Just reupped the wrong MMO account!

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
FUuuuuuu!!!! lol

Wanted to reup my old UO account and I reupped my throwaway/trial account


/facepalm

Off to try UO Forever I guess, since I am a paying UO customer now.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
UO Forever looks terrible. It's a bad mish-mash of features from various stages of the game. It looks like a 15-year-old's circle-jerk server. Seriously, a lot of UO was the experience of getting to GM...once you were GM, it was time to start a new character.

UOSA was pretty fun, but skill progression was also too easy.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
UO was the best game I've ever played, but when they tried to capture the care-bear crowd by creating a non-PVP mirror world on every server, that was the beginning of the end.

I've tried to get back into it repeatedly over the years, but it's crap now. An MMO without risk of loss is pointless. And you could suffer some devastating, rage inducing loss in UO (set of valorite armor with your favorite silver weapon of vanquishing, etc.)
 

Craig234

Lifer
May 1, 2006
38,548
350
126
UO was the best game I've ever played, but when they tried to capture the care-bear crowd by creating a non-PVP mirror world on every server, that was the beginning of the end.

I've tried to get back into it repeatedly over the years, but it's crap now. An MMO without risk of loss is pointless. And you could suffer some devastating, rage inducing loss in UO (set of valorite armor with your favorite silver weapon of vanquishing, etc.)

Funny thing is, not everyone likes the same thing you do, and they'd like the money of other people, not just yours. They might not still be in business if they did it your way.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Funny thing is, not everyone likes the same thing you do, and they'd like the money of other people, not just yours. They might not still be in business if they did it your way.

Interesting. Please Craig, tell me about capitalism. :rolleyes:

Also, there were plenty of charts showing subscribers plummeting shortly after UO:R. They were trying to appeal to care bears when in reality those people weren't going to flock to a game with old graphics and a reputation for being unforgiving. All they did was drive away their core subscribers.
 

Rinaun

Golden Member
Dec 30, 2005
1,196
1
81
Interesting. Please Craig, tell me about capitalism. :rolleyes:

Also, there were plenty of charts showing subscribers plummeting shortly after UO:R. They were trying to appeal to care bears when in reality those people weren't going to flock to a game with old graphics and a reputation for being unforgiving. All they did was drive away their core subscribers.
Yup. They made the difference between other MMO choices and UO way too similar. UO was brutal, and the people who played it equally brutal. Carebearing all that up just made everyone worth a salt leave, much like what happened in WoW (albeit at a much slower pace). Once the good people leave, the small fishes will follow them.
 
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kamikazekyle

Senior member
Feb 23, 2007
538
0
0
I missed out on UO. I only heard about it after the UO:R thinger, and even then never got around to playing it. I was pretty engrossed in EQ at the time. I dabbled a smidgen in a private server, but my experience was hardly worth mentioning.

Since, I've played a good bit on PvP/RvR servers in various MMOs, and I always thought about what would happen if all my stuff was totally open to looting at death. One mistake and *boom*, 10,20,30 or more hours of gameplay gone as my character now wallows around naked. But that was always in the context of whatever MMO I was playing, which back in the EQ/DAOC days often required a ton of farming to get. Was UO like that? As in if you died and were looted your character could suddenly become moot?

Of course, now that I think on it, in such a cirumstance there's nothing stopping you from heading back with buddies/guildies and taking your stuff back. So I guess it's a bit of a moot point :p I *have* noticed that over the years as MMOs became more, well, mass market friendly?, they've seemed to dwindle more into solo games with grouping for instanced group-only activities vice romping the lands as a group just cause. Not to mention the general crumbling of observed IQ and social decency by the populace in general.

Sorry, rambled a bit there. Must be getting old.
 

