Tegra2 is significantly more then 20% faster then the first Tegra.
The point of the initial paragraph wasn't meant to be taken as "Tegra 2 bests Tegra by only 20%" but rather "Tegra 2 bests Hummingbird by only 20%". Hence why I linked to that
exact benchmark page. My initial spiel on their discrete changes may have been a bit confusing with that though.
The best I can say to that is check out something written for Tegra like RiptideGP. Most of the graphics tests we see utilized in benchmark showdowns look like something on the N64 and run like crap- GLBenchmark/Quadrant being great examples of that; RiptideGP looks like something the PS2 wouldn't be able to run and is silky smooth on Tegra2. When I see visuals a couple generations beyond the benchmark running faster then the bench in an actual game, I start to question how well the bench is coded. For all of Futuremark's faults, at least their benches are visually stunning when they hit.
Heh, I've actually wondered why the screen shots don't look too great compared to the frame rates that are shown in the graphs, but I figured that there may be other visual effects that we don't see.
I'm a bit wary of relying on device-specific benchmarks. There's a reason why benchmarks are typically written for common APIs (DirectX, OpenGL, etc). Although, it may be interesting for a review to show these
if games released for the Tegra Zone will be using these custom APIs.
Utterly dominating the UP market for a quarter with noone close to competitive is lackluster, I really am a bit baffled by this line of "thought". Has there ever been any chip more dominant in this sector for longer? I hear a lot of talk about the other trade show demos, I've owned a Tegra2 part since February and it has only been a matter of days since I've been able to buy anything that is comparable from a phone. I really have no clue what people expect from a new part, but Tegra2 was certainly far more dominant when it started shipping then anything we are seeing coming out now.
You know, I'm actually not even sure why no one is really using other parts in their phones. All I see with new releases are either Tegra 2 (GeForce ULP), Adreno 205 or PowerVR SGX540, and the latter two are from last generation. Although, you could probably argue that the Adreno 205 is more or less this current generation since it only recently started becoming available in phones (Thunderbolt, etc), but it's performance is certainly
not from this generation given it can't even best a SGX540:
http://www.anandtech.com/show/4240/htc-thunderbolt-review-first-verizon-4g-lte-smartphone/9
Apple's iPad 2 has shown that the PowerVR SGX543 in its dual-core variation is a rather potent contender and given that there's also a quad-core variant (as I mentioned, Sony is using this in the NGP), but no one else is using either. I wonder if the first phone that will use it will actually be Apple's "iPhone 5".
EDIT:
Notice, the nvidia PR man held off till the absolute end to say the demo leverages all four CPU cores AND the new GPU in kal-el. My guess is that the GPU had more to do with it than the four cores, despite the canned demo showing otherwise.
I'm wondering if the physics were actually being handled by the CPU, which might explain why it was taxing all four cores pretty heavily.