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Justification for all those wasted years!

andy9o

Senior member
How football is more dangerous to today's youths, while videogames are a positive development.



http://www.latimes.com/news/opinion/com...40.story?coll=la-news-comment-opinions


Hillary vs. the Xbox: Game over
# Senator, would your probe of video games also take a look at the substantial benefits they can provide?

By Steven Johnson, Steven Johnson's "Everything Bad Is Good For You: How Today's Popular Culture Is Actually Making Us Smarter" was published by Riverhead Books in May.



Dear Sen. Clinton:

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I'm writing to commend you for calling for a $90-million study on the effects of video games on children, and in particular the courageous stand you have taken in recent weeks against the notorious "Grand Theft Auto" series.

I'd like to draw your attention to another game whose nonstop violence and hostility has captured the attention of millions of kids ? a game that instills aggressive thoughts in the minds of its players, some of whom have gone on to commit real-world acts of violence and sexual assault after playing.

I'm talking, of course, about high school football.

I know a congressional investigation into football won't play so well with those crucial swing voters, but it makes about as much sense as an investigation into the pressing issue that is Xbox and PlayStation 2.

Your current concern is over explicit sex in "Grand Theft Auto: San Andreas." Yet there's not much to investigate, is there? It should get rated appropriately, and that's that. But there's more to your proposed study: You want to examine how video games shape children's values and cognitive development.

Kids have always played games. A hundred years ago they were playing stickball and kick the can; now they're playing "World of Warcraft," "Halo 2" and "Madden 2005." And parents have to drag their kids away from the games to get them to do their algebra homework, but parents have been dragging kids away from whatever the kids were into since the dawn of civilization.

So any sensible investigation into video games must ask the "compared to what" question. If the alternative to playing "Halo 2" is reading "The Portrait of a Lady," then of course "The Portrait of a Lady" is better for you. But it's not as though kids have been reading Henry James for 100 years and then suddenly dropped him for Pokemon.

Another key question: Of all the games that kids play, which ones require the most mental exertion? Parents can play this at home: Try a few rounds of Monopoly or Go Fish with your kids, and see who wins. I suspect most families will find that it's a relatively even match. Then sit down and try to play "Halo 2" with the kids. You'll be lucky if you survive 10 minutes.

The great secret of today's video games that has been lost in the moral panic over "Grand Theft Auto" is how difficult the games have become. That difficulty is not merely a question of hand-eye coordination; most of today's games force kids to learn complex rule systems, master challenging new interfaces, follow dozens of shifting variables in real time and prioritize between multiple objectives.

In short, precisely the sorts of skills that they're going to need in the digital workplace of tomorrow.

Consider this one fascinating trend among teenagers: They're spending less time watching professional sports and more time simulating those sports on Xbox or PlayStation. Now, which activity challenges the mind more ? sitting around rooting for the Packers, or managing an entire football franchise through a season of "Madden 2005": calling plays, setting lineups, trading players and negotiating contracts? Which challenges the mind more ? zoning out to the lives of fictional characters on a televised soap opera, or actively managing the lives of dozens of virtual characters in a game such as "The Sims"?

On to the issue of aggression, and what causes it in kids, especially teenage boys. Congress should be interested in the facts: The last 10 years have seen the release of many popular violent games, including "Quake" and "Grand Theft Auto"; that period has also seen the most dramatic drop in violent crime in recent memory. According to Duke University's Child Well-Being Index, today's kids are less violent than kids have been at any time since the study began in 1975. Perhaps, Sen. Clinton, your investigation should explore the theory that violent games function as a safety valve, letting children explore their natural aggression without acting it out in the real world.

Many juvenile crimes ? such as the carjacking that is so central to "Grand Theft Auto" ? are conventionally described as "thrill-seeking" crimes. Isn't it possible that kids no longer need real-world environments to get those thrills, now that the games simulate them so vividly? The national carjacking rate has dropped substantially since "Grand Theft Auto" came out. Isn't it conceivable that the would-be carjackers are now getting their thrills on the screen instead of the street?

Crime statistics are not the only sign that today's gaming generation is doing much better than the generation raised during the last cultural panic ? over rock 'n' roll. Math SAT scores have never been higher; verbal scores have been climbing steadily for the last five years; nearly every indicator in the Department of Education study known as the Nation's Report Card is higher now than when the study was implemented in 1971.

By almost every measure, the kids are all right.

Of course, I admit that there's one charge against video games that is a slam dunk. Kids don't get physical exercise when they play a video game, and indeed the rise in obesity among younger people is a serious issue. But, of course, you don't get exercise from doing homework either.
 
Post it in P&N and see what they have to say. I agree with the article though... parents always looking for a few specific easy things to blame, instead of accepting that it is a large and varied world with many aspects.
 
Meh. Video games aren't as harmful as many people make them out to be, and they also aren't as beneficial to society as he thinks they are.

