- May 20, 2010
- 4,020
- 1
- 81
Even though I was a big Nintendo fan growing up I somehow never got into the Zelda series. After hearing people rave about Link to the Past for years I decided it was finally time to play through the game myself. Couple of admissions before I get into my impressions of the game. First off I used an emulator to finish the game - and I used save states to help me with some of the boss fights. Second I used a walkthrough.
OK well for a game that's 22 years old it has aged incredibly well. I was really surprised at how modern the systems and mechanics felt given the age of the game, but I suppose many modern games have borrowed their formula from this games success. Graphically it obviously doesn't stand up against modern engines, but the art style is still great, and everything is clear.
The amount of detail they put into the overworld is really amazing. All the different zones, and the amount of secrets is astounding. How we managed to figure out how to complete games like this as kids I cannot understand. Even figuring out "what do I do next" would have been pretty complicated on its own without a walkthrough, let alone finding all the hidden heart containers and other secrets.
Dungeon design is really great. Dungeons are very complex and usually require a fair amount of understanding, and puzzle solving to complete. While the puzzles themselves didn't seem to complex the game is by no means a pushover. Especially later on in the game some rooms are just downright sinister to complete. Bosses especially stand out as each one requires a specific technique and sometimes a specific weapon to defeat. For the most part I found the bosses to be enjoyable with the exception of Mothula which was a complete pain due to the moving floor and spikes.
Controls for the most part are pretty solid. I occasionally had issues orienting myself to attack an enemy properly. I think this was partially due to the overhead style controls, but also because I was playing with a 360 controller with it's squishy D-Pad.
Overall I can say I'm very happy to finally have completed this game, and I'm looking forward to playing more in the future. I will probably move on to OOT 3DS first. It's amazing how well it's stood the test of time, and I can see how many facets of this game have inspired game design over the years. The sense of satisfaction this game gives you when you complete a dungeon/boss is a very welcomed one and something I feel many modern games lack. It achieved a very good balance of being challenging while not being overwhelming.
OK well for a game that's 22 years old it has aged incredibly well. I was really surprised at how modern the systems and mechanics felt given the age of the game, but I suppose many modern games have borrowed their formula from this games success. Graphically it obviously doesn't stand up against modern engines, but the art style is still great, and everything is clear.
The amount of detail they put into the overworld is really amazing. All the different zones, and the amount of secrets is astounding. How we managed to figure out how to complete games like this as kids I cannot understand. Even figuring out "what do I do next" would have been pretty complicated on its own without a walkthrough, let alone finding all the hidden heart containers and other secrets.
Dungeon design is really great. Dungeons are very complex and usually require a fair amount of understanding, and puzzle solving to complete. While the puzzles themselves didn't seem to complex the game is by no means a pushover. Especially later on in the game some rooms are just downright sinister to complete. Bosses especially stand out as each one requires a specific technique and sometimes a specific weapon to defeat. For the most part I found the bosses to be enjoyable with the exception of Mothula which was a complete pain due to the moving floor and spikes.
Controls for the most part are pretty solid. I occasionally had issues orienting myself to attack an enemy properly. I think this was partially due to the overhead style controls, but also because I was playing with a 360 controller with it's squishy D-Pad.
Overall I can say I'm very happy to finally have completed this game, and I'm looking forward to playing more in the future. I will probably move on to OOT 3DS first. It's amazing how well it's stood the test of time, and I can see how many facets of this game have inspired game design over the years. The sense of satisfaction this game gives you when you complete a dungeon/boss is a very welcomed one and something I feel many modern games lack. It achieved a very good balance of being challenging while not being overwhelming.