Just Finished: RAGE

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
RAGE isn't a bad game. But it isn't a good game either. And here in-lies the biggest problem with RAGE. It's a game that was born without a soul. Now I love ID games going all the way back to Wolfenstein 3D when I was a big member of the modding community, and have played and enjoyed all the ID games since (yes even Doom 3). But RAGE is just lacking something...

Esthetically and gameplay wise it's like a mutant child of Fallout 3 and Borderlands. Unfortunately it's not nearly as good as either of those games. The art style of the game is a mishmash of cartoonish wild west, and futuristic si-fi. On their own neither one of these looks is bad, but they never really blend properly even in the context of the story.

For those of you who don't know, this game is broken into 2 parts. A first person shooter (with some RPG elements sprinkled in), and a buggy racing game. Sounds like a game that's got it all, but in the end in never really excels at anything. The missions are pretty generic overall. Most consist of go here, shoot your way through the level, pick up item/blow up thing, escape, return to base. This formula pretty well repeats for the entirety of the game. Most missions climax by a sequence where you are swarmed by a group of enemies, which typically are not very difficult to take out.

The racing, for the most part is terrible. The tracks are generic dust bowls. The AI is dimwitted. The "rocket rally" events that make up about 50% of the races are utterly frustrating, while the normal races and time trials are far too easy. The worst part by far though is the physics which can send your car tumbling uncontrollably for pretty much no reason. Overall it just doesn't achieve the right feel.

Another issue with this game is that it is just far too easy. I played on hard mode, and only died a hand full of times. Not only do you have regenerating health, but you also have access to bandages to heal mid battle. In the event that you do manage to get yourself killed you can easily revive yourself by playing a defibrillator mini-game. Boss fights in this game are practically non existent. There are a few boss stages, but they barely provide any challenge at all. The end of the game (no spoilers) doesn't even have a boss fight! Just another generic wave of enemies, followed by a 20 second cut scene.

The game really falls down on some core issues. For instance you are given all of the weapons (except one) very early on in the game. This ruins a sense of accomplishment the player would have by discovering new weapons more gradually. There are a few types of ammo for each weapon, but this only pads things out slightly. Another issue is with switching weapons. There is no ability to cancel reloads to switch weapons, and several times I found myself needing to hammer the number keys to switch weapons as it would not work on the first press.

Graphically the game is OK. It does a good job with character models, as well as at showing large vistas which it showcases a few of early on in the game. Texture work is about average. Lighting is good, but at times it can behave strangely. You could be in an area with a brown tinted color and simply by taking a couple of steps the entire area may turn blue. It's hard to explain, but the affect comes off as strange and unnatural. Overall being a new engine from ID I was expecting more. The whole "megatextures" thing was slightly exaggerated.

As a game that was being marketed as "open world" it is exceedingly short. The game clocks in at about 12 hours even if you do all of the races, and what few side quests you can manage to find. The few RPG elements in the game take away more than add to it. There is a rudimentary crafting system which never really feels necessary, and you need to loot enemies rather than simply walk over them to pick up their drops. Something which is more of an annoyance than an addition.

As I said it's not a bad game per-se, but certainly not something that is worth $60 (luckily I only payed $15). At it's core it's a very basic FPS that feels exactly average. You could do worse, but you could also do much better.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I had a lot of technical problems with tearing and massive input lag with vsync. I have no idea what ID did to the game but the IQ was awful with all the tearing.

Game play was OK, I liked the way the mutants moved but I have to agree that it was a pretty mediocre game. It had none of the pedigree of the early quake games. Every step towards the so called of "mainstream" of FPS gameplay and these companies take a step towards their own demise.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
76
Sounds like my Quake 4 experience. Graphics were fine but not jaw-dropping, the vehicle elements were lame, and the entire game was too easy. I lost interest in iD games after that. Hopefully with Zenimax's acquisition of iD, they can just work on iD graphics engines and let the Bethesda people focus their resources on non-engine elements of games like the sequels to Fallout New Vegas and Skyrim.
 

dpodblood

Diamond Member
May 20, 2010
4,020
1
81
I actually didn't have too much in the way of technical issues, but probably because it has had been patched since I played so far after launch. There was a bit of texture pop in, but nothing horrendous. I'm suprised to hear you say you had input lag since RAGE is honestly the first game I have ever played with V-sync enabled and didn't experience input lag.

Good point with the mutant movement. This was honestly the coolest part of the game, but was not really enough to turn it from an OK game to a good one.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
Sounds like my Quake 4 experience. Graphics were fine but not jaw-dropping, the vehicle elements were lame, and the entire game was too easy. I lost interest in iD games after that.
Doom 3 was Id. Quake 4 was Raven. While visually stunning at the time, except for being too dark, I had similar thoughts on Doom 3, though.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I actually didn't have too much in the way of technical issues, but probably because it has had been patched since I played so far after launch. There was a bit of texture pop in, but nothing horrendous. I'm suprised to hear you say you had input lag since RAGE is honestly the first game I have ever played with V-sync enabled and didn't experience input lag.