I understand that the arcticle is written largely in jest. But, there's something a lot more humbling about getting your bell rung and realizing you aren't invicible while you walk it off on the football field than there is somebody getting a headshot on you in CS and having to wait for the respawn.

Outside of Bill Gates and some of the other "Geek Kings", you'll find that many of the most successful people in this country are former athletes.

Not chess players.
 
Video games give kids cognitive and sight recogintion skills. If my dad, or someone who doesn't play very many games is looking for something, I always find it before they do. Why? Maybe i'm just naturally good that way, or maybe, just maybe, decades of playing video games have trained my eyes to look for the details, to see the things that stick out.

Civilization taught me what GNP was way before I had an ecomomics class. Final Fantasy got me into reading (more). Aerobiz taugh me geography (how far is it from new york to london? betcha don't know off the top of your head, but i do, its approx. 3500 miles). Sim City taught me a hell of a lot of things. Granted, these aren't violent games by any means, but BF2, UT2k4, games like these teach us teamwork, which is very important in this day and age.
 
I never played high school football, but was always active as a kid and now as an adult and personally I think thats is a horrible article and the writer makes ridiculous arguments. Making calls in Madden requires thinking? How about on your feet thinking in an acutal sport. You know outside, under the sun, where you don't have pauses and countless amounts of time to decide what you want to do.

And the Grand Theft Auto argument is just as awesome, thrill seeking, are you serious? I see it more as vicariously living a life that most indoor people wish they could try. Saying a criminal won't steal a car because they can do it in a computer game is asinine, and trying to credit a decrease in crime rates to computer game releases is just as ridiculous. Oh and everyone in the country is smarter because of video games too? You know cancer rates have also increased since 1971, maybe thats making everyone smarter.

Video games are fun, I play them, but in no way are they a substitute for sports and other outdoor activities. Just because your life is based around video games doesn't mean they are actually beneficial. Physical exercise isn't the only "slam dunk" against video games. Team sports allow kids to learn leadership and sportmanship, respect for other people, and require more quick thinking and hand eye coordination then calling a play on a computer game ever will. The increase in video games is just creating a larger and larger group of socially inept lazy people, not some non-violent super humans like the article is trying to argue.
 
Originally posted by: MrCodeDude
Originally posted by: Son of a N00b
yeah okay OP.....you must have never played football
He didn't write the article, much like you don't write any of the articles for your site.

OOH, BURN.


you are misinformed my friend...I made my site so people who do their own testing can post their results outside of their forum they belong too, for all to see. All of the recent articles were posted because I was contacted by members of Hard, sharky, and EO forums..which was intent to begin with, I asked zebo for his permission and he was happy to give it (the first 2 articles ever)

"OOH BURN."?
 
Video games are a waste of time, but so is high school football, most recreational reading, BMX biking, TV watching, drinking and pretty much everything else kids do in their spare time. I think his point was its not an invalid and evil activity, just because old people didn't have it when they were kids.
 
bump...I would like a responce to my PM codeman...what exactly is your problem, you showed hostility the first time you posted about ET also...
 
Originally posted by: bigdog1218
I never played high school football, but was always active as a kid and now as an adult and personally I think thats is a horrible article and the writer makes ridiculous arguments. Making calls in Madden requires thinking? How about on your feet thinking in an acutal sport. You know outside, under the sun, where you don't have pauses and countless amounts of time to decide what you want to do.

And the Grand Theft Auto argument is just as awesome, thrill seeking, are you serious? I see it more as vicariously living a life that most indoor people wish they could try. Saying a criminal won't steal a car because they can do it in a computer game is asinine, and trying to credit a decrease in crime rates to computer game releases is just as ridiculous. Oh and everyone in the country is smarter because of video games too? You know cancer rates have also increased since 1971, maybe thats making everyone smarter.

I think you missed the point. Violent video games have been going through a huge rise in popularity, let's say in the last 13 years. One of the popular arguments against these games is they make kids more violent. If this were true, we could logically expect to see an increase in juvenile crime. GTA has exploded in popularity in the last few years, yet carjacking rates are going down. I also haven't heard about any large increase in people beating hookers with bats. This can't be attributed to GTA, but it seems to make accusations against the game baseless if the rates are going down when the game's popularity is going up.
You're also comparing playing Madden 2005 to actually playing football-whereas the author was comparing playing Madden 2005 to watching a football game.
 
What the author fails to address also, is moderation. Games are fine if you if do other things as well. But if all you do is play games, you aren't helping yourself.

Same thing goes for television. You can sit down and watch cspan or cnn for 10 hours a day, but after a certain point you are just repeating 80% of the information and could be doing other things more productive or beneficial to yourself.

If a kid sits around and plays a game for hours upon hours a day, like many do, it's a point of diminishing returns where they could be doing other, more healthy (mentally and physically) things.
 
I loved the article. And I just want to add that as a recent Brain Injury victim, my doctor actually made me schedule some time to play video games, as to help rebuild motor and cognitive skills...needless to say that was one activity I did without a fight 🙂
 
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