Originally posted by: Yzzim
I've never played an MMORPG in my life (though I did have the chance to beta test Asheron's Call...) and am wondering what to expect.
After a quick google search I found that I need to pick a server before I can start playing. I'm assuming that once I pick the server I can't change? It's permanent? Do different servers = different maps, quests, gameplay types, etc?
How did you guys pick which server you wanted to play on?
In a nutshell:
Normal (PlayervsEnviroment): You can't attack the other faction unless a player in the other faction is 'flagged' nor be attacked by them(Alliance if you are Horde, and viceversa) unless you are 'flagged'. You flag if:
-you type /pvp. You'll then remain flagged until you unflag by typing /pvp again and waiting 5 minutes out of combat.
-You attack an opposing player who was already flagged, or you heal / assist a friendly player who was already flagged.
-You attack an opposing faction NPC (which are flagged as well).
In other words, Player vs. Player (PvP) is for the most part, consensual, and you usually don't fight other players unless you wish to do so. You can quest without worrying about being attacked.
PvP (Player vs. Player). Depending on where you are, you will be flagged. If you are in enemy territory, you will remain flagged as long as you remain in enemy territory and can be attacked by the opposing faction, but you can't attack them unless they too decide to flag. If you are in friendly territory, players in the opposing faction will be flagged but you won't, meaning you can attack them but they can't attack you unless you flag yourself. And if you are in contested territory, all players will be flagged.
This means that you will be in constant danger of being 'ganked'. 'Ganking' means to attack an opposing faction player from behind, and specially when he is questing or fighting monsters, putting him at a disadvantage. Though playing in a PVP server is also very exiting for many, because there's always the danger of enemy players, as PvP is not consensual like in Normal servers.
RP (Role playing): Role playing servers are Normal (PvE) servers with an added Role playing ruleset. This ruleset means that there's a more strict naming policy, as all names must be 'fantasy names' (ie, you can't have a character called 'xXxt3hl33tz0rzP1mPxXx').
You must also remain in character, ie, you have to 'act out' how your character should act. For that reason, you can't make out of character statements in some public channels; ie, you aren't supposed to chat in AOL speech like "d00d, letz pwn teh instanse t gt sme ph4t l00t OMG lololol!!1!!". RP can be quite rewarding and can add a level of depth and fun to the game not present in other servers. Soon the first RP-PvP server will be opened.
RP servers are usually regarded as 'mature' servers because of these restrictions. However, given Blizzard's feeble enforcement of this rulesets, RP are really nothing more than PvE Normal servers with a 'RP' tag attached, sadly.
After choosing the server (realm) type, the game will suggest a server of the type you picked according to your Geographical location, but you can pick any server you want. You can have different characters on different servers, but you can't (for the most part) transfer characters from server to server.
For more info:
Blizzard's official realm type explanation