Good point with the mutant movement. This was honestly the coolest part of the game, but was not really enough to turn it from an OK game to a good one.

This wasn't your typical input lag, it was 2 seconds! I call it input lag where what I should have said is major weird problem that I can not explain making vsync an unplayable option. Only happened with vsync on. Vsync off was horrid IQ, lots of tearing. I used a frame rate limiter to improve things somewhat but I would have preferred vsync it was just not a practical option. I went back to the game many months after it was released and fully patched up and the problem remained. Its still not fixed.
 

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
76
Doom 3 was Id. Quake 4 was Raven. While visually stunning at the time, except for being too dark, I had similar thoughts on Doom 3, though.

Ok my bad, and yeah I didn't even bother buying Doom3 because of all the bad reviews and lame things like monster closets, literal or teleport-spawn style.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
It's too bad id lost its way after Quake 3.

Carmack is a smart guy and had a huge influence on the development of game graphics, pushing the industry to do things like real 3D (quake 1) and colored lighting (quake 2), real shadows (Doom 3), etc.

He's just been let down by the rest of the company not being able to assemble good game and level designers to use his tech, and after the quake 3 era by Epic doing a better job of offering a developer-friendly cross-platform engine.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Its possible John Carmack is no longer involved except as an executive producer. Isn't he working with Elon Musk and those spacey guys on SpaceX and its various related companies?

Either way, the game industry has become very fragmented, and it seems the talent that was at ID, including Sandy Petersen who later designed Age of Empires, slowly began to trickle out in the 90s and that trickle hasn't seemed to stop.

When I think ID, I just think really gory monsters you shoot up. I'm not entirely sure how engaging that continues to be in an era when multibillionaires are being created selling 'cartoon' games on iPhones and some of the most successful games have a certain artistic restraint when it comes to their game's villains.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Ok my bad, and yeah I didn't even bother buying Doom3 because of all the bad reviews and lame things like monster closets, literal or teleport-spawn style.

I don't understand why so many were disappointed with those mechanics. It is a Doom game, and those are hallmarks of all three Doom games. I would have been disappointed if it wasn't like that. The most disappointing part to me was that you only had a few enemies at a time, but that was based on technical limitations.
 

sandorski

No Lifer
Oct 10, 1999
70,774
6,337
126
I would suggest that all iD games lack Soul. Wolfenstein 3D, Quake/2, and the Doom/2 series were cool because of the FPS concept was new and iD did it well, but they all lack a cohesive Story. This is why Half Life and Unreal were so revolutionary, they did what iD failed to do by adding a Story, a sense of the Player actually accomplishing something towards an end. With iD games you merely go from Point A to Point B being challenged with ever increasingly difficult enemies and that's it. It's the difference between playing Solitaire and reading a Novel.
 

Anomaly1964

Platinum Member
Nov 21, 2010
2,465
8
81
I really liked the game but then all the sudden it just...........ENDED.

Out of nowhere, the ending SUCKED!
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
RAGE is the spitting definition of a thoroughly average game. At best, slightly above average.

It was totally "meh" all the way through. I really only finished it because A) I Like to be able to say I finished a game, and B) I knew it was barely 8-10 hours in length, so no excuses not to.
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
For me it began and finished at the Jackall's Canyon( not sure if I remember the name correctly). The biggest disappointment was the final level, where I had a brand new weapon that I didn't use at all, waiting for the big hairy boss that never showed up. Oh, and the racing was crap.D:
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
I really liked the game but then all the sudden it just...........ENDED.

Out of nowhere, the ending SUCKED!
I just finished the game myself and wanted to reiterate this point. The best (and really only) boss battle was half-way through the game. They give you a BFG and ammo at the end, and nothing of value to use it on!
 

FalseChristian

Diamond Member
Jan 7, 2002
3,322
0
71
I'm playing Rage right now and it looks really good. It's the best graphics engine on the planet right now and the play value is top-notch! I give it a 9.5/10.
 

El Guaraguao

Diamond Member
May 7, 2008
3,468
5
81
I would suggest that all iD games lack Soul. Wolfenstein 3D, Quake/2, and the Doom/2 series were cool because of the FPS concept was new and iD did it well, but they all lack a cohesive Story. This is why Half Life and Unreal were so revolutionary, they did what iD failed to do by adding a Story, a sense of the Player actually accomplishing something towards an end. With iD games you merely go from Point A to Point B being challenged with ever increasingly difficult enemies and that's it. It's the difference between playing Solitaire and reading a Novel.

This.