cmdrdredd
Lifer
http://www.gamespot.com/articles/mega-man-creator-on-japan-s-culture-of-fear/1100-6428379/
The basis of it is that the Japanese publishers are too afraid of failure or change to greenlight some ideas for the western audiences. Turning to kickstarter proves that people are willing to put their faith and their money in the hands of developers and their vision. Like it or hate it kickstarter has recently allowed some games that would never be possible, a chance. It has also proven that gamers want these games from Japan despite the fact that publishers don't want to make it. Instead many publishers and development studios work on games that are only targeted to the Japanese market. They need to spread out and become more multicultural. In turn some games are released for the world and don't sell so a publisher or developer thinks nobody wants their games when the problem is that the people making the game never thought to make their game with a wider appeal and focused on what appeals to Japan too much.
He goes on to describe the Japanese culture as being shy by nature and that people are afraid to do anything without someone else doing it first. So there is this cycle of developers at times simply being afraid to deviate from the norm.
He also says the following but I think it applies to certain games in other parts of the world as well. Games with yearly releases getting pumped out. I often wonder if the guys sometimes grumble "really? I need to come up with an idea for another Call of Duty? I have a hundred good ideas for other games that would be much cooler to work on." then get the answer "We don't care, CoD sells".
At least he recognizes that the North American market is where the money is and understands that you need to have a more international focus for mainstream success in the gaming industry today.
The basis of it is that the Japanese publishers are too afraid of failure or change to greenlight some ideas for the western audiences. Turning to kickstarter proves that people are willing to put their faith and their money in the hands of developers and their vision. Like it or hate it kickstarter has recently allowed some games that would never be possible, a chance. It has also proven that gamers want these games from Japan despite the fact that publishers don't want to make it. Instead many publishers and development studios work on games that are only targeted to the Japanese market. They need to spread out and become more multicultural. In turn some games are released for the world and don't sell so a publisher or developer thinks nobody wants their games when the problem is that the people making the game never thought to make their game with a wider appeal and focused on what appeals to Japan too much.
He goes on to describe the Japanese culture as being shy by nature and that people are afraid to do anything without someone else doing it first. So there is this cycle of developers at times simply being afraid to deviate from the norm.
He also says the following but I think it applies to certain games in other parts of the world as well. Games with yearly releases getting pumped out. I often wonder if the guys sometimes grumble "really? I need to come up with an idea for another Call of Duty? I have a hundred good ideas for other games that would be much cooler to work on." then get the answer "We don't care, CoD sells".
It's very unlikely that anything could happen outside of Kickstarter. You might not understand this, but a lot of Japanese game creators are salaryman, they're just there to do their work. They're not actually creating the game they want to make because that's the order they're given by their superiors. I have been fighting against my superiors my whole [career] because I want to make something that I really want to make, and not too many people really do that in Japan, because worst case, they can get fired. Without the company's support, you won't even have the money to make the game to begin with. So, everyone just becomes 'yes men' in the company, so that's a really bad cycle, and I don't think it's a cycle that can change just because of a couple Kickstarters. At this point, I can't really say something other than kickstart will change things.
At least he recognizes that the North American market is where the money is and understands that you need to have a more international focus for mainstream success in the gaming industry today.