of those thousands would defend your product to the gates of hell?
=D


Review scores are everything in this business. Of course they tested their game, they just did a crap job of it.
 
Can't really trust some of those game review sites.

IGN was bought and paid for along time ago.

What I usually do is view their reviews then go into the forums to look for user feedback where the real meat and potatoes is.
 
What's the Rush/ hurry?.... this is def not the only game out there, and it migth not be even good ( ubisoft) so guys, chill and wait for the patch and the 1000.000.000 DLC . now? yr $ to beta test a broken unfinished mess...
 
Can't really trust some of those game review sites.

IGN was bought and paid for along time ago.

What I usually do is view their reviews then go into the forums to look for user feedback where the real meat and potatoes is.

Couldnt be more true.

I know a professional game reviewer. And basicly you dont give a bad review unless you got a gun to your head. Because if you do, you know the amount of games etc from that publisher and maybe more publishers start to dwindle fast.
 
Can't really trust some of those game review sites.

IGN was bought and paid for along time ago.

What I usually do is view their reviews then go into the forums to look for user feedback where the real meat and potatoes is.

I viewed Steam's top user reviews. Not a single review marked as "most helpful" had much positive to say about it.
 
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