MeldarthX

Golden Member
May 8, 2010
1,026
0
76
LOL UO was brutal......and a blast - my guild; and allies used to hunt the pkers....lol our sister guild was a PKer guild so made things even more fun

I was one of the first gm smiths on Great Lakes shard - if not the first.....I still remember mining in just a kilt; PK tried to come and kill me. Pulled out my halberd of doom *before they nerfed player made stuff* killed him in two hits....

God it was a lot of fun; then it got fubared; UO 2 got canned....
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Nebor this doesn't need capitalism or fiscal policy explained.

What's this you say about 'users were leaving in large numbers' BEFORE the change? Oh.

How did adding another option for other players take away the option for you? Oh.

Sounds like you just want to force everyone to the same preference.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
you guys and your care bear crap are so delusional.. IN EVERY (facts, please use them, not guesswork) MMORPG where customers are given the choice between all out PVP and PVE, PVE servers outnumber PVP . So.. the paying customers prefer PvE, if that was not true the PVP servers would outnumber the PVE. If that was not true the PURE PvP only games would not be dead. A real PVP is simple.. make it so only 2-3 level gaps are allowed between fighters.. make it so you take somebody on, you might lose, and when you win, you won because you where good. Never happen.. if the complainer are Carebears.. the PVP are worse.. they cant stand any semblance of "fair" when it comes to fights.. its gotta be "unrestricted" why? this is not some fight for freedom, some great cause.. its a friggin game where "everybody" deserves to have fun...And if the only fun you can derive is greifing some lowbee.. you got some real problems.. maybe you shouldn't be playing games but getting help.

I just don't understand.. UO- the insta killing of people leaving safe zones for first time by packs of gankers.. this was fun for those gankers? If anything Killed UO, that was it.. you over hunt your pray, soon you starve.. Did anybody think those noobs would just stay and pay $13 a month to die over and over as they tried to progress?

WOW.. go to TM or RedRidge.. watch the 60, then 70, then 80 gank the level 20's over and over and over, often days at a time (see if you ever see one of those people ever at a enemy capital city more then once "that would be stupid, I would die to a bunch gang raping me" and you don't call ganking a 20 when you 80 the same thing?).. Yep those PvP are Hardcore badazz.. one shotting the low levels.. I can talk about EQ PvP server.. or game XXX or game YYY where PVP is done..

reason PvP never works.. its Player A 30 levels over Player B 99.99999% of the time.. most pvP dont fight people their level ever.. Seeing a close fight (other then a duel with no lasting downside) was rare.. many people have never seen it..

most games allow for some what even PvP in Arenas, or battlefields (or RvsR combat).. but nobody does this.. why fight a fair battle? you might lose? stick to ganking.. sure wins and listening to um cry is much better right?

guess I'm a care bear I never kill anything 5 levels lower then me. UO _general (30 points from Marshel when i quit.) WoW 2vs2 2200 ranking.. currently trying my hand at KNIGHT online for PvP.. about best i have seen.. still far from good.. but eh.. till a good fair PvP system comes out we all make do..
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
How did adding another option for other players take away the option for you? Oh.

Sounds like you just want to force everyone to the same preference.

Because it took them out of my world (Feluccia,) essentially fragmented the player base and economy... In a gave totally based on player interaction, taking away a bunch of the players takes away alot of my options. Maybe people I wanted to kill and rob were no longer available.

And the irony of you of all people saying I want to force everyone to the same preference is wonderful. I just wanted UO to remain loyal to it's fan base, instead of becoming a poor clone of every other MMO out there.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
I used to get killed leaving Britain all the time. You learn not to leave town through well traveled routes (like the graveyard or the crossroads.) You go through the woods and go around unless you want a fight. You learn not to carry anything valuable if you're going to be harvesting resources outside of town for an extended period. It is frustrating, but it makes you strong over time, and you feel like you've earned everything you have. And if you lose it, you feel like you deserved to lose it, because you understood the risks. After I became a GM lumberjack and fletcher, I spent my time hunting PKs, trying to keep dungeons and places like the crossroads safe.

I played Vanguard on the PvP server, with hopes that it would be like UO. And it was pretty good in many regards. There were no safe zones at all. I was concentrating on my weaponsmithing and mining skills, so I wasn't able to put up much of a fight. I would regularly get murdered at the forge in whatever town I was in. You didn't lose all your stuff, you only lost 10% of the money you had on you. So they'd kill me again and again and again, for over an hour one time as I recall. But it didn't discourage me, it just made me think of how I'd act when I had that kind of power.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
The only irony Nebor is you not understanding why it's not ironic, why I'm the one for real 'freedom'.

Note your freedom requires people to play the way you like for your benefit so you can kill them.

It didn't 'take them out' of your shard, it game them a choice and they chose to leave. You sound a lot more like the guy who built the Berlin Wall than our side.

I'd sympathize with you if you were just complaining about how it hurt the playstyle you like. It's when you get insulting to the players who like a different one I criticize it.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,654
234
106
MMORPG PvP is carebear PvP anyway.
"Oh I can play 15 hours a day and so have higher stats".
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Interesting. Please Craig, tell me about capitalism. :rolleyes:

Also, there were plenty of charts showing subscribers plummeting shortly after UO:R. They were trying to appeal to care bears when in reality those people weren't going to flock to a game with old graphics and a reputation for being unforgiving. All they did was drive away their core subscribers.

Oh really? Why did Age of Shadows, which WAS GARBAGE, see the most concurrent subscribers in their history? 300,000. Despite what all the "leet pvpers" like myself want to believe, the trammy lifestyle was the most popular one.

MMORPG PvP is carebear PvP anyway.
"Oh I can play 15 hours a day and so have higher stats".
Except UO had a cap of 700 skill points that you reached very quickly. And then everyone was equal. As a mage, all you needed was cheap reagents and you were the same as every other mage. At least, until Age of Shadows expansion.
 
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Wreckem

Diamond Member
Sep 23, 2006
9,487
1,042
126
I wouldnt say it was easy to 7x GM in the early years. Nor would I say it was very quick.

And yes it peaked shortly after AoS, but it peaked at 250k not 300k, and a few months after AoS the subscriber base rapidly declined and stay consistently around 100k for years. Funny/sad thing is, in 2010, UO had more paying subscribers than Warhammer Online.
 
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Nebor

Lifer
Jun 24, 2003
29,582
12
76
I wouldnt say it was easy to 7x GM in the early years. Nor would I say it was very quick.

And yes it peaked shortly after AoS, but it peaked at 250k not 300k, and a few months after AoS the subscriber base rapidly declined and stay consistently around 100k for years. Funny/sad thing is, in 2010, UO had more paying subscribers than Warhammer Online.

This. You had people like me hanging on, hoping that something would save UO, maybe a non-trammel shard would emerge. The next thing you know, people have "soul bound" equipment, and the game is ruined.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
The only irony Nebor is you not understanding why it's not ironic, why I'm the one for real 'freedom'.

Note your freedom requires people to play the way you like for your benefit so you can kill them.

It didn't 'take them out' of your shard, it game them a choice and they chose to leave. You sound a lot more like the guy who built the Berlin Wall than our side.

I'd sympathize with you if you were just complaining about how it hurt the playstyle you like. It's when you get insulting to the players who like a different one I criticize it.

Real freedom is the ability to do whatever you're capable of doing. If I want to kill people, or be a thief or whatever, that's on me. If you want to chop wood without getting murdered, then that's on you to defend yourself. It's no surprise that your idea of freedom involves a nanny state.

And FWIW I wasn't a PK. I was a craftsman, an anti-PK, a role player and a city councilman in the largest player city on Chesapeake.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Loved UO, played since alpha beta, was a counsellor, and befriended and still friends with a head devolper for the game, when i was out stealing people's boats lmao. Played with him for a month until i figured out he was a GM/Dev lmao, i helped balanced a lot of things by him following me around and playing with me lmao.

I used to stealth camp on peoples vendors, open there backpacks as they came up to there house, steal the key go inside, wait for them to go get there back up key from the bank then kill them lmao. I owned whole cites of towns and towers, there would be neighborhood watchs out for me. I would then put repo'd by with my ICQ number so i could hear people cry :).

Was such a fun time.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
This. You had people like me hanging on, hoping that something would save UO, maybe a non-trammel shard would emerge. The next thing you know, people have "soul bound" equipment, and the game is ruined.

They always had that. It was siege / mugen. All Fel ruleset with no item insurance. And the game always had blessed / newbied items. Those servers were dead because the majority of players did not want to have to contend with being PK'd every time they left town. They even increased the rewards of gathering skills in Fel to offer players more risk / reward for going there. Champion spawns also lured more people back to the "dark side". It is just too bad powerscrolls were one of the ruining factors for the game.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,369
8,492
126
you guys and your care bear crap are so delusional.. IN EVERY (facts, please use them, not guesswork) MMORPG where customers are given the choice between all out PVP and PVE, PVE servers outnumber PVP .

most MMOs have gone with the item fetish grind model of EQ and so it's not shocking that games with lots of well developed PvE content and generally vestigial PvP have more PvEers. UO was't item fetished (the best items in the game were only marginally better than regular player crafted) and you could do fairly interesting things as a rank newb (a newb bard could tame a wisp and easily kill some PKs) for the first year or two. further, once you were established on a shard with some friends it became pretty easy to hit 700 skill as well. so it didn't take months of raiding to get competitive.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
They always had that. It was siege / mugen. All Fel ruleset with no item insurance. And the game always had blessed / newbied items. Those servers were dead because the majority of players did not want to have to contend with being PK'd every time they left town. They even increased the rewards of gathering skills in Fel to offer players more risk / reward for going there. Champion spawns also lured more people back to the "dark side". It is just too bad powerscrolls were one of the ruining factors for the game.

Siege Perilous was around for a while, but let's not pretend it was a normal shard. It was a giant colored guild war. And while I did love it, it's not the same as a normal server pre-trammel. The game did not always have blessed items. The only things that stayed with you through death were items your character started with (sewing kit, hatchet, etc.)
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Loved UO, played since alpha beta, was a counsellor, and befriended and still friends with a head devolper for the game, when i was out stealing people's boats lmao. Played with him for a month until i figured out he was a GM/Dev lmao, i helped balanced a lot of things by him following me around and playing with me lmao.

I used to stealth camp on peoples vendors, open there backpacks as they came up to there house, steal the key go inside, wait for them to go get there back up key from the bank then kill them lmao. I owned whole cites of towns and towers, there would be neighborhood watchs out for me. I would then put repo'd by with my ICQ number so i could hear people cry :).

Was such a fun time.

The fact that people had the freedom to behave like this is what made UO great. You always had to be on the lookout for scammers and thieves. So you bought an empty spellbook\runebook, laugh about it, and if you ever see that guy again, kill him. I remember being taken by the exploit where people would use item evaluation on your fancy weapon, then when you had to chug a heal potion, hit a "steal + last target + recall" macro and yank your weapon right out of your bag and be gone. I lost a silver katana of vanquishing that way at the liche lord pit once. It was so slick that it took me a minute to figure out why some guy ran up next to me and recalled, and where the fuck did my katana go? So I cursed, slammed my fist on my desk a few times, then recalled to the Magencia bank to get a new weapon, and guess who's standing there at the bank, obviously paying exclusive attention to his bank box, and still grey to me. So I yanked my silver battle axe of vanquishing out of the bank and boom, he was dead AND he still had my katana on him.

*sigh* UO was so good. In trammel, no one could have ever stolen my katana to begin with, and I wouldn't have that wonderful memory. You nanny-staters can suck it, getting killed, exploited and robbed provided some of the best times of my life.